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Ramona

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Posts posted by Ramona

  1. 4 hours ago, John M Keynes said:

    Currently there are 4 distinct spheres that signed a 3-month NAP extension without fighting a single conflict. This means that over 60% of the alliances are subject to the NAP extension with the other 40% under an NAP which ends next month or neutral alliances. With 3 seperate NAPs running concurrently, here are a few takes: 

    1. Where did the definitive purpose of signing a non-agression pact shift from a tool to rebuild after long-lasting and costly wars to a political method utilized to circumvent wars and discourage game activity?
    2. Is this just a new rendition of the same NAP to discourage the hiring/auctioning of mercs/pirates to hit another coalition after notable instances? (e.g. Wheel of Misfortune, TGH)
    3. Does this recent foreign affairs move set a precedent on future NAPs to be signed in a similar manner?
    4. How will this affect the overall game activity in the next 2-4 months given these are often the months of highest game activity? Ty @Themonia for pointing this out. 

    1. When this tumour reached stage 2.

    • Haha 2
  2. 1 hour ago, Buorhann said:

    It's pretty obvious.  Eclipse isn't our fight.

    The two major rivalries in the game at the moment are CIS vs SAIL and WELP vs ODOO/House.

    It really doesn't take much to put it together.

    And Rosesphere is just trying to keep everyone happy, tis a hard path rose travels. 💔💔💔🌹🌹🌹

    • Haha 6
  3. On 4/9/2024 at 1:43 AM, Fine said:

    Not 100% sure on the details but phishing, based on some of the DMs they were trying to get people to help with some sort of project so most likely the same way Shwin and Betta got caught.

    Moral of the story:

    When someone reaches out to you for help, ignore and block them, then tell others to do the same.

  4. 12 hours ago, Village said:

    New Projects

    Two new projects have been added to the game, Guiding Satellite and Nuclear Launch Facility! More information about them can be found in the Game Development Discussion post here https://forum.politicsandwar.com/index.php?/topic/36867-game-development-discussion-update-feedback/.

    The projects are alright, I don't really have a strong opinion about their mechanics.

    But the prices are fricking ridiculous (this has been mentioned by other players in other forum posts referring to this update). 

    $1.2b for 1 extra nuke a day and like $800m for GS.

    For comparison, UP to AUP is x2 the price and AUP to MP is x1.5 the price. Though these are econ projects and stepping stones for younger players to catch up so I understand they aren't supposed to be become exponentially expensive.

    So, I will compare 2 similar military projects, Missile Launch Pad and Space Program (I will just ignore that SP also gives the pathway to the GOAT Spy Sat and the other projects, though this also supports my point).

    MLP ($60m) that gives +2 missiles a day and SP ($120m) that gives +1 missile a day is only x2 up. Though I get missiles and nukes aren't 1:1 with the current stats.

    But does +1 nuke a day really demand x10 the price of the predecessor project? (like seriously wtaf)

    image.png.4bf838c0d8181446fdfe35fd5689f783.png

    I suggest a much more reasonable price of 35k gas, alum and ura. Which with current prices is about $350m, about x2.8 the price of NRF, and I think that is even too expensive too, x2 would be enough.

    However, if this a whale only project and only intended for 30 people to get and 6 people to actually use for 5% of their time playing then feel free to ignore this criticism.

    PS: Econ Project ROI =/ Military Project ROI, sure there is an ROI on military projects but it is not 1:1 as Econ projects are measured.

    • Downvote 1
  5. 14 hours ago, Gaius Julius Caesar said:

    On the early hours of 04/04, the Board learned that the Discord account of the person who held ownership of both servers had been compromised via phishing. 

    A link to the new main server will be provided below. For FA staff in need of joining the new FA discord, please contact our government so that a link to it may be provided.

    Nice phishing attempt.

    • Haha 1
  6. 16 minutes ago, Noscar said:

    You need to make sure that the colour council feature doesn't get abused and it gets in favour of bigger alliances and puts smaller ones in shambles. The colour bloc council members should be screened for loyalty and that no corruption is involved. We don't want a big alliance to send 50mil to a council member to vote in favour for the said alliance. The only (could be more) problem I see with this feature as I have already said, is corruption. 

    I mean, it will be abused in any situation it is introduced. Every player/alliance/sphere will use the mechanics to their advantage and to disadvantage their enemies. PnW summed up. 

    I would like to see political corruption and possibly PnW gerrymandering, bloc stacking (like branch stacking), takeovers/rolling and factions. 

