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Kastor

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Posts posted by Kastor

  1. On 6/17/2023 at 2:01 AM, MBaku said:

    TLDR; The beige cap will make beige cycling worse than before. It needs to be removed entirely to ensure a defensive coalition rebuild isn’t compromised. 
     

     

     

     I don’t see beige cycling going away. I just see it looking different.

    Beige cycling will still be achieved by the tactic of racing beige for one half of the alliance and sitting on the other half until expiry to create the military rebuild offset and maintain the advantage. 
     

    If the defender declares wars and they lose the first round, they probably can’t win their offensive wars. This means their offensive wars can sit on them until expiry while their beige clock ticks down and compromise their rebuild. This encourages downdecs for the defending alliance to minimize the danger of being sat on. 
     

    To avoid this, defenders might be better off not declaring any wars at all. That way they can try to ensure a full rebuild. But without counters, the race beige vs expiry offset will still cause a compromised rebuild. 


     

    Option 1- They declare offensives but lose the military battle. The 5 day cap means an offensive war can sit on them for 3-5 days after all defensives expire and their offensives beige them a turn before expiry for a minimal “rebuild penalty” of 5 turns. 
     

    option 2- They declare no wars but lose the military battle. Imagine the alliance has four people. Two defenders will get beiged in two days and start to rebuild. They’ll come out in 5 days or sooner with near max mil at 7.5 days into the war. The other two defenders will get beiged the turn before expiry, starting their rebuild and finishing 10 days into the war, when the first wave  are already half way through their second round.  

     

    in either scenario the whole alliance will never get fully rebuilt at the same time which is the effect of our current beige cycling. To make matters worse, the inability to farm and stack beige makes it functionally impossible to get the whole alliance rebuilt at the same time. The new meta makes it impossible to beige cycle a single player, but it’s definitely still possible to beige cycle an alliance and effectively only fight half of them at max mil at a time. 

     

    At least in the current meta, if everybody declares wars to farm beige, some can get 6 days, others get 9 days,  and others get 12 days for example. they can find a 5 day overlap to get rebuilt together and break beige together. They also have the element of surprise. under the new meta, breaking beige to surprise your opponent will be all but gone.  
     

    that’s how I see the new meta of large scale wars looking, and it could be potentially worse than what we have right now. 
     

    potential fixes?
     

    1.) A project for greater daily rebuy could help. Just plugging this again. 

    2.) The beige cap is the fundamental problem here. the simple fix is to remove the beige cap and allow beige to stack. Offensive wars are only 6 turns of beige anyway. 3 defensives give 90 turns of beige. Then it doesn’t matter if the defensives try to offset the war endings. Either way the defender gets a full rebuild that will coincide with alliance members that were also blitzed. It also allows alliances to break beige at a turn if their choice and keep an element of surprise. 
     

    3.) beige countdown doesn’t begin until the nation completes all wars.
     

    But with the 5 day beige cap, alliances will still coordinate when wars complete in order to create the offset. And it’s simple. The offensive wars beige first, then the defensive wars beige in unison. I don’t know if this will fix the problem. But since the losing alliance can choose when they declare their offensives they can try to minimize the offset by declaring offensives right on the end of the second day of war before the beige window opens. But that just opens them up to being sat on by their offensive ear.
     

    4.) nerf the resistance damage of every attack. That way it’s impossible to finish wars in two days and each war completes closer to five days,

    This just makes an offset smaller and more difficult to achieve, but the wars will be such a slog and impact income for raiders. 

    I think your vision lacks skillful play.

     

    Your scenario is basically Rock- Paper - Scissors. Defenders shouldn't have any type of advantage, that's what has made certain "defensive" wars so spectacular. There's 2 key elements to warfare now, timing on hundreds/thousands of wars all across an alliance. Deciding who get's beiged and who doesn't. Then on the flip side do you go on the offensive, or do you just eat the attack then recover? There's several different facets that can be chosen. What you want is a "response" to an offensive/blitz that favors or tries to equalize defenders, but you forget, blitzing, hitting every enemy, tiering beige timers, syncing updeclares, all of that is the "skill" part. The defenders are the one at the advantage already because they don't have to do anything, and if the attackers mess up, they lose. We've seen where bad attackers have lost wars or even taken more damage than necessary. The art of war in this game is the attack. Not the defense. 

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  2. i don’t and have never understood why PnW hasn’t just implemented a storage system. 
     

    Every building gives X storage and add a new building, storage center, where you can increase it by either a flat amount or percentage. I would make these unlimited, but capped higher. This would solve the issue while also giving players another area to “meta” that seems like a better solution.

