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Posts posted by darkblade
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Also want to say that this is actually a serious post written by me and not by an AI to be a shitpost. Most people here clearly know that but for the few of you who haven't or messaged me about it. There you go lmfao.
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3 minutes ago, KindaEpicMoah said:We need lootboxes or a battle pass
Exactly, and we need to do a MrBeast collab and sell MrBeast Skins for $60!!!!
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Intro
When it comes to Politics and War, the height of the game is during global wars when alliances/spheres fight each other. However during peace, the game is essentially dead outside of logging in once a day. Why is it like that? Well it comes down to the lack of content to encourage players to keep playing, a lack of a centralized community outside of player ran servers, and potentially pay to win content as well.
Lack of Content
Outside of trading or wasting your money on keno, there isn't really anything you can do. This is not good for player retention because the further you go down the game, the less content there is for you to enjoy. Remember being a new player and raiding inactive nations for a ton of money? I bet it was a lot of fun (until you realize that it was also shit). But now that you're city 30, there probably isn't much for you to do outside the community/discord side of the game which I will get into later. But I would argue that the lack of content hurts the retention rate of the player base and makes it contingent on the community or their alliance. What Alex needs to do is add more content that gives players a reason to be more active in the game and reward them for it. Perhaps even content focused around alliance members working together.
The Community
Let's be real here. Outside of player ran discords, there isn't really a centralized community outside the quarterly events the game hosts on the official server. The forums used to be the main stage of the general community. But ever since discord became main stream, The forums have become a rotten corpse outside of Alliance Affairs and the occasional shit post. And while people are still trying to revive the forums (Ahem Roberts), the biggest change with the forums being dead outside of discussion is the decentralization of Politics and War's community. The PNW discord has the potential to be the main hub of all that goes on in PNW, but a lack of management and no real drive to make it good is the reason why it's a mummified corpse with only new players active on it. This is how servers like DNN, RON, OCN, and other player ran servers have become so popular as of the past few years. And while player ran servers can be a good thing for the community, there's always will be bias and different atmospheres that not everyone will enjoy. So if the forums is doomed to die, then at least try to fix the official PNW server. Fix the moderation. Give players a reason to be active in the server by either hosting game nights and other events or running news segments. Then bring in prominent players or alliances to make it active again.
Keep Credits Out
While Alex may be inspired by my post to add more content for the game, so that players have something to do during peace time. It needs to be brought up that any future content should not have credits or any IRL financial involvement at all. While I understand Alex needs to pay the bills and be able to afford his daily Ramen, making any content P2W will ruin the whole reason for why the content is added. It should be activity and/or skilled based so that players actually earn what they worked for instead of getting it via their wallets.In Conclusion
The game isn't as fun as it seems on paper. And new content to keep the players active in the game have been long overdue. There also needs to be a centralized community in the game and the PNW server is the perfect place for it. I'm making this post in hopes that Alex, Game Staff, and the player base make the push needed to make the game fun during peace.- 2
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7 hours ago, Xavier Renarus said:
quite a mid shitpost
reviving the forums one shitpost at a time :serious:
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2 minutes ago, AustinH said:
this would.make the game hella !@#$in boring
I appreciate your response and understand your concern about potential boredom if the war feature were to be removed from Politics and War. It's important to acknowledge that the game's developers should aim to strike a balance between maintaining the game's excitement and addressing the issues that have been raised.
While I advocate for the removal or overhaul of the war feature, I don't necessarily mean to remove all aspects of conflict and competition from the game. There could be alternatives or adjustments that maintain the excitement while mitigating the problems associated with the current system.
For instance, the game could introduce new forms of conflict resolution or resource competition that are less detrimental to smaller nations and new players. This way, we can preserve the competitive spirit of Politics and War while also making it more inclusive and engaging for a wider range of players.
The goal should be to create a game environment where diplomacy, strategy, and nation-building are equally important alongside the potential for conflict. By finding a middle ground, we can ensure that Politics and War remains both exciting and accessible to all players.
I encourage further discussion on this matter to explore potential solutions that address everyone's concerns and maintain the game's entertainment value.
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I am writing today to address a growing concern that many of us in the Politics and War community have been discussing recently with the WELP vs ODOO war. It pertains to the inclusion of the "War" mechanic in the game, and I am here to demand its removal for the sake of a more balanced and enjoyable gaming experience.
While I understand that war is a fundamental aspect of Politics and War, it has become increasingly clear that this feature is causing more harm than good. Here are some of the key reasons why I believe it should be removed:
1. Unfair Advantage for Whales: The current war system heavily favors Whales, making it nearly impossible for newcomers or smaller nations to compete. This creates an unfair power dynamic that discourages new players from joining and enjoying the game.
2. Resource Imbalance: The constant warfare makes food prices skyrocket and makes it difficult for nations to sustain their economies without food. This results in a never-ending cycle of conflict that limits new players' ability to develop their nations in other ways.
3. Lack of Diplomacy: The focus on war often overshadows diplomacy and negotiation, which are essential elements of the political simulation genre. Removing the war feature would encourage players to explore diplomatic solutions and alliances, making the game more diverse and engaging.
4. Toxicity and Tensions: Wars in Politics and War often lead to toxic interactions, disputes, and personal conflicts among players. Removing the war feature would mitigate these tensions and foster a more positive and friendly gaming environment.
