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Alex

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  1. Alex's post in Location change was marked as the answer   
    I think we handled this. Shoot me a PM in-game if not.
  2. Alex's post in No Log-In Bonus Even Though Logged in was marked as the answer   
    My best guess it that you didn't visit on 8/13 server time, even if you did on your local time. Login bonuses are based off of server time.
  3. Alex's post in Will the iOS app get support for lower firmware? was marked as the answer   
    I don't have an iOS device, and I also did not create the iOS app. The iOS app was created by another player, @Cobrastrike and hopefully tagging him in this post will alert him to your concerns.
    What I expect he will tell you, however, is that he is in the process of working on a newer version of the app that is fully native, as the existing app is just a shell for the mobile version of the website. If you'd like to use the "app" you can also just load https://politicsandwar.com in Safari on your device and have virtually the same experience.
  4. Alex's post in GDP Bug was marked as the answer   
    GDP isn't a very good measure of anything. It's based on average market prices and your economic policies. It could be min-maxed by manipulating the market and your economic policies.
  5. Alex's post in War Bug – Ground Control / Air Superiority was marked as the answer   
    I think the issue was because peace had been offered in the war. I'll manually fix this war, and it shouldn't happen again in the future. Thanks for reporting this and letting me know!
  6. Alex's post in Removing applicants via Alliance CP adds incorrect timestamp was marked as the answer   
    Ah, thanks for catching this. Should be fixed going forward, but not retroactively.
  7. Alex's post in Cover Photo Error was marked as the answer   
    So I logged into your account and duplicated the error and found the issue.
    Definitely just a problem with the code, but the reason you were getting that error was because your portrait image was > 720 pixels in height. The limits for portrait images are 400 x 400 by the way, you just probably had the image selected before the restrictions were put into place.
  8. Alex's post in Missing Information RE: Resources Update was marked as the answer   
    Projects weren't changed except the Mass Irrigation project, which I did update.
    I will update PWPedia pages.
  9. Alex's post in Espionage "successful" [Bug] was marked as the answer   
    Without a log it's hard to verify - it's possible you did the operation and for whatever reason half of it never went through. But it's extremely unlikely, if it took your money, it was only a handful of lines of code away from doing the rest of the stuff, too.
  10. Alex's post in By Mistake was marked as the answer   
    I've been ignoring this in favor of addressing more important issues. This isn't a bug, so much as a mistake you've made.
     
    I've given you another name change, you should be able to then resolve the issue yourself.
  11. Alex's post in Continents Overlapping? was marked as the answer   
    As others stated, the game can't tell exactly where the continent boundaries are. When you're close to the edge, it can be off sometimes. I'll swap your nation to Africa.
  12. Alex's post in Join Lordaeron was marked as the answer   
    Thanks, bug will be fixed in the next patch.
  13. Alex's post in Getting city info from cities that are not mine was marked as the answer   
    Probably not, I'll check that out. Thanks!
  14. Alex's post in Alliance War Page - Off / Def sorting was marked as the answer   
    I don't know what you're talking about, we totally have this 
     

  15. Alex's post in Error Message Grammar was marked as the answer   
    Thanks, I'll fix that up.
  16. Alex's post in Tooltip Bugs was marked as the answer   
    Except for the bug where tooltips are staying open (not sure how to fix) we should be good to go. Thanks for catching these and letting me know.
  17. Alex's post in Unintended consequences was marked as the answer   
    Hey, if your nation can't even muster a single ship to battle, that one or two ships your opponent has must look like some sort of crazy futuristic death machine. Sounds pretty demoralizing to me, knowing that your opponent can attack you mercilessly and you have no units to even defend against it
     
    Resistance is fully intended NOT to be a back and forth mechanic. All that encourages is people to not fight back. Once you're ahead in the war, the opponent would just take more damage if attacking back increased their own resistance. So they wouldn't, and that would make wars not fun at all - once you lose the lead, you just stop fighting and wait to lose. I'd much rather have a race than those mechanics.
     
    And when there are situations where you'd want to extend the war, you can. That's the point of the Fortify mechanic.
     
    There's no bug here. Everything is working exactly as it's intended to. If you'd like to make a suggestion, go ahead, but this is not the forum for that.
  18. Alex's post in Question on military purchase was marked as the answer   
    I scrapped it because it was very complicated and I wanted to focus on other changes first. It's possible that I'll make an update in the future to eliminate the universal update time that disadvantages some players, but it won't be in this upcoming update.
  19. Alex's post in Oil theft was marked as the answer   
    You have 18 Oil Wells. Each Oil Well is producing 9 Oil per day.
     
    18 * 9 = 162 (This is verified as correct on your Revenue page.)
     
    You have 54 Oil Refineries. Normally, they use 3 Oil per day to produce 6 Gasoline. You have the Emergency Gasoline Reserve National Project, which increases your Oil consumption and Gasoline production. Says so right on the project page:
     
    (Emphasis mine)
     
    You would normally use 3 * 54 = 162 Oil / day, with the EGR you're doubling your production. 162 * 2 = 324 / day.
     
    Everything looks fine to me.
  20. Alex's post in Resource Stockpile Limit was marked as the answer   
    Resource caps are now 9,999,999.99 for all resources.
  21. Alex's post in Remove Resource Cap was marked as the answer   
    Resource caps have been increased to 9,999,999.99 for all resources.
  22. Alex's post in (test server) sheepy pls was marked as the answer   
    Exactly - this is the entire purpose of the test server. It's not for playing, it's for testing, as I've re-iterated 1000 times.
     
     
     
    I will look at and fix the bugs. I haven't added the Fortify option yet. Thank you for reporting the bugs so I can get to them quicker.
  23. Alex's post in Error When Changing National Color was marked as the answer   
    You don't have to change to your new AA's flag specifically, you just cannot retain the one you have. I think the error is pretty self explanatory.
  24. Alex's post in Help! I've screwed up! was marked as the answer   
    I will remove one nation. This situation has been resolved.
  25. Alex's post in "An Hangar" Bug was marked as the answer   
    Thanks.
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