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Posts posted by Ramona
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I would say you could limit the amount of trades someone is allowed at once (for example, maybe like 10 total). Or even just allowing only one trade in a certain rss buy and sell market, I would say that this would also help people reposting their trade offers if their stuff doesn't get sold.
But idk, ig no life traders are annoying? Idk, just skrt the whole issue and just sell to buyers if you're getting mad tbh, this seems like a minor issue.
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When you hit em with that dollar store Merge or Die. 💀
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8 minutes ago, Sval said:On a cool yet sunny Sunday 2,191 days ago, OWR came into being.
A 12 word sentence!
Quite advanced for your age.
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2 minutes ago, JadenStar10 said:
o/ Polaris!
Polaris Prevails!
Will you though? Good job on building Missiles and Nukes ahead of time though. -
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As a representative of Eden, we decide to surrender too, the price of getting hit by Johnson Bloc is far too great to ignore. We hope that these Oxymoronist warmongers give peace a chance. Any other alliance that wants to survive would surrender ASAP too. 🙏
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Wordle 269 3/6
🟨🟨⬛🟨🟨
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1 hour ago, His Holy Decagon said:
I love this. I also love practicing and managing a heavy centralized style of economics, where this time, I do know what’s best for you and your nation. Please fellow nations, abandon your personal desires, motives, goals, and join something bigger. Join the collective strength that a centralized system employs, embraces, and provides a never ending reassurance and a sense of “being part of something bigger.”
Communists deserve punishment.
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All in all, Stay woke, not broke.
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11 hours ago, darkblade said:
Intro
Since the wall of text trend has started to die down. It is up to me to keep this dying trend alive. Henceforth I have decided to talk about the subject of startup/micro alliances. I'm just going talk about what I consider important factors in making a successful alliance from my experience as a player. So that the new players can better understand what goes into making an successful alliance. I also want to hear y'alls opinion about my points or what you think is a major factor for making an alliance.
Econ
So what I consider the most important part when starting an alliance is econ. econ is gonna be the engine of your alliance. You'll be setting up tax brackets, handling grants, allocating money towards rebuilds and setting up rebuilds as well, the whole shebang. And you have to be careful with how you utilize your money. Because one wrong move, and your down in the gutter with a empty bank and a angry membership. You also have to consider the economic output of your alliance and cover resources that your alliance may not produce much of. Econ usually is more of a behind the scenes kind of position but a very important one. So to all you econ guys out there, you have my respect.
Internal Affairs
Internal Affairs is what I consider the 2nd most important aspect when starting an alliance. The quality of your IA is gonna set the quality of your membership. If your IA is bad at their job, then your membership will be low quality. When working as IA, you will be making sure that all members are active and engaged with the community, handling disputes between members, interviewing applicants to your alliance, and punishing members who fail to live up the standards you set for them. IA is a fun position to be in. Stay active and keep the community active while maintaining standards, and you will have a good membership in your alliance.
Tech
If you would have asked me a year ago what position I thought was most needed in a alliance, I would say tech. But now with so many bots that handle so many different aspects of an alliance, you can get away with not having a tech person. However, you will still have a disadvantage compared to other alliances and there are just some things you need a tech guy for. The two biggest reasons you would want a Tech guy is security, and reliability. While having public bots is great, there is a security risk of the bot creator having access to info they may otherwise not get. And I'm not saying that the owners of these bots have bad intentions, they are pretty cool. But you would feel safer knowing that all your tech is in house. For reliability, It is great having your own tech guy who can work on custom projects to make life a little bit easier. Like making a script for google sheets or a custom banking bot. So if you can find a trustworthy tech guy or gal. take them.
Protectorates
Protectorates are a big factor when starting an alliance. And each alliance you approach is gonna have different standards when considering handing out a prot treaty. Some alliances have high standards, some alliances have lower standards. If you think you have a great gov lineup and a active membership. Then you should consider doing your shark tank pitch to some of the big boy alliances in the game. If your gov lineup is not the best and you need help getting on the right track, then you should try and find an alliance that is willing to work with you on improving as long as you show potential. Even if the alliance is not a major Orbis player, they can still teach you as long as the alliance you pick is a competent one with a good reputation. You also have to consider the protectors culture, style of government, and just overall seeing if your alliance meshes well with them. If your alliances don't mesh well or you don't like their style of government, then it is better look at your options then to sign them and end up being at odds with each other. If you can get a good protector who meshes well with your alliance, then you are good to go.
Military Communications
When starting an alliance, you will come across raiders/pirates who want to loot your members. And eventually you may get involved in a global war. This is why milcom is important. You will be coordinating wars against enemies of your alliance, teaching new members how to raid, and setting up MMR. The strength of your alliance will never reach it's full potential unless you have a great milcom lead. Milcom can also be very time consuming depending on how many members you have. And if you don't have a great milcom lead to start out with then don't worry, they can always learn from experience and from your protector.
