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Posts posted by Alex
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Banned for multis, thanks!
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I'm not having any issues, but I did just try purging the Cloudflare cache. Let me know if you notice an improvement.
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It was a Google thing that should be resolved. Are you still having any issues?
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They have been banned; thank you!
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I deleted all of them, thank you!
In the future, you can report them in-game for a faster response.
There's a button at the bottom of the nation page:
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I've escalated this to a Discord support ticket #7522 so that it doesn't get missed. Thanks!
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I've created a Discord #support ticket for this so we should get it resolved soon, thanks!
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https://politicsandwar.com/nation/id=610006 is the only one that ever validated their email, probably they could not receive the emails or had another error with the other 2 accounts so I will just remove those
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I don't see conclusive enough evidence, but that's not to say that we won't catch them for multis in the future.
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It's possible, but there's not enough evidence at this time.
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On 4/4/2024 at 4:56 PM, DarrowOLykos said:
Aren't you only allowed one
No, I'm not sure that there is a limit
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Two were abandoned/inactive so I just removed them
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Presumably this has already been fixed; for any future API issues I'd recommend this Discord server: https://discord.gg/AVnXwZU87U
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On 2/9/2024 at 2:28 AM, Keegoz said:
It is on my target list, but honestly it needs a complete re-work as to not make it a mechanic where new nations/alliances are bullied onto the worst colour.
IMO it's working exactly as intended. It was designed to give people something to fight over, and people do. Sure, it's not very fun to be on the losing side, but that's true of any mechanic that creates conflict. Or just conflict in general.
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I have just coded in on the test server an increase in the cap to $125,000 and an increase in the Beige bonus from $50,000 -> $85,000 that can go live anytime after at least a couple days of testing on the test server to make sure it works
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50 minutes ago, Viscount Alandroal said:
You only have 35 improvement slots, and you already have 43 improvements in that city. So you will not be able to buy any more improvements until you sell at least 9 improvements in this city, which would put you at 34/35 improvement slots used and allow you to build one.
Alternatively, you can buy more infrastructure to increase your number of available slots. Each 50 infrastructure that you have (rounded down) increases your available improvement slots by 1.
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Here is what I have for records that you have spent your Credits on in 2024:
Note: "Mkt Buy Credits" means you sold the Credits on the market
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To establish a Blockade against another nation, you must be at war with them and get an Immense Triumph naval battle against them.
The blockade will be ended if they then get any sort of victory against you in a naval battle (pyrrhic victory, moderate success, or immense triumph). It will also be ended if another nation gets an Immense Triumph naval battle against you, and it will also be ended if all of your ships are destroyed.
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I picked a few nations at random and do not see evidence of them being multis. Can you give some specific examples of two or more nations that you think are multis, and why?
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On 2/4/2024 at 9:15 AM, Sir Nathan thy First said:
https://politicsandwar.com/inbox/message/id=18676958
This person is against and believes themselves to be superior for they are Christian and therefore better, my best friend is a proud Muslim and this greatly offends me. Please do something soon!
We'll issue a warning, but I would recommend blocking communications if you do not want to see what they have to say.
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Thanks, I've made a note for moderators on their nation page so we can identify if this becomes a pattern of behavior. I checked out their nation page and I didn't really see anything else that was obviously antisemitic.
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I'm all for increasing it to $150,000.
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Change to Defensive War Slots
in Game Suggestions
Posted
The context for this suggestion is covered well in:
Basically, the goal being to make solo (or small group) play more viable. Obviously, alliances are at the core of gameplay, and the goal here is not to stop that. But, the thinking goes, that making solo (or small group) play more viable will make the game more fun for more people, encourage greater fragmentation of alliances, improve player retention, and overall make the game more fun.
So, my proposal here is dynamic war slots based on how many offensive wars that you declare. My proposed formula for the number of defensive war slots available for any given nation is:
Defensive War Slots = max(Offensive War Slots Used - 2, 0) + 2
What this means is that, at a minimum, you would always have 2 war slots available. This means any two nations could still attack you at any time, which is a decrease from the current 3. This would make immediate dog-piling / winning the blitz less viable, while still making it advantageous for attackers to strike first and gain a war slot advantage.
This also means that by declaring only one or two wars, you are not making yourself more vulnerable than before. If you declare 1 or 2 wars, you still only have 2 defensive war slots open yourself.
As you declare additional wars, the number of defensive war slots that open up for you increases. If you have 3 offensive wars ongoing, you would have 3 defensive war slots open, making you more vulnerable to counters, and so on.
Here's a table of how it would work:
I know this wouldn't be the biggest change in the world, but it would reduce the number of new players, unaligned nations, and nations in micro-alliances that get raided to death and give them more of a chance to fight back.
It would also obviously impact alliance war dynamics, but I am sure everyone could adjust the new meta (even if you don't really want to
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