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Ramona

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Posts posted by Ramona

  1. I would say you could limit the amount of trades someone is allowed at once (for example, maybe like 10 total). Or even just allowing only one trade in a certain rss buy and sell market, I would say that this would also help people reposting their trade offers if their stuff doesn't get sold. 

    But idk, ig no life traders are annoying? Idk, just skrt the whole issue and just sell to buyers if you're getting mad tbh, this seems like a minor issue. 

  2. 1 hour ago, His Holy Decagon said:

    I love this. I also love practicing and managing a heavy centralized style of economics, where this time, I do know what’s best for you and your nation. Please fellow nations, abandon your personal desires, motives, goals, and join something bigger. Join the collective strength that a centralized system employs, embraces, and provides a never ending reassurance and a sense of “being part of something bigger.”

    Communists deserve punishment.
     ancaparianagrande.gif.797644139c11b3df7fd1894937ae0e85.gif
    yw :)

    • Haha 2
    • Upvote 2
  3. 11 hours ago, darkblade said:

    Intro

    Since the wall of text trend has started to die down. It is up to me to keep this dying trend alive. Henceforth I have decided to talk about the subject of startup/micro alliances. I'm just going talk about what I consider important factors in making a successful alliance from my experience as a player. So that the new players can better understand what goes into making an successful alliance. I also want to hear y'alls opinion about my points or what you think is a major factor for making an alliance.

     

    Econ

    So what I consider the most important part when starting an alliance is econ. econ is gonna be the engine of your alliance. You'll be setting up tax brackets, handling grants, allocating money towards rebuilds and setting up rebuilds as well, the whole shebang. And you have to be careful with how you utilize your money. Because one wrong move, and your down in the gutter with a empty bank and a angry membership. You also have to consider the economic output of your alliance and cover resources that your alliance may not produce much of. Econ usually is more of a behind the scenes kind of position but a very important one. So to all you econ guys out there, you have my respect.

     

    Internal Affairs

    Internal Affairs is what I consider the 2nd most important aspect when starting an alliance. The quality of your IA is gonna set the quality of your membership. If your IA is bad at their job, then your membership will be low quality. When working as IA, you will be making sure that all members are active and engaged with the community, handling disputes between members, interviewing applicants to your alliance, and punishing members who fail to live up the standards you set for them. IA is a fun position to be in. Stay active and keep the community active while maintaining standards, and you will have a good membership in your alliance.

     

    Tech

    If you would have asked me a year ago what position I thought was most needed in a alliance, I would say tech. But now with so many bots that handle so many different aspects of an alliance, you can get away with not having a tech person. However, you will still have a disadvantage compared to other alliances and there are just some things you need a tech guy for. The two biggest reasons you would want a Tech guy is security, and reliability. While having public bots is great, there is a security risk of the bot creator having access to info they may otherwise not get. And I'm not saying that the owners of these bots have bad intentions, they are pretty cool. But you would feel safer knowing that all your tech is in house. For reliability, It is great having your own tech guy who can work on custom projects to make life a little bit easier. Like making a script for google sheets or a custom banking bot. So if you can find a trustworthy tech guy or gal. take them.

     

    Protectorates

    Protectorates are a big factor when starting an alliance. And each alliance you approach is gonna have different standards when considering handing out a prot treaty. Some alliances have high standards, some alliances have lower standards. If you think you have a great gov lineup and a active membership. Then you should consider doing your shark tank pitch to some of the big boy alliances in the game. If your gov lineup is not the best and you need help getting on the right track, then you should try and find an alliance that is willing to work with you on improving as long as you show potential. Even if the alliance is not a major Orbis player, they can still teach you as long as the alliance you pick is a competent one with a good reputation. You also have to consider the protectors culture, style of government, and just overall seeing if your alliance meshes well with them. If your alliances don't mesh well or you don't like their style of government, then it is better look at your options then to sign them and end up being at odds with each other. If you can get a good protector who meshes well with your alliance, then you are good to go.

     

    Military Communications

    When starting an alliance, you will come across raiders/pirates who want to loot your members. And eventually you may get involved in a global war. This is why milcom is important. You will be coordinating wars against enemies of your alliance, teaching new members how to raid, and setting up MMR. The strength of your alliance will never reach it's full potential unless you have a great milcom lead. Milcom can also be very time consuming depending on how many members you have. And if you don't have a great milcom lead to start out with then don't worry, they can always learn from experience and from your protector.

