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Who Me

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Posts posted by Who Me

  1. This has happened to me twice in the last couple of days but it has happened to me multiple times in past wars.

    You detonated a nuclear weapon upon the nation of Jusmania led by Soxirella. The attack destroyed 1,776.00 infrastructure in the city of Ceemey, and killed approximately 177,369 people, you monster! You also destroyed a police station and a police station.

    kntGKtG.png

     

    You detonated a nuclear weapon upon the nation of Jusmania led by Soxirella. The attack destroyed 1,804.00 infrastructure in the city of Samsaa, and killed approximately 180,165 people, you monster! You also destroyed a munitions factory and a munitions factory.

    raD0UmP.png

    As you can see from the screen shots both cities still have 49 improvements remaining. Both cities started with 2500 infra so if 2 improvements had actually been destroyed they would only have 48 improvements left.

    As an aside and although I absolutely do not think it matters, both of these happened to the same nation. As I stated at the start of this post, this has happened to me multiple times in several different wars.

    It would be great if this could be fixed sometime soon.

  2. Just to be accurate, it's 3 and 3/4 years and probably 6+ hours a day. I'm old and retired so I have the time to sit here and play baseball as much as I wish and I have still only made a little over $10 billion, that's less than $8 million per day so it's really nor all that much all things considered.

    • Upvote 5
  3. 7 hours ago, Buorhann said:

    ROFL, if you are seriously making that argument, you got some issues.

    Doesn't matter if I make that $2mil in 5mins or in an hour, it's still more than a turn tick for most nations.

     

    Who the hell came up with tipping?  Why is that even part of the argument?

    Tipping came about because like everything else sheepy does with this game he is an idiot. The way he has it set up the home team wins all the money generated by ticket sales. The away team only gets paid if they win the game. Now that wouldn't quite so bad but the winner of the game only gets a maximum of around $700 while the home team can win up to around $25K. So to be more efficient players came up with ways to play more games. First people started playing for a set amount of time with the players alternating playing home or away games. That proved to be a bit unfair as not all people play at the same speed for various reasons. From there we went to a set number of games with the players alternating playing home or away games. This was better but could still be unfair due to different player levels and sheepy's RNG. So then we came up with one player plying all away games and the people playing all home games sending that player a percentage of their winnings as a tip for their effort in playing all the away games. At this point in time this is the most efficient way to play baseball.

    7 hours ago, Buorhann said:

     

  4. 2 minutes ago, Necrosin said:

    why? does that matter if just like everyone else im complaining about aspects of the game i dont like? stopping alliances from hiding money or limiting them because i dont like it is no different than calling for baseball to be nerfed because you dont like that someone played 10k games in a day or has made a billion dollars doing something hard that you didnt want to bother with. difference is i never posted anything on the forum or bugged the devs to nerf what i didnt like. i just sucked it up and kept going

    Do try to think for just a minute. NPO runs a 100/100 command economy so anything your nation needs has to be sent to you from the bank. That is a lot of transactions per day. By limiting the number of bank transactions you would be forcing everyone to play the exact same way.

  5. 17 minutes ago, Necrosin said:

    i honestly dont think players should be out-paced financially by a guy willing to pay $40 a month so he can get everything now. i also dont think alliances should be able to play shell games with their alliance banks so they cant be touched by raiders while able to tap into them whenever they like. alliance banks need to be locked to the alliances they belong to and have their daily transfers limited. breaching an alliances bank should be harmful to that alliance. after all, this isnt an investment sim its a war game

    Perhaps you should ask your NPO bankers just how many transactions they do per day before you suggest limiting the number they can do per day.

    • Upvote 1
  6. When 1 player plays all away games and other players play all home games, the people playing home games send the person playing the away games a percentage of their winnings as a tip.

    Because of the way baseball works the home team get most or all of the winnings per game.

  7. 3 minutes ago, zigbigadorlou said:

     

    There's a big difference, though. Trading is a core mechanic of these types of games.  Trading and arbitrage is subject to the market forces, so those that choose to play it can make money off of it, but it requires interaction with other players. No money or resources are created or destroyed, and your attempts can be thwarted. 

    Contrast that with baseball which creates money and requires no feedback. A player can gain money thoughtlessly. There is no political impact. 

    In my opinion, it's not simply about the amount, but the means. 

    So you would be OK with limiting the number and size of trades per day per player?

  8. 6 minutes ago, Potpie99 said:

    @Who Me 500 games a day is around 50% more than even your daily average, this isn't punishing the many, it's punishing like 10 people at most

    So you would be OK with limiting players to 5 trades per day with a maximum of 10K units per trade except for food at 100K per trade?

    • Upvote 2
  9. 13 minutes ago, zigbigadorlou said:

    What kind of trade are you talking about? Like arbitrage or selling your resources? 

    Why is it Ok for people to make billions when trading but not OK when playing baseball? It take's far longer to make playing baseball.

     

    10 minutes ago, Potpie99 said:

    @Who Me my suggestion for a soft cap of 500 games a day makes around 12 million, which seems to line up with even some of the most hardcore players but prevents *ahem* a nation from doing 36k games in 3 days

    So it is OK to punish the many for the crimes of the few? Also, if you are OK limiting the number of games for baseball are you also OK with limiting the number and size of trades per player per day?

    • Like 1
    • Upvote 2
  10. 35 minutes ago, Akuryo said:

    Gee maybe he expected to be hit in between that time and he had planes still, thus aiming to bleed them as much possible.

    I know that's hard to understand for a guy whose entire war strategy was nuke turreting, so go back to screaming in your lynch mob.

    Well, maybe not my entire war strategy which perhaps after 16 hours of investigation you will find the truth.

    • Haha 2
  11. 8 minutes ago, Utmos said:

    Come on, you don't know that it was intentional, and I'm surprised that you're even saying this, as I've known you to be pretty level-headed and rational.

    The rational you cited is circumstantial at best.

    I'm just saying that if his connection was as bad as other people have claimed, how did he get off 17 attacks, on 3 different nations, in around 3 minutes?

    • Upvote 1
  12. 48 minutes ago, Jack Daniel's said:

    That doesn't say much. He could be just online at those times or he waits for the new server day, and decides to use the same legitimate strategy (fortify and naval). He stated on Discord that he has a bad internet connection, and that he had to refresh the war page a few times.

    There is no need to make assumptions.

    But yes, it's a terrible bug...

    Why would he fortify first then run naval attacks that nullify the fortify?

    • Upvote 1
    • Downvote 2
  13. 1 hour ago, ShadyAssassin said:

     

    This is a known bug and had already been reported.

    It's not cheating and just fyi, all such extra transactions are recorded by a macro.

    It can be done intentionally but it is a hard exploit to pull off-set much so that Alex hasnt been able to do it himself. 

    Please stop with ur bs

    Exploiting a known bug is in fact cheating and there is no way they did 8 naval attacks by mistake. This person is a cheater and should be banned.

    The other people that encountered the bug and self reported did the right thing and did not intentionally exploit the bug.

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