Conclusion
If you have made it this far, then congrats. You have no life. But I would love to hear y'alls thoughts whether or not you agree with my points or if there was something I missed out on. I know I left out FA. But who needs FA am I right? But thank y'all for your time. And have a wonderful day.
TLDR: Learn to read LMAOTldr fr though?
6 hours ago, Evlar Ball said:This is also an underrated post about FA which some people might find useful.
@Epi Take notes.
3 hours ago, zigbigadorlou said:1. How would you get a bot without a tech person?!?
2. Why would a brand new alliance need a bot?
This is called poaching. You would be breaking the first commandment of orbis by taking them.
Where do you find these members? Poaching?
1. If poaching never happened then a lot of good alliances would've never gotten made.
2. Give your members good reasons to stay and not leave your alliance if you want them to not be poached? If people truly want to leave your alliance. If someone tries to poach them and they actually want to be in the alliance, they'll most likely just stay, if they already wanted to leave it just gives them an extra option when they do leave. :shrug: -
My alliance is the best, that alliance SUCKS.
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Nice Wot, I agree with all of it, things definitely need to change. Thank you for your input on the political landscape of Orbis.
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No.
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I'll add my 2 cents here ig as thof FA head, I would add more but Horsecock has hit every point as far as I recall. Anyways yeah, talking to Syndi/about Syndi has felt like walking on eggshells for these past few months, though I doubt I needed to say that here if you've ever said something slightly negative about Syndi in a public channel lately.
tldr; i hate reading and im guessing if youre reading this you do too.
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Lmfao, based dow.
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This treaty will bring great glory to Blackwater, don't sleep on the SV/DP ToA. 🙏🙏🙏
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10 hours ago, hidude45454 said:
Funniest Event: Me stealing Alex's nation, and then Alex accidentally stealing my nation/military/warchest, and then new players trying to message me to complete the tutorial
Biggest Controversy: Everything involving Hollywood
Best Declaration of War (please link): Eclipse DoW on Oasis/Mystery
https://forum.politicsandwar.com/index.php?/topic/32439-dow-you-can-not-dogpile/
Best Wall of Text (please link): My GW18 milcom rant
https://forum.politicsandwar.com/index.php?/topic/31708-some-dumb-rando-rants-about-gw18-idk/
Best Leak (please link): Steve/Placentica's "leaks" before ragequitting
Best Meme (please link): The Johnsons
Best Discord Server: Ducc News Network https://discord.gg/MDYdBkzFh4
Best Ad (please link): DNN ad
Best Community Contributor: Thalmor
Best New Addition to the Community: Vice
Sexiest Voice: Kev(im lazy 2, the return of cbf'd}
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8 hours ago, hidude45454 said:
Alliance of the Year: Cataclysm
Most Improved Alliance: Eclipse
Best Rookie Alliance: The Hand of Fate
Best Alliance for New Players: Rose
Most Likely to Succeed in 2022: Eclipse
Most Likely to be Rolled in 2022: The Syndicate
Most Honorable Alliance: Guardian
Most Immoral Alliance: Alpha
Best Fighting Alliance: Oblivion
Worst Fighting Alliance: Sanctuary
Best Alliance Growth: Eclipse
Best Foreign Affairs Team: The Syndicate
Best Foreign Affairs Move: Creation of Clock
Worst Foreign Affairs Move: Oasis-Mystery MDP
Alliance with Best Propaganda: The Wei
Most Missed Alliance: Mythic
Best Alliance Flag (please link): WTF's "We're not at war! lmao" Flag
Best Holiday Flag (please link): TI's Christmas flag
(im lazy, judge me)
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Player of the Year: @YangMoment
Most Influential Player: @Keegoz
Most Likely to Succeed in 2022: @Ducc Zucc
Best Alliance Leader: @Vein
Worst Alliance Leader: Epi
Best In-Character Poster: @Kevanovia
Best Villain: @Codename V
Nicest Player: @Zach LaVine
Most Controversial Player: @Lord Tyrion
Most Missed Player: @TRM
Best Fighter: @hidude45454
Best Nation Page: https://politicsandwar.com/nation/id=386311- 1
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On 12/31/2021 at 2:11 PM, Lionell said:
I was didn't know 1 turns = orbis date is what i don't so i was think 1 turns =1 months
1 Turn is one ingame day, so like 3.5 irl days = 1 month in orbis and so on and so forth.
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15 hours ago, Uranato said:
I was buying credits for cheap and selling them at a higher rate in the in-game market for profits. However, the limit set to prevent players from using real-world money to buy a large amount of credits and sell them also applies to me, so now I'm stuck with several credits I have no use for for a month.
Learn how to count to 10. Hth
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Like this game needed to provide more reasons for people to avoid war. :V
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Jfc @Vice, I'm gonna stop leaking opsec you to if you keep posting it on the forums. 😒
Johnsons vs. HM: Timelapse (brought to you by Ducc News Network)
in Orbis Central
Posted
Johnson measuring contest tbh.