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Rin

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Posts posted by Rin

  1. A 10% will straight up kill most day trading lol. Maybe 2% might be more reasonable.

    I'm not a fan of offsetting this with projects. On one hand, it encourages nation specialization which is cool. On the other hand, it puts it far out of reach of new players, and day trading was one of the main appeals to me as a newbie and every time I reroll.

  2. My opinion stands that wars have to be more fun. Two weeks, maybe 4 max. Any longer and the loser should lose, but turnaround mechanics post blitz should exist.

    Damage is the obvious change, but not on nukes. Maybe perks or projects that could just give flat out more damage, no reduction.

    To counteract, peacetime profits could be buffed a little, but there should be like some penalty to staying at peace. So if like a sphere decides to sit and whale indefinitely, they'll be at a disadvantage.

    I like the total wars requirement for projects and project slots. I'm also fond of the idea of a project that lowers pop but makes rebuild cheaper.

     

  3. 4 hours ago, Crispy General said:

    And yet practically no one wants to go to war.

    That has little to do with infra costs. In the past, we've had plenty of wars where there would be little to no growth in between. Wars would hit as soon as someone rebuilds. They used to say there was no point building past 1800 infra because you couldn't get ROI before the next war.

    These days we can add multiple cities between wars. I think it's more that NAPs kill momentum.

    The reason we have NAPs is because wars are long and tiresome. The reason that wars are so long is because it takes so many rounds to inflict decent damage.

    I'd love a suggestion which reduces war lengths, but I don't think this is it. More people buying to 4000 infra just means more people to nuke.

    • Upvote 1
  4. 5 hours ago, Majima Goro said:

    The way military works is everyone is limited to a set military/city. 

    Without such a limit, people could just spam militaries and it becomes as good as Richest=Strongest or Biggest=Strongest

    And believe me when I say Tanks are one of the strongest units in game, particularly because they can kill planes, soldiers and tanks in a single hit. This however is kind of balanced by how fast they die during ground battles.

    I'm okay with this tbh because then you have to make a decision between more firepower and burning resources faster.

  5. ID discourages missiles onto some nations, and they just focus it on some other nations. VDS doesn't quite have the same effect. Most people are happy to get a 80% roll when they can.

    idk if any of these changes will alter that behaviour, but I like the emotional attrition damage with getting your missile blocked even if the damage is overall the same.

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