     

    Conclusion

    If you have made it this far, then congrats. You have no life. But I would love to hear y'alls thoughts whether or not you agree with my points or if there was something I missed out on. I know I left out FA. But who needs FA am I right? But thank y'all for your time. And have a wonderful day.


    TLDR: Learn to read LMAO

    Tldr fr though?
     

    6 hours ago, Evlar Ball said:

    This is also an underrated post about FA which some people might find useful.

     

    @Epi Take notes. :P
     

    3 hours ago, zigbigadorlou said:

    1. How would you get a bot without a tech person?!?

    2. Why would a brand new alliance need a bot?

    This is called poaching. You would be breaking the first commandment of orbis by taking them.

    Where do you find these members? Poaching?

    1. If poaching never happened then a lot of good alliances would've never gotten made.
    2. Give your members good reasons to stay and not leave your alliance if you want them to not be poached? If people truly want to leave your alliance. If someone tries to poach them and they actually want to be in the alliance, they'll most likely just stay, if they already wanted to leave it just gives them an extra option when they do leave. :shrug:

  4. I'll add my 2 cents here ig as thof FA head, I would add more but Horsecock has hit every point as far as I recall. Anyways yeah, talking to Syndi/about Syndi has felt like walking on eggshells for these past few months, though I doubt I needed to say that here if you've ever said something slightly negative about Syndi in a public channel lately.  

    tldr; i hate reading and im guessing if youre reading this you do too. 
     

     

  5. 10 hours ago, hidude45454 said:

    Funniest Event: Me stealing Alex's nation, and then Alex accidentally stealing my nation/military/warchest, and then new players trying to message me to complete the tutorial
    Biggest Controversy: Everything involving Hollywood
    Best Declaration of War (please link): Eclipse DoW on Oasis/Mystery
    https://forum.politicsandwar.com/index.php?/topic/32439-dow-you-can-not-dogpile/
    Best Wall of Text (please link): My GW18 milcom rant
    https://forum.politicsandwar.com/index.php?/topic/31708-some-dumb-rando-rants-about-gw18-idk/
    Best Leak (please link): Steve/Placentica's "leaks" before ragequitting

    unknown.png
    Best Meme (please link): The Johnsons
    Best Discord Server: Ducc News Network https://discord.gg/MDYdBkzFh4
    Best Ad (please link): DNN ad

    dnn1.gif
    Best Community Contributor: Thalmor
    Best New Addition to the Community: Vice
    Sexiest Voice: Kev

    (im lazy 2, the return of cbf'd}

  6. 8 hours ago, hidude45454 said:

    Alliance of the Year: Cataclysm
    Most Improved Alliance: Eclipse
    Best Rookie Alliance: The Hand of Fate
    Best Alliance for New Players: Rose
    Most Likely to Succeed in 2022: Eclipse
    Most Likely to be Rolled in 2022: The Syndicate
    Most Honorable Alliance: Guardian
    Most Immoral Alliance: Alpha
    Best Fighting Alliance: Oblivion
    Worst Fighting Alliance: Sanctuary
    Best Alliance Growth: Eclipse
    Best Foreign Affairs Team: The Syndicate
    Best Foreign Affairs Move: Creation of Clock
    Worst Foreign Affairs Move: Oasis-Mystery MDP
    Alliance with Best Propaganda: The Wei
    Most Missed Alliance: Mythic
    Best Alliance Flag (please link): WTF's "We're not at war! lmao" Flag
    1957be5ffa198b824a511a030528aa1a35dd9d5e
    Best Holiday Flag (please link): TI's Christmas flag
    2633a7141eb1c08bb3c5ece35b08aeae4f63cae9

    (im lazy, judge me)

  7. On 12/31/2021 at 2:11 PM, Lionell said:

    I was didn't know 1 turns = orbis date is what i don't so i was think 1 turns =1 months

    1 Turn is one ingame day, so like 3.5 irl days = 1 month in orbis and so on and so forth.

  8. 15 hours ago, Uranato said:

    I was buying credits for cheap and selling them at a higher rate in the in-game market for profits. However, the limit set to prevent players from using real-world money to buy a large amount of credits and sell them also applies to me, so now I'm stuck with several credits I have no use for for a month.

    Learn how to count to 10. Hth :)

     

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