     

    as for the mentioned proposals, the resource production is just a bandaid that we’ll have to fix later. It serves a *short* term purpose but not really a long term one. This kicks the can for 1 maybe 2 years before we just go back to the same issue.

     

    i do like the city nerfs, however I think they should be bigger or extend the 100 to start at city 10, rather than 20. 
     

    so, from an rp perspective, i really think food should be untouched. In real life, food naturally goes down in price and up in quantity as society becomes more stable. That is the reflection we are even seeing on Orbis. I would prefer global “pandemics” or “famines” coded in that randomly affect alliances/players/globe. The food nerfs are meh. I don’t think it provides good gameplay to just completely shift the meta like this. I would random add to the meta than shift to deal with issues because then you are constantly shifting every few years. Is this the 3rd 4th resources/cash balance buff since the start? There has to be a better solution.

     

     

    EDIT: tldr; add more features to combat the problem, rather than tweaking the formulas AGAIN just to do it AGAIN later.

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  3. The $yndicate is an invite-only alliance located on the Green sphere; t$ is one of the most prominent and influential alliances in Orbis history. Unsolicited applications are not accepted; all nations interested in gaining membership with The $yndicate must apply to The Enterprise first. Please contact Lucas with any inquiries about exceptions to this policy. In-game messages may be ignored at the discretion of the receiving government member.
     

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  4. 3 minutes ago, Kadin said:

    2 wars is a lifetime ago. No idea what events you're referring to but it really doesn't matter. Even if you start with the premise that Syndicate was bad 2 wars ago, it means nothing for the Syndicate of today. So at this point you're just having a temper tantrum on the forums over an old grudge. 

    Speaking as someone who was actually involved in Syndicate's most recent war and personally saw how they did, they performed quite well. And, in any case, I don't personally consider you to be someone whose opinion I value when it comes to which alliances are good or which are not. So to me it's just a lot of blahblahblah from the peanut gallery.

    >temper tantrum

    >wars I’m referencing aren’t even half a year old.

    >tS has retained majority of their government during this time

    keep trying to cope. This isn’t a grudge. I’m just pointing out that the last 2 times you had a chance to fight, you sold your military and then completely dipped on your last ally when they were attacked.

    idk why you are all acting like these thing’s didn’t happen. 😭😭😭 Your alliance THE SYNDICATE, located at: https://politicsandwar.com/alliance/id=831

    DELETED THEIR MILITARY

    then

    REFUSED TO DEFEND THEIR ALLY.

     

    if you don’t want these things said, don’t do it or don’t be apart of a shit alliance that does things like this.

    9 minutes ago, Kadin said:Speaking as someone who was actually involved in Syndicate's most recent war and personally saw how they did, they performed quite well. And, in any case, I don't personally consider you to be someone whose opinion I value when it comes to which alliances are good or which are not. So to me it's just a lot of blahblahblah from the peanut gallery.


    if you didn’t care then why reply LMFAOO obviously you cared enough to write 100+ words to me. Go sit down Kadin you’re old go yell at clouds or something 

  5. On 2/14/2023 at 5:08 PM, Leopold von Habsburg said:

    What do you think our last war was about? The other side said it wasn't about us, it was about Eclipse when they declared so I suppose your theory has already debunked. Stop living in the past Kastor!

    Looking forward to working with you guys again Legion!

    What was debunked? You deleted military 2 wars ago to get people to stop attacking you(or whatever reason you are gonna peddle).

    Then you had a chance to defend your ally, and decided not too, AFTER, plotting to hit them(ROSE), then allied the people who hit your ally.

     

    syndicate is full of shit with all your bs. You aren’t good friends, because every friend has left you. 

    You’re not good at fighting, because you lose pretty steadily now.

    shitty FA, shitty Milcom, shitty attitude from just giving up. And now you’re hiding behind better alliances with better players. You talk all this shit all over the forums, but you’re just a more organized UPN.

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  6. 11 hours ago, Arthur Wellington said:

    I'm sorry that my view isnt in line with yours and that upsets people.

    Kastor points out my view is weird and I try to explain that people don't vanish if they leave PnW, not going along with the idea I'd think you can't have online friends. Sure one can. 

    I'm glad you've given us your permission, oh mighty wellington

  7. On 1/28/2023 at 2:14 AM, Arthur Wellington said:

    Everyone is entitled to their own views, ofcourse. But previous two posters exactly show what I'm trying to point out.

    I feel the very heavy handed emotional approach to this game creates a potential weird attitude towards PnW gameplay.

    The sentence 'we all got friends we never heard a from again' could be followed by 'because of the evil NPO' and, to me, seems quite detached from reality. 

