Jump to content

Karrajor

Members
  • Posts

    8
  • Joined

  • Last visited

Profile Information

  • Leader Name
    Karrajor
  • Nation Name
    The land of the Legion
  • Nation ID
    11175

Karrajor's Achievements

New Member

New Member (1/8)

1

Reputation

  1. Nation Name: The land of the Legion Nation Link: https://politicsandwar.com/nation/id=11175
  2. I have send you an offer for 1 coal at price of 1 dollar...
  3. Well I am exchanging coal for uranium. Im doing a trade agreed upon with an alliance member. I dont consider that "exploiting" but it could be related to the anti-exploit system cause it started just today...
  4. I am also having this trouble. I have tried to send some resources to a trading partner and it showed the "An unexpected error occurred" message. I tried sending 12 coal with 1 ppu and 0ppu. The trade is made, but the other side cant accept. In reverse, it doesnt work either. This was the case from the morning. Tried refreshing the page and deleting browser history with no improvement...
  5. This game has "politics" in its name. I think the nuclear winter could bring much into the game. It would mean that some of the actions alliances can made will have a global impact. And this would lead to more politics. There would be incentive not only to try solving issues diplomaticaly, but also to stop others from going berserk. Ultimately (if I go into extreme optimism) it would create a reason for some sort of a United Nations thing being estabilished. Or alliances would create giant food reserves So I am 100% for this idea
  6. In was thinking in a similar way. That the food system is already implemented, working, so it would only be expanded to other resources. I thought that this was a simple addition. Oh well will see
  7. First I appologize for my bad English. I am not a native speaker. I would like to suggest some things I thought would be benefitial for this game. I have done a 30min search on forums and in wiki to make sure I dont suggest anything that is already working or has been suggested. I hope I managed this. If not, I am sorry for the repetition. Also I am not familiar with the balancing of stuff so I will only talk about ideas and will not suggest any numbers for any effects I am proposing. Idea number 1: I have noticed farms production changes depending on the season. To add more variations to the game and also to the trading system, I propose electrical power would also change with seasons. The amount of infrastructure the power plant can support would be the same in every season. But upkeep would be different. In winter, the power plants that use resources to function (coal,oil,uranium) would have their resources consumption increased because of the heating. I know electrical heating isnt the main heating system, but considering the game system and not adding anything more than is needed, it is easiest to provide this "winter heating" effect by increasing the resource consumption of the power plants. This would also boost the wind turbines value since they dont need any resources. There could also be a "summer effect" where people use aircondition and this also increases the power consumption. This effect could also depend on cities infrastructure level (say summer effects apply above 1000infra) cause a city with more infrastructure is probably more developed and has more airconditioned buildings. Idea number 2: Cities already have a railway improvement (called subway but the meaning is there). I suggest a national project "Railway system". It would have two benefits. First it would increase the bonus of every subway and second, it would allow more soldiers to be enlisted per day (railway is a big help for military). To balance this out, I suggest this national project would only work if you have control over your airspace. Or it could be a target for airstrikes directly. Not sure here on details, but I think the idea is clear. Thanks for your opinions :-) EDIT INFO: All editing is done only to reduce the amount of gramatic errors I made...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.