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Jaidon of Livlandia

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Everything posted by Jaidon of Livlandia

  1. You know nobody will go for thiis, but 'd like to see this on a nation to nasion basis also. Yeah, it would be great for alliances, but maybe, just maybe, it could come in handy for those nations that refuses to join alliances, but are actiive, or just grey's that aren't around. Yule have an option to select how much of their economy, in money mean, you take and in exchange you're obliigated to protect them. Vassals maybe able to break out of vassal status, however it can give the vassaliser justification for war. You'd need to put in a few checks and balances to keep it reasonable, but it would be cool to see more micro-interaction. Its only alliance heads that get all the fun
  2. Um, its a funny thing. It is no longer on the App store, however a while ago it apparently was, and I still have the PNW mobile app on my iPhone7. I think last I looked its no longer on appstore. Its on Google Playstore however.
  3. On mobile, it seems to fail everytime I use the PNW app, however if I go and use the browser version, I probably have to do it a max of 3 times. Its probably something to do with the app I guess?
  4. Hmm I kinda suggested the conquest one, but it was fully annexing grey nations so grey's would do something useful. I'd like to see the transport one because how could I deploy a force of 180K troops, and 12000 tanks from San Fernando Trinidad to Sydney Australia? Magically? Aboard a bananna boat perhaps?
  5. Russia, China, North Korea, Venezuela, Iran and most of the 3RD World begs to differ. I could go on but: 1. This is a topic discussing adding extra sports to the game, not a real world political discussion. @. I know you're being sarcastic, so it would be a waste of my precious time.
  6. Meh. As it stands all the average player does is war, while Alliance leaders have the fun of both, if they want. It would be cool to see a time wasting slice of life addition like this. IE the world cup and inter alliance tournaments. And I agree, baseball isn't really an international thing. I feel like Football would have been a better choice than baseball. Don't they also play football in the states?
  7. Is that supposed to be a CN reference?
  8. Would add more excitement to the game, and possibly increase new player attension/retension.
  9. Good day everyone, this is my first official post on this forum, and I thought I'd share a thought I've been having for a while. I've also seen this request expressed on the playstore comments, so I'd just like to give my own perspective on collonialism. Here we go. Ecentially, instead of having these grey nations with low scores, and low gains for even new players, I propose after, say, 6 months the game emails the owner of said nation. They'll have 7 days to log in to claim their nation. If they don't, the grey nation will be placed into a special colour group, like "Take me over torcoise" or "Conquerable cream". In this stage, the account of the owner will be deleted, and the nation will just be floating around. Active nations however can declare a special war, possibly conquest, occupation, invasion, etc. We will come up with better names if this is actually implimented. If the agressor wins, which it most likely will, they gain control of the nation, and control of all its milatary, resources and money. Now, to keep this fair, I suggest possibly a base cap of troops be put in conquerable nations, like 15K soldiers and 250 tanks or something, just to make it a bit challenging. The controlling nation will be able to build new cities and possibly projects on the collonies, with a few restrictions I will talk about later on. In addition, you can either garrison troops from your mainland army in the newly captured lands, or choose to form a local regiment. You must also manage power flow to the region. Either choose to build powerplants on the territory, or possibly build a mainland plant and just have an option to send eccess power over to the collony of choice. In the collony, there will be a metric to gage whether or not the subjects are happy or not. Now, unlike currently, where nations can have -12000 approval, if your collonial approval score drops below -25, or so, the collony can stage a revolt. To keep it simple, I've come up with 2 types of revolts, one which may be a little easier for Alex to impliment, and one that's a bit trickier. 1. We'll call this eternal war of succession. In this version of revolution, the collony goes into a perminent loop of atrician warfare with the controlling nation until it is given independence, where it will return to being a conquerable nation for hopefully a better master can take it. Also in revolution, all incom is cut down to zero. You maybe thinking, well, if I control the army, I can just withdraw all my troops. Well, the revolutionaries will recruit civilians to fight in their army. Additionally, if you chose to form a regiment there, the regiment may also betray you and join the rebellion. Also, you may have the advantage of being able to cut off power supply to the region, thus slowing down, or completely screwing up their industry. Another possible idea is other nations supplying and arming revolting regions, just to point a giant middle finger at the controlling nation. 2. A new spirit. In this sanario, the nation can declare a true war of succession. If they win, or the colloniser gives independence, they can coexist in the world of Orbis as a bot nation, however other nations can still reconquer them. I can imagine it'll be a little iffy having bot nations sell on the market, you know, with them not being able to enter captias and all? That's why I proposed the first idea over this one. That's it for independence movements. Now, I'm going to talk about some restrictions to keep this fair, and the global economy still afloat. Now, I know one of the big concerns of this is the possibility of nations being able to extract all ingame resources, well, I've thought about that. Admittedly, I'd like it if more advanced players can possibly input here, where the numbers are concerned. So, I propose that nations are allowed 3 collonies on the same continent as where they are located. IE. A nation on North America is allowed to have a max of 3 collonies on North America. For other collonies, possibly a max of 1 or 2 collonies. Another consideration I made was production. So, on collonies on the same continent as the mother country, they are allowed raw extraction capacities to be reduced to 40% of standard production. IE. If you are allowed 5 Uranium mines, you can only have 2 on the continent. I dont think output should be capped, but you guys can decide. As for manufacturing, I didn't hit it so hard. For collonies on the same continent they are allowed 66.6666% of standard rates. So if you can have 3 Uranium mines like it was a year ago, you can build 2 mines on a collony. For other continents, we can either leave it the same, or just half mainland continental collonial production. Milatary is a tricky one. I suggest that we allow 25% milatary capacity. For example if you can inlist 12K troops, you can only inlist 4K. wars, other nations will have the opportunity to demand the transfer of collonies, once their collony quota isn't met. Also keeping with the last restriction, yule be able to possibly sell collonies off for money, however when you sell collonies, the approval can either go up or down. Like if a nation with a higher GDP sells off their collony to a poorer one the collonial approval will drop, and the opposite if the gdp is higher. Again though, as long as the buying nation hasn't met their cap yet. I can possibly see the idea of nations flipping collonies, but I can also imagine it may be accessible to more wealthier nations. But what do I know? Livlandia is poor AF! Now, it'll be interesting to hear what you guys have to say about this. I don't expect this to be implimented, much less taken seriously, however I just thought it would be nice to give my own perspective of the idea. I saw a couple ideas but they were either just flawed and didn't make sense. That may also be said for this post, but I tried my damn best to flush this out before it goes out for you guys to read. This was more of a thought experiment, and to really be honest, my main justification for this idea was due to the fact this game's motto of sorts is conquer true deplomacy and war, even though there isn't much conquering lol. I hope you guys enjoy this, and do give your suggestions. OK. So here's a question I got. 1. When the conquerable nation is annexed, is the nation deleted? The nation isn't deleted. Its shown as apart of your empire. As for the account associated with it, it can either be destroyed outright, or just be floating around for the owner to come and create a new nation with the same account. So it would be like if you deleted your nation. Just bumping this up there. I know there's a lot going on, what with Alex scaring the smudge out of everyone removing beige, but I'd at least like to know why folks like or don't like the idea. Cheers
  10. Hello everyone. My name is Jaidon, and I'm a visually impaired person. I've been playing this game since July of last year, but I only recently joined.= the comunity. I decided to come on the forums to make a few suggestions, and help out Namucara, which, I'm most likely spelling wrong, with some of the access issues. Fortunately, its for the most part, well ironed out, but there are still some stuff here and there. Eitherways, I look forwards to talking and meeting with you guys. Cheers.
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