5. Quality of Life Improvement: Removing the war feature would free up valuable development resources that could be allocated to improving other aspects of the game, such as trade, politics, and nation-building.
I propose that Alex consider a complete removal of the war feature or, at the very least, a substantial overhaul that addresses these issues. This would not only make Politics and War a more enjoyable experience for all players but also encourage a more diverse player base and foster a healthier and more engaging community.
I urge my fellow players to voice their opinions on this matter and join me in calling for a reevaluation of the war feature. Let's work together to make Politics and War a better game for everyone.
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What a bone rattling treaty.
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9 minutes ago, Hecate said:
Did you guys plan out nothing pre-merge? I don't have the deep hatred for Singularity that most other t$ have, but even I don't exactly understand how this argument can be used. If Cata could leave ODOO, Paradise could leave Florida as well. War was declared 11 days after the merge took place. Had there been plans to leave Florida that were made before the merge happened, there was more than enough time for things to be updated in-game.
Now, I will absolutely concede to you that the war may still have happened for a different cause even if Singularity left Florida at merge. However, if that is the case, the decision to stay with Florida was a strategic decision made after assessing risk. I believe that is absolutely a logical decision if you want others to absorb some of the damage, but in that case I don't think it's fair to say, "We hadn't had the chance to leave."
The plan to hit Florida was made before rumors of the Cata/Paradise merge were spreading around, which bumped up the merge date and changed plans. because Cata and Paradise fighting and then merging after the war is one way to make a merge fail.
As mentioned above, plans got bumped up because of the war getting leaked. And with the quarterly sphere shuffle done, spheres aren't exactly looking to add an alliance the size of singularity. So I find the whole argument of us being under rose's shadow or that florida was a hegemony hilarious when our options were to either stay in florida and check the market out, or go paperless and take our chances. I will also add that leaving your ally knowing they will get rolled soon is not exactly a good look on an alliance. Your alliance knows that better than anyone.
People can argue all they want, but that's essentially the story.
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7 hours ago, Sketchy said:
No he means when we sign Syndicate of course.
@Buorhann I'm coming over.
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Just now, Xi Jinping said:
are u chatgpt
In any form of communication, it's important that we maintain mutual respect and courtesy. Disagreements can naturally arise, but it's essential that we approach them with an open and respectful dialogue. It's possible that there may have been misunderstandings, and I believe that clear and constructive communication can help address these issues.
If there are specific instances or concerns you'd like to discuss, I'm open to hearing your perspective and providing my own. My intention is to maintain a positive and respectful environment in our interactions.
Please feel free to share your thoughts, and let's work towards a more constructive and respectful exchange going forward.
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I just wanted to take a moment to extend my heartfelt congratulations to Aurora and Carthago on their newly formed Mutual Defense and Optional Aggression Pact (MDoAP) treaty! This is truly a significant milestone and a remarkable achievement for both alliances.
It's always inspiring to see alliances come together and strengthen their bonds through diplomatic channels. Such treaties not only enhance security but also foster a sense of unity and cooperation within our international community. This agreement is a testament to the dedication and hard work of both Aurora and Carthago's diplomats and leadership.
I have no doubt that this MDoAP treaty will pave the way for exciting collaborations, shared initiatives, and a stronger, more secure future for both alliances. It's a reminder of the positive impact diplomacy can have in our global landscape.
Once again, congratulations to Aurora and Carthago on this momentous occasion. May your partnership thrive, and may this treaty bring prosperity and stability to your respective regions.
Here's to a bright future of collaboration and friendship!
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Just now, Sweeeeet Ronny D said:
Yeah its crazy tS and TKR allied, and we still had to pull a bunch of other alliances to equal the numbers in Florida...
It's almost like you though you would have an easy win against ODOO as you had them vastly outnumbered, and we pulled the uno reverse card on you and did to you what you wanted to do to us.Sounds like a reason to sign them then.
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Based Arrgh!!!!
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Just now, His Holy Decagon said:
Dear friends, allies, and fellow nations,
Reflecting upon my time as a leader in Cataclysm, I am most proud of the legacy we have built together—an embodiment of planned and tactical growth on a grand scale. At the heart of this success lies the unwavering dedication and support of each and every one of our members. Your commitment to our alliance, your perseverance during times of hardship, and your unwavering loyalty have made all the difference.
As I transition into a more behind-the-scenes role, my aim is to ensure a smooth succession and provide the benefit of my experience and knowledge wherever it is needed, across all areas. While my voice may not be as prominent, rest assured that my dedication to our shared goals remains steadfast. I will be here to offer guidance, advice, and support, ensuring the continuity of our strategic endeavors.
As I/We embark on a new chapter, I leave Cataclysm Leadership with a sense of fulfillment and a profound appreciation for the incredible journey we have undertaken together. May our alliance continue to thrive, and may our bonds endure, shaping a future that surpasses even our loftiest aspirations.
With deepest gratitude and warm regards,
His Holy Decagon
TL;DR - I am retiring from Leadership in Cataclysm as well as the foreseeable future, wish me luck!Also Deca:
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Why Politics and War is Dead During Peace
in Orbis Central
Posted
Sadly my friend, sadly.