    I do get what involved is, no need to tell me, but this kind of involvement to me seems to have lead to the constant need to either praise certain players or demonize others, even if they have been gone for years now. Time to move on, I'd say. 

    Lmfaooooo this is such a weird post. People can’t be friends in this game? I’ve met probably 5-9 people who if I had a choice, I would talk to the rest of my life. They aren’t like my irl friends, but it’s nice sometimes to talk to people who aren’t expressly in your life. 
     

    To lose those friends because of what happened, makes perfect sense.

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  8. 5 hours ago, Nyx said:

    Just another perspective to consider on this, from a newer (less than 1 year) player who leads a smaller alliance: having a total hegemony like that wouldn't be all that great for most people — especially those of us who aren't in the larger alliances which are contenders for the top position. While, of course, my alliance, for example, is trying to grow, we are, at this point, only at rank 116 or so, and a total hegemony would basically mean that smaller factions wouldn't be able to grow as well, which would effectively cause stagnation throughout the game, because I'd say the presence of said smaller alliances allows for more interesting events in the game.

    Though, I haven't been here for all that long (less than a year), so maybe not. I'm just saying what I think would happen to the numerous small alliances of Orbis if something like that were to happen again.

    That isn’t true at all. I would go into detail about why but history shows this simply to not be true. 

  9. 1 hour ago, Prefonteen said:

    Except I didn't lose until Quack. Your timeline is off.

     

     

     

    P.s gobble on these. I'm no villain.

    You are DEFINITELY a villain. 
     

    also, I think you’re misreading. I’m saying VE/UPN lost, not you. I guess I could’ve worded it better.

  10. 2 hours ago, Charles Bolivar said:

    Not sure if I agree with partisan and prefontaine being a villain. Influential and independent? Sure. Villains? Not so sure.

    There is/was a huge section of the game who believed Partisan to be the bad guy. Pre was definitely the bad guy. 
     

    I don’t think you can argue Pre, Parti-Boi is a little different. 
     

    partisan had ve trying to remove him as tS leader, left, hit them, lost, got upn & friends to hit them too, lost. Then with Pfieffer and his whole toxicity and Partisan “protecting” him because Mensa was vital to the sphere

  11. On 1/8/2023 at 7:01 PM, Thalmor said:

    New Pacific Order benefitted greatly from being an actual community. The unity of their members transcended Politics and War. If the P&W servers went offline right before NPOLT started (or even today), the New Pacific Order community would still exist. The same really can't be said for almost all P&W alliances. 

    Because of this unity, NPO members were scarily loyal. They did exactly what they were told to do when they were told to do it. It also allowed their decision makers to conduct themselves with a completely different mindset from the rest of the game. P&W decision makers ask, "how do we further ourselves in Politics and War?" Whereas NPO's decision makers asked themselves, "how do we further our community?" Eventually they concluded that their enemies' continued existence in this game was an intolerable situation, and they acted as such when they had the opportunity to. 

    Perhaps there are entities in P&W rn that do want to win, but I don't think anybody really has the spirit to do it. Unless you're willing to force all others to bend the knee to you or quit the game, then it's not possible to win. You also have to be very competent to enact that spirit as well; and again, I don't think anybody is competent enough to do so. A lot of the big power players would have to undergo a complete shift in principles, and then band together, and then stay together, and then survive all internal and external attempts to unmake their grouping, and then maintain a specific status quo indefinitely through diplomacy and war making.

    I just don't think the will or ability exists within anyone or anything for this to happen anytime soon. It took NPO and Inquisition years to do it (and they still ultimately failed). Now we have a multi-polar world where everyone in anchored to P&W, so it would probably be harder for such a puzzle to be started, let alone completed and to ultimately succeed. 

     

    I strongly disagree with the notion that only strong willed alliances can do that. 
     

    Acadia, BK, and others were committed to the fight just as much as NPO. And they DEFINITELY did not have the communities that npo did.

  12. On 1/8/2023 at 2:48 AM, Keegoz said:

    I think the game has plenty of villians rn, and they differ depending on what side you are on.

    People don't go build blatant hegemonies because people are hyper-aware of them now and will snuff them out before they are completed. Thus if one is being built, I doubt you'd know about it until it was basically already here.

    I actually think the game is far more alliance-centric than people want to believe and most alliances are out here to ensure their own goals/gains. Spheres are merely built to help in acheiving that.

    I think that rivalries are returning. Not just that of Rose. However I think people think running from minisphere to minisphere and fighting random wars is preferable. To acting on these grudges with friends. I disagree with the random wars. They lack the storyline that came in the beginning of the game. Now people just do things. It’s random but it’s not.

