Jump to content

dtc justice

Members
  • Posts

    214
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by dtc justice

  1. The fact you said your nation is 2 weeks old says everything, and all your points become invalid.

     

    Also you said the game is more into city building and chatting.thats because we just ended a 8 month global war, which before that had like 3 months of peace and before that was 3 months global war. People are mostly being chill and recouping their losses.

  2. 2 hours ago, AntMan said:

    Was that intentionally made as a nod to 168 days war? As there was a timer made for that declare looool

     

     

     

     

    "The name of the war sprung from the amount of time it took Rose to attack Mensa HQ over their attack on Vanguard in the Proxy War. Rose instead attacked The Syndicate to avoid a MDP chain (and Mensa HQ attacked Vanguard for the same reason, hence the name the Proxy War). As propaganda Mensa HQ created http://whenwillrosedecide.com/, and in Rose's declaration of war on Mensa in the 168 Day War, Rose stated "We Decided" when the counter was on 168 Days."

  3. 7 hours ago, Aether said:

    The problem isn't solely the 0ns nation; It's people vming with banks, hiding them in rerolls behind the 14 day new player protection, and trying to exploit all sorts of methods to make them untouchable. Offshores are a hassle for Alex to micromanage, they're annoying for alliances to manage, they're hard to find, and they needlessly bloat the number of alliances in the game. As stated in OP, removing offshores would save Alex a lot of potential time otherwise spent dealing with these moderation issues that only he can handle.

     

    It's actually against the game rules to hide a bank under 14 day new player beige, an alliance in dial up did this and we had a % of the bank deleted.

     

    Having a hard city cap on having the ability to create a bank, or be given the leader position--- solves the unraidable problem...make it like 8 cities and minimum 60 days old or something

    • Thanks 1
  4. 4 hours ago, Epi said:

    Alliance bank caps scaling with cities and resource expiry would not only solve this problem but positively impact the game elsewhere. 

    Bank caps doesn't work for private bankers + people who are just filthy rich...

    I feel like the best solution is to either leave offshores as is but put a minimum city  to create and be a leader of an alliance to like 8 or something....

    Or to get rid of bank looting all together

  5. This would lead to too many rss that are wasted because the poor alliances wouldn't be able to buy the rss, and the rich alliances would be capped out.there shouldnt be a cap on rss, the main issue from the last war was the mentality that the iq leaders had---pin them until they delete--

    In which case iq would have ran out of rss way earlier if it weren't because of gpwc.

    Imo now that those people aren't around anymore, I don't see alliances getting pinned indefinitely like the previous war

    • Upvote 1
  6. If this is changed to a cooldown instead of credits then I'm sure a lot of people would be happier with this change...but from what I see most people (particularly alliance leaders and milcom) are pretty upset with this change because it completely screws milcom up. Can we implement a cooldown ? Even if it's 20 days, then if you want to change it within that cooldown make that cost 1 credit.

     

    Everytime a member wants to change an alliance they will have to buy a credit to swap time zones to the alliances standard, and that's a little unrealistic. 

    • Upvote 3
  7. 1 hour ago, Prefontaine said:

    It's not trying to address how quickly one can rebuild, it's trying to allow for a rebuild even when being regularly spied upon. As the very beginning for the OP states: "You can pin down a nation’s spies too easily without letting rebuild". The standby additional reserves do allowed for a quicker redeploy to max as you already have small amounts standing by. Once you start losing spies you can also start building more reserves. Lets say you have the CIA project, 60 spies, and 10 reserves. Over the course of 3 days you lose all of your spies. During those three days you would have been able to build 9 new reserve spies bringing you reserve count to 19. You'd be able to max redeploy 14 days rather than 20. Normally if you'd attempt to rebuild from nothing during those 20 days routine spy attacks can easily keep you pinned down at zero. This method does allow for max redeploys even when being regularly spied. To reiterate, this change is not a fix designed to make you rebuild spies faster but provide the ability to do so even while being spied regularly. Your complaint is therefore invalid. However, thank you for your concern. 

    You should be able to come back eventually. If a side loses all spies whether they have a numbers advantage or not there should be an avenue for them to rebuild spies. If someone so wished they could prevent someone from ever building spies again with little cost/risk. As others have stated, it takes a long time to rebuild spies. If a side spends those 15-20 days coordinating their re-deployments of spies to have their alliance re-max spies on the same date, that's a good thing. It's encouraging a coordination and more skill based aspect of the game. 


    This is not a change that is coming from "complaining to the admin". It is something that is unbalanced. You should not be able to hold down one person, or a group of persons with the ease that exists currently once they've been zeroed on spies. This change is a means to rebuild those spies without losing them over the course of 2-3 weeks. During that time they will have little to no defense against spy attacks.

    Okay but you have to also realize that if an alliance can get back into the spy get easier, then what's the actual purpose of spying? Because in wars we focus on wiping spies so we can spy military, but if they rebuild too quickly then we are stuck in a cycle of just killing spies and never actually killing military. By making spies rebuild quicker you would essentially make spying a thing of the past

  8. This is in the other thread but I feel it's relevant for this one too so I'll paste

     

    There's nothing wrong with the spy game. Once an alliance wins the spy war they should have free reign on spying planes, and use half of their ops to continue to pin the spies.

    If you make it easier to build spies back up then you are in a cycle of never being able to actually spy military because it will always be spy vs spy.

     

    If you think the spy game is a numbers game then you are very wrong....don't forget surfs up was a thing, chaos was essentially fully spy wiped by ketog, and ketog was sitting about 30 spies per nation average. Coming in to dial up our side was heavily outnumbered, 3-4:1 IQ favoured in fact, and we flipped that spy war over time.

    If Alex nerfs spying because a group of people won the spy game while 3-4:1 outnumbered, then there is an overarching problem - complaining enough for the admin to change the game when it is by no means unbalanced

    • Downvote 2
  9. 17 hours ago, Bjorn Ironside said:

    I did put forth sometime ago that people should only be able to hit 10 cities above and 5 cities below.

    With spies its even worst when you take in to account it takes you 14 days to get 42 spies 

    There's nothing wrong with the spy game. Once an alliance wins the spy war they should have free reign on spying planes, and use half of their ops to continue to pin the spies.

    If you make it easier to build spies back up then you are in a cycle of never being able to actually spy military because it will always be spy vs spy.

     

    If you think the spy game is a numbers game then you are very wrong....don't forget surfs up was a thing, chaos was essentially fully spy wiped by ketog, and ketog was sitting about 30 spies per nation average. Coming in to dial up our side was heavily outnumbered, 3-4:1 IQ favoured in fact, and we flipped that spy war over time.

    If Alex nerfs spying because a group of people won the spy game while 3-4:1 outnumbered, then there is an overarching problem - complaining enough for the admin to change the game when it is by no means unbalanced.

     

    17 hours ago, Bjorn Ironside said:

     

     

     

    • Upvote 1
  10. 33 minutes ago, Emperor Ice said:

    Not much changed, we have more than enough resources to continue fighting for a long time. Thus, we continue to fight. I see no reason to end this war, ever.

    It seems many alliances tied to iq disagree with you

    Bk disband

    Polaris Camelot boc yakuza solar all peace, all within a few hours

  11. 9 hours ago, Madokami said:

    That may be true but PnW is goverened by the laws of Montana, USA
    DuUN1XO.png

    And according to the state of Montana, weed is legal for medicinal use. Who's to say this alliance isn't full of people who smoke it legally and medicinally? Your report is a bit of a stretch, and I guarantee you're not actually offended by the alliance.

    • Upvote 4
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.