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Lord of Puns

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Posts posted by Lord of Puns

  1. On 9/12/2022 at 11:48 AM, Prefontaine said:
    • To improve Naval use, an IT with naval units could reduce an Air Superiority by 1 step. If they only had a partial superiority it resets to zero, if they had a full superiority it reduces to partial. 
      • This only impacts air or ground separately, not both at once. 

    This is probably the best suggestion on war change so far. So long as this only impacts the war it occurs in, and not all of the opponent’s other wars. AND it applies to ground control as well in an either/or - pick/choose fashion. Otherwise you’re inadvertently nerfing air 

  2. It is interesting to think about how strategically shallow most of our FA decisions are. In reality we are not picking optimized allies, but that was never necessarily how the game was supposed to go. Of course the reality of this being that alliances formed out of strategy are much weaker than those formed out of other connections, like a common goal or friendships. 
     

    I like the concept of “randomize alliance” in a socialization standpoint (not in an actual treaty mechanic), it would be cool to have an initiative where two random alliances were paired to get to know the other better. Might help the game feel closer and less polarized.

    • Like 1
  3. 17 minutes ago, Insert Name Here said:

    Being an HW member I'm the 1st to say there's a foul stench of pixel huggery coming from this.

    Guys someone contact ONN, we’ve got a guy here that disagrees with his leadership! 

  4. 18 hours ago, Ukunaka said:

    the cure to spies killing too many spies and most of the other issues with spy warfare is not nerfing assassination ops and spy sats,
    its to increase the daily buy of spies, which currently take 25 days to max without projects, 20 days to max with intel, and 15 days with both intel and spy sat. 

    increasing the recover time of spies makes spy pins much less brutal, and balances the spy game while not making it obsolete or a waste of money to engage in.


    Everyone wants these sphere wars to be quicker and not last for months, but no one wants them to be more decisive. You can’t have both. You either have quick wars with high losses, or you have very long expensive wars.

    If you remove the number of spies killed, their use in battle is nullified. Units are too hard to spy away if your opponent has more than half of their spy count. If you increase the number of spies you can get per day, the meta will be to murder spies until the end of time. That doesn’t solve anything, if just takes away from spying’s other uses in wars. Your spies are still going to die, it’s still going to be fruitless to buy them back, but now you get to do it for a longer time!

     

    The issue is with how the spy vs. spy mechanic is set up. But this isn’t the thread to introduce an entirely different mechanic idea.

    • Like 1
  5. I’m with Rap on this. Credits have insane value right now, people that don’t buy them usually don’t stick around long. And those people aren’t going to be buying a credit to use mass infra kits, those are going to be the 20+ city count boys that typically already buy VIP.

     

    If you want new stuff to make VIP more worthwhile and marketable to the people that don’t already buy it, fine. But a tool that people only use when they have too many cities that it’s obnoxious is not the way to get new buyers.

     

    • Downvote 1
  6. 21 hours ago, Bezzers said:

    ALLIANCE CATEGORIES

     

    Alliance of the Year: TheCommonWealth

    Most Powerful Alliance: NK

    Best Military: NK

    Best Rookie Alliance: Stratagem

    Most Active Alliance: Church of Spaceology

    Most Honourable Alliance: Pantheon

    Most Improved Alliance: tCW

    Best Diplomatic Team: Rose

    Best Economic System: Durmstrang

    Best Recruiting Staff: N/A

    Best Propaganda Staff: KT

    Best Alliance Growth: N/A

    Best Forums: N/A

    Alliance Most Likely to Succeed in 2018: Guardian

    Most Immoral Alliance: HW

    Most Controversial Alliance: KT

    Best Alliance for New Players: TTO

    Most Missed Alliance for 2017: Mensa

     

    PLAYER CATEGORIES

     

    Player of the Year: Apeman

    Most Powerful Player: Apeman

    Most Controversial Player: Partisan

    Best Player Sig: N/A

    Best Player Avatar: N/A

    Best OOC Poster: N/A

    Best IC Poster: Fraggle

    Nicest Player: Zeebrus

    Funniest Player: Buorhann

    Most Active Player: N/A

    Player Most Likely to Achieve Greatness in 2018: Redarmy

    Best New Addition to the Community: Ripper

     

    COMMUNITY CATEGORIES

     

    Best Wall of Text:

    Best P&W Forum Topic:

    Biggest Controversy: Viridian Split

    Funniest Event: N/A

    Most Entertaining Discord Channel(Please don't include Slack): N/A

    Best Treaty Announcement:

     

    Best Declaration of War:

     

    Biggest Meme: LPS

    Largest E-Peen: Catsby

    Best Villain: N/A

    Most Hated Poster: Gabranth

    Most Missed Player (Player that has gone inactive/quit): Fistofdoom

     

    WORST CATEGORIES

     

    Worst Alliance of the Year: Animal Empire

    Worst Military of the Year: Valkyrie

    Worst Diplomatic Move: HW fleeing the scene of the crime

    Most Inactive Large Alliance: Zodiac

    Alliance Most Likely to Fail in 2018: Lordran

    Worst Player of the Year: Alex/Sheepy

    Worst Alliance Leader of the Year: N/A

    Worst Treaty of the Year: N/A

    Worst Forum Poster: Shifty Stranger

    Worst Nation Setup: N/A

    Worst Fighters of the Year (must have fought in 2017): N/A

    Alliance Most Likely to get Rolled in 2018: KT

     

     

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