    I think that +100 member alliances will claim one colour bloc as their's, a sphere might have one or two or possibly even 3 (the second one for perpheries of a sphere or smaller alliances). 

  7. Sounds super convoluted, love it, I like the political side of it though.

    I would say one quick fix that could be made is to raise the Turn Bonuses cap from $75k to $150k per turn (or at least $100k).

    As 9 out of 14 colour blocs are above $50k and 5 colour blocs have hit the $75k limit already.

    And for the 5 at the top of the leaderboard it is actually ridiculous in terms of turn bonuses:

    Uncapped Green: $200k

    Uncapped Pink: $140k

    Uncapped White: $140k

    Uncapped Maroon: $95k

    Uncapped Orange: $83k

    I get capping the top one as clearly Green Prosperity is working too well (I am also on green), but having 30% of the game capped at $75k shows that the cap is outdated on current average income of nations ingame and should be raised in line with the incomes of today.

    Could probably raise the floor from $0 to $50k or something too to help smaller nations and alliances but idc.

    For extra data, over 60% of nations are above beige ($50k per turn).

  8. 8 hours ago, Alexander the Great said:

    Whoooooooooooooooo in the flying !@#$ decided to change the achievement picture of "Don't Tread on Me" from the Gadsden Flag to some random-@$$ picture of a rattlesnake that is barely viable? Take that woke garbage the @#$% out of this game. It has NO BUSINESS being here. We have our political problems withIN the world of Orbis withOUT the need to bring real life political !@#$ into it. Whoever made this change, shame on you. Straight up. Don't play coy about it; everyone on the Internet who isn't under a rock knows about the situation a few weeks ago that happened State-side with regards to the snake-flag. Good grief grow the hell up.

    796339652_Screenshot2023-09-10194043.png.7250a8849e7e7540ebd302f10db1b8ff.png

    • Haha 6
    • Downvote 2
  9. 10 hours ago, evilpiggyfoofoo said:

    Article II: Intelligence
    Rose’s allies like Oblivion agree to do very not sketchy shit like wipe all of MILF’s spies, doctor screenshots claiming that MILF spied on them first and then militarize threatening to hit CTO/MILF.
     

    892294297_worstblitzevercarthagomeme.jpg.18a80940adaace3eb786f3aaaaa0d4b1.jpg

    • Haha 2
  10. 10 hours ago, Canbec said:

    Hey Rose.... DODGE THIS

    --------------------

    TL;DR ODOO declares war on Rose and friends for the following reasons: Rose attempting to frame us for the coalition against Fortuna; Rose attempting to pay people to join a coalition against us; and general backroom dealings.

    Wait you guys are getting paid? Blank Template - Imgflip

    • Upvote 1
  11. 3 hours ago, kbommer said:

    On top of that if beige timer doesn't count untill last war doesn't end it means that someone may abuse that and in cooperation with other nation make his beige last almost 14 days instead of 7,5 days: 3x 2,5 days from lost def, but soon before loosing he declares on a friend who makes single winning attack on him and keeps his beige timer locked for 5 days until war expires and 1,5 days from loosing offensive wars, that's 7,5+5+1,5 days - 1TC which results in 2 weeks of beige if someone wants to skip huge part of global war to save his infra. And it's not matter of if but of how much would it be abused, especially since such person may declare on someone who actually can't beat him but isn't in any way related to them and that wouldn't even be against the rules! 

    Me when I get beiged 8 times to save my infra. 😎😎😎

    • Haha 2
  12. To whom it may concern,

    Consultant Ramona for GO Associates here (on $50m/hr, and best believe that I have marked down 90% of those hours for skiing seshes in the strip club) to audit the accounts of Jim and TheKidMadeIt! (both under account number 203465).

    On the account of TheKidMadeIt:
    $210m loaned (confirmed)
    $50m paid (confirmed)
    $90m paid (confirmed)
    $4.2m paid (confirmed)
    $74.4.... paid (confirmed, numbers are for the diversity hires, i'm a nepo hire, no thanks)
    Loan confirmed completed.

    On the account of Jim:
    $950m loaned (confirmed)
    $160m paid (confirmed)
    $700m paid, This is where things get tricky, it appears my own tax avoidance strategy has caught up to me (I moved to Eclipse, uncommon Ramona L move) and it seems that these payments went through tax havens, the records I haven't got access to. I'll assume in good faith that this payment went through (and thus confirmed) as the party related to account number 203465 isn't known for breaching the terms of financial contracts.
    $125.61m paid, Read above, from reading the sheet I assume that I underpaid by the amount in brackets on the sheet (don't look back in anger yadda yadda).

