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Posts posted by JadenStar10
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Amen
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Good Job TLE
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And so the Karmic cycle begins.
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14 hours ago, zigbigadorlou said:
Wait is this vein's multi or something?
Yes. @Vein Banned!
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9 minutes ago, Lorry said:
Basic Information Nation Name: Republic of Tersa Leader Name: Fezela Nation ID: 464146 Founded: 07/26/2022 (24 Days Old) Last Activity: Active 4 minutes ago Discord Username: lorry#3885 Unique ID:[?] 55d10df50e7d2f83a3d88d390 Yeah, we all know how this is going.
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5 minutes ago, Nyx said:
451
452
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12 hours ago, Sir Scarfalot said:
447
448
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35 minutes ago, Sir Scarfalot said:
445
446
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Nah, no reason to change it, this makes it funner anyways. Whole point of treasures is to fight to loot them, this just adds a cooler surprise factor.
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6 hours ago, Sir Scarfalot said:
443, next one's a nice round number
444, yep
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On 8/5/2022 at 7:53 PM, MinesomeMC said:
Alright THoF, Oblivion, Cataclysm, Gaurdian, and Grumpy im ready for the post
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6 minutes ago, Borg said:
Technically, if they had bought urban planning before selling down, then those lower cities are free.
Oh, thank you borg.
Ok then yes I do agree with this. Use credits to reset the timer -
3 hours ago, dozy said:
IQ
IQ
IQ
IQ
IQ
IQ
IQ
Is this your way of telling us you have 7 IQ? Don't worry, we could already tell.
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9 minutes ago, BrythonLexi said:
Hey all,
In this last week, some newbies in my alliance had a very peculiar war happen. The opponent had purchased several cities and used them to create a larger than usual re-mil, then delete those new cities less than ten minutes later. In doing so, this allowed our opponent to have free Immense Triumphs and blockade our newbies.
As one can imagine, this seems like an unintended exploit of city buying and reinforce mechanics to force a win in a war that would otherwise be trivial in the other direction. It is also largely unfair. This practice also prevents nations with higher scores from countering the quick-reinforcement that our opponent had, as the cities are deleted too quickly for a response without 24 hour surveillance. While this is economically inefficient, it basically makes a blockade impossible to enforce, especially combined with purchasing credits for buying the new cities.
My suggestion is this: When a city is bought, you cannot sell that city for 120 turns (10 days), similar to the C10+ purchase timer.
By adding such a deletion timer, this would prevent such quick-reinforcement exploits from happening ever again, and even the playing field when it comes to war in raiding tiers.
They are just blowing through money at that rate. That means your noob did alot more damage to that dude then the dude to your newbie. I don't really see a need for it, if people want to blow money like that, let them.
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On 8/7/2022 at 9:39 PM, Azagana said:
441
442
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12 minutes ago, Sir Scarfalot said:
438
439
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14 minutes ago, Jacob Knox said:
Good luck bruhs. And good luck to the newbies in the forums trying to decipher who is poking fun and who genuinely hates the others' guts.
I hate your guts, Jacob Knox 😠
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Good Luck!
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Do you guys play Go?
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Beautiful Singing
10/10- 4
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2 minutes ago, MinesomeMC said:
Alright THoF, Oblivion, Cataclysm, Gaurdian, and Grumpy im ready for the post
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Code the game better so people cant find the spies through scrapes.
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Congrats on retirement.
Counting
in Forum Games & Spam
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