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Posts posted by Who Me
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On 5/2/2022 at 2:58 PM, Prefontaine said:
Navy:
- Upkeep reduced by 10%
- Ammo cost reduced from 3 -> 2.5
- Gas cost reduced from 2 -> 1.5
While this is all fine and good sheepy really need to fix the fact that ships are defenseless against planes.
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4 minutes ago, katashimon13 said:
20 whole players oh no
the horror
no really if u want us to have an actual discussion give numbers
rawr
See, that's just it. There is a very small number of players that make money from baseball but some of the dev team (pre) just have a hard on about it and think everyone should play the game the way they think it should be played.
The dev team should stop worrying about things that may not be perfect but they work unlike certain aspects of the war system that are broken and have been for a very long time. They should be after sheepy to fix those things first. You know, things that affect every player in the game.
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9 minutes ago, roberts said:
That is the point. It was never intended as a mechanic to be "worth" playing. That is the exact problem with baseball right now is that it's a for-profit mechanic being exploited.
It's not being exploited but it is driving a great deal of activity in the game.
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I'm going to have to call bullshit on that. That is nothing more that a cop-out and you should be ashamed of even saying that.
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28 minutes ago, roberts said:
If this wasn't a choice (all wars ending in beige) this wouldn't even be a debate. So make all wars end in beige, and let the players develop a new meta around that. Keep it simple imo.
Why should you remove the option for people to just let the war expire without beiging the other player? Why would you want to limit players options like that?
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15 minutes ago, roberts said:
bro if you like baseball so much would a nerf to the income (which you've already ROI'd like three times over) really hurt you that badly?
Just keep playing and have fun, this is a game balance/exploit issue for the wider meta.
Perhaps if you actually read what the nerfs would do you might have a valid opinion but the nerfs would make baseball not worth playing any longer which is just what pre wants. But I'm sure you already know this.
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How about this. Split baseball into two leagues, Minor League and Major League.
For Minor League you go ahead and do the nerfs you want but for Major League you leave it just the way it is right now.
Minor League would be free as it is now but Major League would be like VIP, 1 credit for 60 days of access. That way sheepy gets paid as well.
There should be 1 addition to both leagues though, a 1 click button to upgrade your players.
Please don't complain that this would make P&W pay to win as it already is when you can make $400 million per month by cashing in credits for cash.
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3 hours ago, His Holy Decagon said:
Just punish the 3-5 people that are making it such a big and important issue to bring community attention to.
Are you also going to punish the people that spend hours every day trading and raiding?
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8 minutes ago, Basebond said:
Same with video ads too.
Sheepy will never do that, he makes money off the rewarded ads.
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32 minutes ago, Mayor said:Cheaters gonna cheat no matter what bot you use. 15 minutes or 45 minutes don't matter if you're afk and not even at your computer, making max money on BB per day, but yes this is so good for new players. I think when someone has abused mechanics as much as you have (and at 34 cities by time of this post) that this has gone on long enough with no mod intervention or changes.
I click the button for every game I play. I have been playing this game for 2320 days, that's over 6 years. Most people would say I should have many more cities than I do for the time I have been playing.
You really are a terrible troll.
14 minutes ago, His Holy Decagon said:And to play advocate, @Who Me I’m sure you’re far from crystal clean hands in this scenario. Certainly if you didn’t play hundreds, if not thousands of games a day through *whatever* means you’re doing it, this wouldn’t even be a topic.
Over the life time of my nation I have averaged playing 681 games per day. That really isn't all that much and I click the button for every one of them. No bots or cheating involved so I would suggest that you learn how baseball works before you accuse people of cheating.
1 minute ago, Mayor said:Rawr, I feel ya bud. I am even worse at city growth. Still, even Sheepy himself suspects Who Me of using illegal bots regardless of how bad he is at everything else besides baseball. (Military, Politics, etc.) You know how trash Who Me is so I don't need to go into detail here.