    On the account of Madden Red:
    This name is not associated with account 203465 despite being under that account number, I put this down to a classic dumb admin keying error, god those admins are some dumb, part of the reason while they'll never have my job, other reason being that they don't have rich parents to give them high up jobs.

    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Unrelated Announcements:

    We at GO Associates extend our farewells to recently retired consultant MCM after she hit the glass ceiling.

    I will be working with the lobbying group Farmers Union to ensure farming nations get a fair deal in recent discussions with Game Devs on tackling rampant inflation caused by the low tier.

    I have also been researching of the behalf of smaller alliances to protect their spies from those who wish to gain kills off of their spies to "stat pad". No, there isn't conflict of interest in this affair. 

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Feel free to waive my incoming invoice through Accounts, do not send it to Legal.

    • Haha 2
    • Upvote 2
  13. Why adding projects won't fix resource inflation in the long-term/isn't the best way to combat this resource inflation:

    I'm not gonna bother tagging everyone who was suggesting that game devs should just add more projects, I don't really care.

    Disclaimer: I am a Goober shill.

    1. For most novelty projects people may be inclined to buy it at first, but as the weeks/months/years pass people will stop thinking about buying it. For e.g. Moon Landing, 32 people bought it in 2020 and 40 people have bought it in the last 2.5 years since. A ton of people would have to buy a project at a consistent rate over a couple years to control inflation through this "project measure". 

    2. Most people/alliance governments' first questions on a new project is "Is this a good investment? What advantage will this give? What is the ROI?", I believe the answers to these questions have the biggest impact on whether a project will be bought, i.e, will the project be a Clinical Research Centre or a Military Salvage?
    Onto my point, the ROI amount would effectively be setting the a PPU at which the project would be a buy or not a buy. Ignore this point if you are imagining a purely novelty project and proceed to 3.

    3. Project slots, honestly if project slots were purchasable they could fetch more than the project itself is worth, just a comment on the value of project slots (you can actually purchase a project slot, so there is an actual price of a project slot). Like 99% of players won't build a novelty project to sacrifice growth. Especially if the price of the project is high (Like $200m+).
    There are about 13 projects (imho) that are must/should buys (yes of course spy sat is on the list, no it is not up for debate) the amount of slots needed to get these 13 is equal to a c25 with 2.5k infra each city or about 1500 nations above this threshold. In a game with like 6000 nations in alliances would 25% of the nations buy enough novelty projects to make sure inflation get out of hand? I doubt it.

    4. I mentioned in 1. that only 72 people have bought Moon Landing (PnW's only/most important novelty projects), I will be fair and say some people who have bought it have deleted, so i'll say 100 have bought it ever. But yes, only 72 people have bought Moon Landing. And I don't believe people are just waiting for the right novelty project to purchase.
    And of these 72 nations most of them have a lot of cities, just scroll through the list and you will see some of the biggest nations in the game. Most of the time, only bigger nations are willing to build novelty/meme projects.

    5. Compared to other measures for fighting this inflation problem, most of the ones that are being considered are measurable to see their future impact (for e.g. increasing food consumption). How would the consumption of resources by project purchasing be controlled in order to control inflation, as the main goal of the initiatives to cause deflation of resources is to also imho to control it to bring it down to a reasonable level. If there is a way to achieve control, I would genuinely be open to hear it. But I think the reality shown in 1 would kill any sort of control. 
    The only way I can see it being controlled is if values relating to the project and adjusted per week, in which look at 5.

    5. This may work for other games/MMOs but as i've explained, it wouldn't work for PnW. Also given PnW's current state, I doubt the game devs would be willing to put a lot of time into the game, esp for making and tinkering with novelty projects.

    I'm sure some dork could pull some voodoo API to show the DGAF about growth API stats in some very impressive Desmos chart. Feel more than free to do so.

    My accreditations: I'm #25 on spies killed leaderboard. 

    • Upvote 5
  14. 26 minutes ago, Vein said:

    Oblivion
    The Oblivion Company
    DtC Justice (Message for free money)
    Ockey1 
    Ockey2 
    Ockey3 
    Ockey4 
    Ockey5 
    Ockey6 
    Ockey7
    Ockey9
    Ockey42069
    Ockey45454
    Ockey1105
    Ockey0311 
    Ockey19 
    Ockey08 
    Ockey28 
    Ockey48 
    Ockey69

    Finally a leader in Orbis that understands that without EVERY Ockey, there's no Ockeys. 💙🐊

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