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Death LordSK

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Posts posted by Death LordSK

  1. Alliance of the Year: Eclipse 

     

    Most Improved Alliance: The fighting Pacifists 

     

    Best New Merged Alliance: Singularity 

     

    Best Rookie Alliance: ~~~~~

     

    Best Alliance for New Players: The armed peacekeepers 

     

    Most Likely to Succeed in 2024: Singularity 

     

    Most Likely to be Rolled in 2024: ~~~~ 

     

    Most Honorable Alliance: ~~~~~~~

     

    Best Fighting Alliance: Eclipse 

     

    Worst Fighting Alliance: Name withheld 

     

    Best Alliance Growth: The Fighting Pacifists 

     

    Best Foreign Affairs Team: ~~~~

     

    Best Foreign Affairs Move: Formation of welp 

     

    Worst Foreign Affairs Move: Hs and CTO peace talks 

     

    Alliance with Best Propaganda: ~~~~

     

    Most Missed Alliance: wei

     

    Best Alliance Flag (please link):

     

    Best Holiday Flag (please link):

     

    Biggest Alliance Decline in 2023:

    • Like 1
  2. 3 hours ago, Anarchist Empire said:

    Like Rughzhenhaide mentioned, add new shiny stuff for resource sinks.

    We only have one dev working on this game. And they are currently busy with war back and front end. Also, adding literally anything to this game takes a few months, I would rather have this quick fix and then we go from there than wait for 6 months to know that if the new shiny things works or not. 

    • Upvote 1
    • Downvote 1
  3. Just now, Zoot said:

    15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. 

    Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless?

    It really does seem negligence, at c33 with a would be peace time consumption of 12.5k~ with this project my consumption would be increased by 12.5k × 0.15 = 1881 which is worth a grand total of 1881 × 123 = 231k, half of the daily login bonus. So yeah this penalty is negligible.

     

    I think the main problem with this project will be having enough infra to actually use it well. 

  4. 2 hours ago, Fortgor said:

    Thanks for guidance guys! Once I get out of vacation mode I'll try Carthago and The Knights Radiant and Rose.

    You should also try Cataclysm. They have high taxes use it well.

     

    But if you ever get bored of taxes you can always join us in TFP :)

    • Like 1
  5. 4 hours ago, MBaku said:

    I think there have been situations where ppl gain a war advantage with no city timer by jumping up cities. Maybe just make the timer one turn per city to avoid that loophole, but otherwise i'm in favor of getting rid of it entirely.

    I think a better system would be to only do this while in war. Still allow you to buy cities during wars ofc. Fixes the problem and implements the change aswell.

     

     

  6. On 3/27/2023 at 11:34 PM, DungeonNerdy said:

    generally farm at this stage of their game. And when war and winter come around it almost impossible to make money and rss. By then time you switch to war rss you have spent 50-100m+

    What? Nuclear winter time should be the time where you make most of your money for any whale. You save food during peace time and sell during war time when the price is 200 ppu. Also, when you are at c30, 100m is only 3 days of income. So unless your alliance is taxing you dry you should be easily able to make money 100m.

     

    On 3/27/2023 at 11:34 PM, DungeonNerdy said:

    At this point there isn’t a serious reason to go past c30 besides military.

    And that's a pretty big point. Military (and competence) wins wars. And wars are (part of) the name of the game.

  7. 7 hours ago, CaptainPenguin said:

    It closer to 100 million (1500 infra/1500 Land), and I believe the sign on bonus is only 1.5 million a day. 

    The cash you make with resources is not that much in that nation size.

    ** That's not including the improvements costs **

    Thats still not alot. 2 weeks of raiding for any decent raider. If someone had to "work hard" for c10,  they either have a very serious condition called skill issue or they got screwed over by their aa. 

    • Upvote 1
  8. On 5/23/2022 at 12:24 AM, ford said:

    potential hyper inflation of our marke

    Tell me you don't know about the game market without telling me you don't know about the game market. Or simple supply and demand for that matter. The prices are increasing because supply is decreased and demand is increased. 

     

    Anyway, hope this isn't a troll post. 

     

  9. It's really not that hard to log in once a day. I have been logging in every day for the past 300 days. (I swear o touch grass) In the current stats of the game logging in daily is a normal thing than doing something extra that should reward you,plus you already get a reward as the 500k log in bonus. 

    16 hours ago, Integrated Regions said:

    Additionally, it would also give money and resources another "purpose" in P&W, rather than just sitting there waiting for the next war.

    We also have people who already do this, pirates. They make people log in every day because of they didn't they would get raided. 

  10. 5 hours ago, Canbec said:

    When creating a new trade to sell resources, the system should check all other offers by that seller for that resource to ensure the sum doesn't exceed quantities on hand.

    Yeah I agree with this. 

     

    5 hours ago, Canbec said:

    Similarly, when creating a new offer to buy resources, the system should all all other buy offers from that buyer to ensure the sum doesn't exceed cash on hand.

    Either im bald or you did a typo this one. So I can't understand it so I won't comment on it. 

     

    5 hours ago, Canbec said:

    When a buyer accepts a seller's offer to sell, have the system check all the other sell offers by that seller for that resource, and remove them all if the seller would no longer have the ability to back them up after the initial offer is processed.

    I also agree with this and point 4. 

     

    5 hours ago, Canbec said:

    In my opinion though, there is nothing wrong with having multiple offers for the same resource if you have the cash or resources to back them all up. For example, I sometimes find myself placing an offer at the best price on the market, but I might also keep an "aspirational" offer open for the same resource to buy/sell an additional amount of resources at a different price should the market fluctuate. If the person trading has the cash/resources to back all those trades up, then they're not artificially inflating or deflating prices. Their offers are validly influencing supply and demand just like any other offers.

    I don't think there is anything wrong with having multiple offers if you have the money, but I would still an option that you can turn on and off, so that, when you are in a undercut war with someone you don't have to keep deleting your offers whenever you undercut. Since, I don't wanna oversell or overbuy anything. Knowing Alex it'll never happen but always worth a shot.

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