It must be exhausting being in an alliance with you.
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18 minutes ago, Mayor said:
So let me get this straight, you're saying that TKR defends cheaters? That is very concerning to hear. By the way, he does not spend a massive amount of time on this, he spends 15 minutes to generate max income using a bot, he literally just said this.
I see reading comprehension is not your strong suit. I said you could do it using Doc's script, I didn't say I used Doc's script which I do not. I use an older script that is slower and takes about 45 minutes to play 250 games. Perhaps sheepy should just ban all scripts used in the game, that would be fun wouldn't it?
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5 minutes ago, Mayor said:
Another pro-baseball post from a TKR guy, certainty nothing fishy going on over there. If you really meant what you say then Who Me wouldn't be in your alliance.
I guess you really can't troll any better. Oh well.
1 minute ago, Arawra said:I don't really care about baseball, I'd even say remove it just so discussions like this don't happen every quarter.
However the concern that baseball generates too much money is kinda funny since the credit capped got increased to 20 not too long ago. That 400m is so much more impactful than the meager amounts people generate monthly from baseball, not to mention that 400m is more money than a lot of nations generate each month.
Greedy.
Well, you see, sheepy doesn't make any money from baseball after all so yeah.
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1 hour ago, chad said:
I have to jump on this I am a new player comparatively as in I am about 1/4 as old as you in term of nation days. I can tell you this as someone who is new and teaches cadet. Over my time teaching now about 100 cadets about 10 at most have used baseball profitably. I as an anecdote also played baseball at the start wasted my first city grant money and lost 90% of that money in the end. Why do I say this it's simple and the data backs this up the people who play and use baseball the most our upper tier nations. I also will ask if this is about helping noobs why do the people who play baseball the most embargo new nations with messages such as upgrade your staduim.
First, baseball has changed a lot over the years but right now if you use Doc's script you can play your 250 home games in less than 15 minutes I believe. So if you max out your team to 100 level you can make that money back in around 12 days at 15 minutes per day and then you are making however much money per day as you want to take the time to play. As for most of the people playing being upper tier nations, this is just not true. I know of several 3 and 4 city nations that have 100 level teams and play away games for tips.
While some players do embargo low level players, I personally only did it if they were playing away games. I don't care if they play home games when I was playing away games. Low level teams should only be playing home games anyway.
42 minutes ago, Mayor said:Worth it if that loss in activity includes your nation.
Surely you can troll better than this... maybe not.
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You only earn 100% income from baseball for the first 250 games you play each day, home or away. After that you only earn 10% for each game. If you nerf baseball too much or just remove it from the game you will probably see a good sized drop in activity in the game because people will have no reason to log in more than once per day, if that. Trading is dominated by a few nations that use scripts to tell them when they have been undercut so they can then come back and do the same so the smaller players will just get tired of that and not trade.
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Pre just has a hard-on for baseball and has for a very long time. Quite frankly he should just be removed from the dev team because of his constant desire to kill something that anyone in the game can use equally. He seems obsessed with killing something that new players can use to help them boost their nations quickly which is something sheepy seems to desire.
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Well hell guys, if you hate it so much just suck up your courage, get together and do something about it. Otherwise please shuuuuut uuuuuup.
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15 minutes ago, Arln said:
ts really the fact that even if they did do it the tide would probably eventually turn against them. You both have the size advantage alone. And now you joined together to stop anything from possibly touching you. Shoot at least MysOasis was touchable and made in action to a foe that actually has superiority over us. Not that I supported it then either.
Perhaps none of us want to waste out time, effort, money and resources with your sorry asses right now? Did you ever think of that?
I know thinking is not you peoples strong suit but you really should try it sometime.
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39 minutes ago, Vexz said:
but better to salvage something that wasn't working than to lead it to a painful death.
So Rose is disbanding then?
