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Posts posted by BlackAsLight
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@Village I feel like your explanations are be bit lacking as in how they'd work considering the market is not viewed as selling and buying, but an offerer and acceptor. As an offerer can be both a seller and a buyer, and likewise an acceptor can be both a buyer and seller. Your explanations would suggest that the listed price will always increase due to a tariff, but on the selling side of the market, it would make more sense for the price listed to decrease.
Scenarios
Under the assumption Alliance `A` had issued a 10% import and export tariff on Alliance `B` and no tariffs on Alliance `C`.
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`A` offers to sell food at $101/ton.
- `C` would see a `Buy` button for $101/ton, where for every ton of food bought by `C`, `A` would get $100.
- `B` would see a `Buy` button for $111.10/ton (due to the export tariff), where for every ton of food bought by `B`, `A` would get $101 and `A`'s Bank would get $10.10.
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`A` offers to buy food at $100/ton.
- `C` would see a `Sell` button for $100/ton, where for every ton of food sold by `C`, `C` would get $100.
- `B` would see a `Sell` button for $90/ton (due to the import tariff), where every ton of food sold by `B`, `B` would get $90, and `A`'s Bank would get $10.
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`B` offers to sell food at $101/ton.
- `A` would see a `Buy` button for $111.10/ton (due to the import tariff), where for every ton of food bought by `A`, `B` would get $101 and `A`'s Bank would get $10.10.
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`B` offers to buy food at $100/ton.
- `A` would see a `Sell` button for $90/ton (due to the export tariff), where every ton of food sold by `A`, `A` would get $90, and `A`'s Bank would get $10.
Under these scenarios, the offerer would always be getting the amount of money they set, and the price on the label would either increase when the acceptor is buying, or decrease when the acceptor is selling.
It should be noted that an export tariff from `A` to `B` of 100% would make `B`'s offer to buy food appear as $0/ton, while `A`'s offer to sell food appear as $202/ton. Even though the food is travelling in the same direction (from A to B), the cost changes simply because of who is accepting, even when it is listed at the same price.
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`A` offers to sell food at $101/ton.
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Why is there no delete button?
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If A has an import tariff on B and B has an export tariff on A, does that mean a member of A would be paying 20% in tariffs, 10% to each, to gain resources from a member of B?
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Suggestion: move the data dumps to happen a bit after update instead of 5mins before update.
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16 hours ago, High Artisans said:
This is very effective and helpful, thanks!
Though, if I may ask, when I use the Nations script and click on "Find Nations In War Range", I already see a lot of things changed such as inactivity and new features on the page.
But, I can't seem to access/see this page.How do I find this page? (Do I need to click on the nations specific link and find it, or is it just there in the results section?)
Thanks, have a good day!
That script, Find War is no longer a thing
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I guess nobody bought "stocks"
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Click bait title
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4 hours ago, Sam Cooper said:
ok doc since you are already volunteering
can you make this possible with a user script?
possibly icons and/or their war ranges (a toggle at bottom of left menu?)
base url would be https://politicsandwar.com/index.php?id=15
I have low hopes from the dev team- 1
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I’m sure everyone here has traded on the market at least once, and if your experience was anything like mine then you found it annoying. Why annoying? Because:
- The table on mobile requires horizontal scrolling.
- When creating an offer, you have to remember what price and quantity you want to set and not get them mixed up.
- You need to double think if you want to click that sell or buy button.
- If the offer on the market is greater than you can accept and you want to buy as much as you can afford you either end up calculating how much you can buy/sell or enter small guess amounts until you run out of money.
and plenty more. I’m sure most of you have even made a mis-trade, and while most of them only cost you a few thousand dollars, others have lost millions due to a simple mistake that never needed to exist. Now. Why am I telling you all this? Well, because I have a simple solution to all these problems and more that will make you’re trading easier, faster and most importantly safer.
The solution is called DocScripts. Open source, available on all major platforms, and 100% free for everyone. Either search DocScripts up with your search engine of choice, should be the top or one of the top results, or click the link here. https://docscripts.stagintin.com/
Now what is DocScripts and how does it solve these problems and more? Well DocScripts, more specifically the View Trades and Create Trade script:- Change the market UI so it collapses better when on small screens.
- Adds Outbid, and Match buttons on the existing offers so you can easily click on the price you want. Being one dollar better or the same price.
- And when using those buttons fills in the create offer form for you and hides the opposing sell/buy button so you can’t click on the wrong one.
- Changes the default amount sitting in the boxes of the current offers to accept and lowers it, if necessary, to what you can actually afford. So there is no need to calculate or guess what’s possible. Just click accept.
These scripts also offer other features like allowing you to easily switch between markets and protect you from accidentally selling off your warchest. But I think the greatest selling point is that it gives you basic protection against creating mis-trades by simply changing how you approach creating offers through the Outbid and Match button.
For those of you that don’t know what a mis-trade is. Simply put, it’s when you create an offer on the market that is of a worse price than the best opposing offer on the market. Because, remember, there are two sides to the market. When you create offers, they can be to sell or buy. And if you create an offer selling resources at worse prices than offers currently buying than you’re creating a mis-trade as you’d make more money by simply accepting their offer.
