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dtc justice

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Posts posted by dtc justice

  1. 46 minutes ago, Roberts said:

    I'd only support this if it came with a drastic reduction in plane casualties per attack. People already lose their airforce in a blitz typically. This would be just another nail in their coffin.

    Plane v plane is too weak currently. Ground kills more planes than a dogfight does

  2. 4 hours ago, Phoenyx said:

    Not sure how you arrived at that conclusion. I was saying that Swamp had made an agreement to counter attack Quack if they attacked HM/TCW/Rose first. Which they did, so Swamp counter attacked. 

     

    Glad we agree 🙂

    Imagine when he finds out that swamp was attacked by quack alongside HM, and that swamp is on the defensive and not the offensive.

     

    Can't even get his narrative right lol

  3. 15 minutes ago, Jordan said:

    I don't think you understand... No one will care about your conclusions... As I've stated, your ramblings have ensured that you are irrelevant when it comes to discussions in this war, and further in this forum and game politics for the time being.

    My suggestion was literal. Step back, evaluate and come back when you have a position of influence.

    If you want to be taken seriously and be relevant you have to earn it.

    Hes been told this many times

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  4. 1 hour ago, Mayor said:

    You got a little ways to go but good luck!

    ockeylove.jpg

     

    Tbh I think is an accurate display of Ockey's popularity.

    Does it count if 1k of them were exploited lol

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  5. 3 minutes ago, Vero said:

    Okay firstly, we should not have won the spy war in NPOLT. It was due to extreme luck, as well as diligence from our coalition that we managed to get back those numbers.

    Secondly, because of the spy changes and the increase of spies killed, comparing these two conflicts just does not match up. 27 spies killed in one op is unheard of prior to spy sat era. We could kill 15-17 at 60 spies and rebuild was 3 so your point of having an unproportionate ratio of spies killed to bought is mute.
     

    Even just halving the effectiveness of spy sat would at least make things slightly more balances since spy sat is purely offensive and there are no projects to increase defense spies other than a war policy that could be better used as something else. 

    I won't comment on the amount of units killed in a spy op since I personally do not really care, nor can you make me care.

    Even when Quack sphere opened (later) with our spies, those who were on the receiving end of our members who have spy sats were even like wtf.  https://discord.com/channels/216800987002699787/677356210290425896/771881609627566080

    And those who wanted to buy the sat had to give up near 1bn, we had c20s that sacrificed 2 cities value to obtain the spy sat. With the cost of the project so high, it should be as strong as it is.

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  6. 6 minutes ago, Shiho Nishizumi said:

    DtC, both you and I know how the spy game is something that largely favors raw numbers for securing. Cases where it happened otherwise (e.g. NPOLT) was because of a combination of disjointed foes and the bulks being handled separately (NPO entering once Leo's BK and Covenant were already wiped).

    Your side has a 2:1 advantage and actually opened with spy ops on us in the interim between CTO/TEst's hit and our hit on HM. We have the spy team (which is why you're practically 0'd, for example), but given the other factors winning it wasn't a realistic prospect in the first place. So you'd be best served to pocket that "git gud" card for the time being.

    During NPOLT, our side was outnumbered 10:1 in the spy front because of the two spheres having spies depleted from surfs up, and we flipped it. Its not all just purely who has the numbers. The mechanics themselves aren't broken.

     

    Lets say for example spy kills capped at 6, your rebuy is 3-4, and with that ratio you will never really be able to grind an alliance down enough to spy military.

     

    Lets also say you only kill 500 tanks per op, that basically makes spying irrelevant, so why bother?

    Reality is there has been long days assigning ops to put us ahead. It is amusing that its always people on the losing side that says x should be nerfed, its simply just the way we all are, we all complain when we shit the bed

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  7. Lol wow, rawr is salty af

    Reality is, our side did 5x++ more spy ops than your side in the first few days and they were ops strategically done. We put in the time and effort, and money for said spy sats, so yes it should be one sided for the spy game right now.

    • Like 1
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  8. If spies killed 500 tanks maximum, and spy kills were max 5-6, then there would be 0 purpose for me to organize 500 spy ops for our coalition each day for the first 5 days to wipe your coalition, on average 5-10 hours per day organizing this.

    The issue here is the lack of a spy team on your side, not a broken mechanic. You're only complaining because you are losing heavily.

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  9. 7 hours ago, Vein said:

    Hai, it’s not my rng being broken. It’s Alex needing to fix his own game

     

    Yarr aren’t raiders, if you believe raiders are supposed to only «raid» then you’re doing it wrong. You have lots to learn as a raider/pirate pal.

    Yarr historically were all ex arrgh that retired, not sure if all of them followed that trend now though 

    • Like 1
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  10. 3 hours ago, Cjfly said:

    So what your saying is plundering isn't enough so you want double destruction on every win then plundering and double destruction isn't enough so you also want a 99% win odds or else you would never declare war and people wouldn't play the game. "That's Crazy". I'm not saying it should be a 50/50 scenario cause the aggressor would always have the upper hand in coordination & planning since they are hitting first but the current balance should be somewhat fixed to allow the possibility of a defensive turn around. This is why we are in our current situation with players doing nothing to beige or war slot filling to get longer beige time because they can't do nothing but waste their time trying to counter.

    In a lot of global wars the sphere that starts the war wins like half of the time. You need to have it set so that the aggressor has a far better chance of success.

  11. 14 hours ago, Cjfly said:

    @dtc justice   being blown up is part of any game and with all the wars I have been apart of in this 

     

    During trial of tiers, bk sphere full blitzed us, specifically bk near slotted rose. We flipped the war on them within a day and we very clearly won the first round, we had less members than bk. I guess we're the 1%? The aggressor should have a clear advantage, with the chance of a defensive comeback through coordination and planning. 

    If there isn't a clear advantage for the aggressor, there would never be any global wars. But im sure you would be happy with that coming from RnR.

    Also, you're saying I have a 9th grade education? Dude, you have crazy long run on sentences lolol.

    • Upvote 1
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