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7 hours ago, Prefontaine said:
If a nation wins a war, that nation can produce an additional 25% units for the remainder of that day. This number stacks but is always calculated off of the base 100% unit production levels.
Does this mean that if a nation wins 4 wars in a day they can then rebuild 100% of the military units in one go and not have to wait the extra days to rebuild?
2 hours ago, Prefontaine said:You quoted the answer, no one is forcing the alliances to rebuild and fight back. They don't have to throw all of their resources into a war, they can sit and bide their time for the next war just like in the current system. Only with this change, they will now have the option to fight back if they choose and deem it worth the cost to rebuild the alliance army.
Or one side could all hit VM for a few weeks thus losing very little and killing activity in the game.
Are the loot rules for beige still going to be applied the same? If 2 nations fight a war to a draw why should 1 of those nations be punished by losing loot and infra from a beige
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3 hours ago, Vexz said:
Like I get jumping on the hate train is easy points but don't be oblivious. TKR spent so much time after signing HedgeMoney saying they did it because they found themselves in a defenseless position and were scared of that position leading them to be rolled (TKRsphere was relatively the size of Rosesphere at that time). Yet, the very moment you gained further security of impending attacks to your security; you used your better footing in tiering to go on the offensive on a smaller party.
Yeah, I can't imagine why such a thing would happen. Perhaps you might have an idea why this occurred?
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So we are now protecting The Garden of Eden and Eden or did they just change their name.
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6 hours ago, BigMorf said:
You could've been honest with us about how you really felt about the tiering etc, but it's clear to me now that you were saying one thing externally while having an entire different stance internally on both accounts.
Tsk, you should know by now that WANA doesn't speak the truth.
5 hours ago, Gaius Julius Caesar said:I believe WANA has made it abundantly clear that this move is not about Grumpy. He has said multiple times in this exact thread that this has nothing to do with Grumpy, and that his position towards Grumpy has not changed and that he does not desire more wars with Grumpy.
Tarroc, Tarroc, Tarroc
1) see above
2) the reason this treaty happened is because TS and Rose both have lazy and crappy leadership.
I guess we will just have to wait and see whether or not you folks are being truthful this time.
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33 minutes ago, Zevari said:
To be fair you still make a pretty penny from baseball through tips. Alex isn't necessarily wrong in saying the extremes make a lot of money when the top two have 20% of the overall earned.
But this is still quite a small number when split over 6 years, and the added fact that the average player makes quite an insignificant amount.
However I feel the problem isn't that baseball provides too much revenue but lack of saturation away game players have, hence why these extremes exist. If instead of having two people with ~25bil earned combined we had 25 people with 1bil earned each the dev team would care a lot less. (I think the big numbers on a couple of people gave them a scare)Yes, but you can't make anywhere near the $11 billion I have made in the last 6 years now due to the 250 game limit so that is just out there to get you attention and can't be replicated any longer. Most of that was made back when you could play unlimited games and there were a few people running bots.
Now if I play 250 away games against another 100 level team, if they tip me, I can make any where from $1.45 to $1.65 million due to sheepys RNG. So I would have to play 4 different 100 level players to make that $6 million. That rarely happens these days and every time I have a player retire it costs roughly $3 million to level that player so every time that happens I may or may not make any money that day.
Also, if they make it so you can't play baseball while you are blockaded I would imagine you will start seeing a higher turn over of small nations and more bigger nation hitting long term VM during curb stomp wars so good luck with player retention.
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5 hours ago, Zevari said:
Total invested into baseball all-time is: $69,020,062,694.96
Total earned from baseball all-time is: $113,750,636,412.21
Net value added to the game is: $44,730,573,717.25
Perhaps you could give us the numbers from when you nerfed baseball to the full revenue for the first 250 games until now to get a true picture of how much money is being added to the game now?
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Time is Up.
in Alliance Affairs
Posted
I think I have seen this somewhere before but I just can't remember where. Getting old sucks.