An analogy: If I am buying apples at $10 each then you start selling apples at $7 each, you’d have created a mis-trade as some other third party can come, buy your apples and sell it instantly to me for a $3 profit each. You’d have been better off accepting my offer selling to me at $10 instead of creating an offer selling at $7.
https://docscripts.stagintin.com/
DocScripts can protect you from making a million dollar mistake and all while making trading smoother, faster and easier. Give yourself real protection and have it cost you nothing.
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44 minutes ago, Kan0601 said:
Mostly TKR members since you guys promote it to new players joining TKR there is even a guide on it. The percentage out of all the PNW players it’s very low I would think. Now I would give you numbers and stats but that would require Alex to do it.
TKR has our own baseball channel in our alliance, yet I still chose to create the Orbital Baseball League discord server and make the script public to the entire Orbis community. Because people in my alliance didn't want to play baseball with me :(((
I have regularly over the months advertised the server in the game's discord server in the #pw-advertisements channel (as well trying to get it a few other servers as well) and pokecord, somebody who isn't even in TKR, chose to fork out the cash to make an in game ad about it. This is by no means a TKR thing.
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9 hours ago, Kan0601 said:
New players don’t actually play baseball and only a specific amount of old players who abused the old baseball system still use it to this day.
You should join our small and fast growing community of baseball players. We’ve had a lot of new members join recently with at least one new member a day. Many of our new members are new people to the game. https://discord.gg/dfmnW2xt7B
Also for anyone interested in auditing the script we use, it’s available publicly on GitHub. Just google DocScripts. As of this moment it’s the one with 15 stars (yes I’m bragging). I’ve also got other scripts there you might be interested in.
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9 hours ago, Zukran said:
Would this update the date offered for the market items? Eg. There are currently 5 people currently trying to sell food for 129. The market currently displays the earliest 129 offer on top. With this addition if it doesn't update the date offered that person could remain on top for a very long time(assuming the price doesn't lower) because the new trade offers would be lumped into the same trade. Alternatively if it does update the time, people would likely not want to offer more resources at the same amount because it would lower the position of the offer in the list, making it less likely to fill.
What you’re talking about already exists within the game. When you make a second offer on the market at the same price as one of your existing offers they get lumped together to make a new offer. The created date does get updated and they do get pushed to the back of the line. Personal trade offers don’t get lumped together.
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8 hours ago, hidude45454 said:
Also, re: captcha discussion, does anyone know what the captcha rules actually are for trading pages? I don't ever get them, but apparently some other people I talk to do, so idk how it's applied realy.
I believe it’s about 20 mins of continuous activity.
16 hours ago, BelgiumFury said:Nah that's dumb. Unless deleting trade offers becomes easier.
Deleting a trade offer is literally clicking a button. How much easier do you need it to be?
20 hours ago, Flavee said:If i am right it might solve the problem of those who are using scripts/bots etc to trade since they'll have to cancel the older trade offer manually.
You’re wrong. This would only reduce the number of unique open trades on the market. Any bots would just need to be updated to handle the change.
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Sending 1 ton, or very few tons, of food to people for very high prices is how we send money to others in game. It’s very common to make these types of trades when people want to send money for whatever reason to another.
The only other way one can send money to another is through their alliance bank which, for most, requires a third user to go from bank to desired nation.
In the photo you posted, those just look like tips from playing baseball. There is a healthy tipping culture in the small baseball community.
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7 hours ago, roberts said:
It's not exactly any specific growth program or city count that I believe every alliance should strive for. Every alliance is different.
This post is more aimed (light-heartedly) at the pretty widespread "me" mentality I see, specifically among the upper tiers.
The big people give more than enough to the little people and don’t receive so much as a thank you. Smh. And yet you still have the audacity to ask for more. I ask you! How much does a big person have to give before it’s okay for them to be selfish in your eyes? It is their money after all, and while you seem to have a problem with big people keeping their money, you seem to have no problem with the little people being greedy pigs with an insatiable appetite to consume other peoples money! Get a job you lazy bum!
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Don’t be indoctrinated by this man’s words. He means to enslave you and steal all your wealth.
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Give the people a true voice. Not one filtered by what you deem acceptable responses. I am willing to bet that the people do not find this fringe element of the game a problem at all. Give the people what they want, not what you think is best for them.
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smh
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I'll trade you 20k food for 10k steel.
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On 8/21/2021 at 8:00 AM, Suyash Adhikari said:
Ignore Indger.
You can at the cost of 1 food, look at it as a transaction fee.
If you want to send money, you send a personal offer to buy 1 food for a certain amount of money. If you want to be sent money, send a personal offer to sell 1 food for a certain amount of money.Like this person said but it’s a max of 1 food per $50m. If you want to send more than $50m you’ll need to add more food.
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Invalid link
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Did it? This very much sounds like a scam.
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1 minute ago, Indger said:
Very nice and useful scripts!
Also do the work on Microsoft edge?
They’ll work on all browsers that can install TamperMonkey or alike.
Game Development Discussion: Tariffs
in Game Discussion
Posted · Edited by BlackAsLight
So if A offers to buy food at $100/ton, B would see it at $110/ton, but only receive $100/ton and cause A to hand over more money to their bank than they ever intended to spend? Simply because B chose to accept A's offer? By this logic A doesn't actually know how much they'd be spending to buy resources as it's dependent on who accepts their offer, and B is being advertised a lie, which would also look like a mistrade on the market.
Edit: this would also allow B's alliance to temporarily set an export tariff of 100% on A, have B accept A's offer and extract even more money out of A. Essentially allowing one alliance to steal from other alliances.