    On 1/8/2023 at 3:59 AM, darkblade said:

    Tbh, this game has had enough of the super villain arc. We've seen it with NPO, we've seen it with Quack, and we've seen it with Hollywood. Right now in my honest opinion, what the game needs is for rivalries to start brewing, and it looks like we have seen a few already. Having the "We must unite against this one sphere" has gotten pretty old. Seeing spheres fight each other and getting the beef out of the way and seeing unexpected team ups is the way to go for interesting politics. But alas the politics and viewpoints of this game's alliance leaders will prevent that as most of them are focused on tiering and guaranteeing they win their war. Or trying to avoid war all together. Right now what we are seeing is a glimpse, but it won't last long.

    As Buor said, difference between being a villain and an idiot. Partisan was a villain. Prefontaine was a villain, a lot of people saw Kayser as a villian(a lot!)(old tkr guy i cant remember how he spelled his name)

     

    Point is, being a villain doesn’t mean you have to be a *bad* guy.

    On 1/8/2023 at 4:35 PM, Zed said:

    I in general agree with the sentiment of your first paragraph, although I disagree with the sentiment of the second insofar as the ultimate objective of the game.

    No one should try to do what Pacifica did, and we agree. I think most of the game agrees. Trying to do some of the politics like they did, with a dominant hegemony, has been thrown out with them. I know we just had a joke term thread between OWR and TKR, but some of those terms would not have been out of the question in ages past. We only really do admissions of defeat, white peace, and memes for terms now. Finding those wars with anything substantially more, like TFP-Arrgh, is uncommon.

    Now that said, there are probably fewer alliances that play in those alternate styles. Raiders have generally been defanged relative to their previous heights, the number of giant neutrals is mostly zero, and there are probably few relevant banker type players. It does seem like more alliances are either general gaming communities, or variations of a PNW-wide community. Someone like Borg is a good example of an alternative individual player, but that is one individual in a game of groups of players, and there are not many of those types in the game.

    I think it is possible to have a hegemon in this meta, but you need at least one, and really you need two, alliance(s) with the broad based appeal and power - both soft and hard - to pull off that kind of governance. The rest do not explicitly have to be that, so long as they can all buy in and fit somehow to whatever that central power is. I am not sure if there are any great candidates to lead a true hegemon right now among the major alliances. Moreover, you would need some alliances to get together and drive towards that as a goal, and as of this moment I do not think that is happening. It could happen, but I think you need some slight changes to the current political environment in order to make it look closer to a reality.

     

     

    I do think that there are periods where an alliance can say they have "won", in these games. That does not always have to last, and it does not always have to be the strongest military alliance or the one in the #1 AA rank by score. The threshold for that is relatively high, and I would not give that to an alliance that simply won a global war without the impacts of it lasting long-term.

    There are probably 3-4 alliances who can say they have hit that height ever in this game, as it stands right now.

    Agreeing with your last point. You can definitely “win” the game. However the game doesn’t end when you “win”. It’s a tricky scenario.

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  13. Everything that happened because of NPO has everyone scared. The issue with these minispheres is everyone is using it as a cop out.

    The goal of the game is to guide your alliance into a hegemony. One that you build, not that you form. You use that hegemony to inflict your governing rules on the game. Thats why a lot of things resemble Guardian, tS, TKr, Rose. 
     

    No one should try to do what npo did. But don’t let shat they did dissuade you from playing the game. Not making moves simply because you are scared of taking over the game is a bad move. The game needs villains. Too often we shy away from being the villains but trust me, you gain respect by being the bad guy. Not by being the yes man. 
     

     

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  14. That being said it doesn’t make sense that Keegoz would just randomly hit. This has got to all be a smokescreen to add Grumpy/Guardian and get revenge on Oruos sphere. tS probably didn’t know that, left, and Grumpy got cold feet and bailed on Cataclysm. Leaving Keegoz to look like the fool.

    Yeah imma believe that that is what happened in backchannels. 

  15. I didn’t even realize Keegoz was leader of Cataclysm and that THEY were the ones who attacked. I thought Cata was a bloc and that tS was leaving the bloc. 
     

    I actually wouldn’t have posted this thread had I realized what was happening in Orbis. ik it’s gonna seem troll but I had 0 context of what was happening even after reading half the threads because no one really explained anything. Just fyi FA heads, from someone’s perspective, y’all really need to add more context.

     

    So I’m actually writing this to say sorry @Keegoz. I didn’t mean to attribute to the propaganda. Apologies.

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