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Alex

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Posts posted by Alex

  1. Hey @Jujuondabeet - Can you send me a personal message with your receipts from Apple?

    Apple has a super weird policy where I can't just go in and refund purchases (unlike Google Play and PayPal which let me do that easily) and they have to process all refunds. You should be able to appeal the refund decision for any purchases you want refunded.

    Let me know which purchases you want to keep and which you want refunded and I can manually issue you the Credits you bought. Sorry about that, we are working on debugging these issues.

    • Upvote 1
  2. Hello - Can you let me know where you purchased Credits? (PayPal, Google Play Store, or App Store?)

    How many did you attempt to purchase? And if possible, could you send me a personal message with a screenshot of your receipt for debugging?

    Thank you!

  3. Hi everyone!

    A bunch of new things which have been development are being pushed live. A big thank you to the dev team, the QA team, and specifically Prefontaine and Village for all their work on this!

    • ·         3 New National Projects

    o   Metropolitan Planning

    §  Requirement: City 21 or higher, Urban Planning, Advanced Urban Planning.

    Effect: Reduces City costs by $150,000,000 per city, stacks with UP and AUP.

    Cost: 

    Aluminum: 60,000

    Steel: 40,000

    Uranium: 30,000

    Lead: 15,000

    Iron: 15,000

    Bauxite: 15,000

    Oil: 10,000

    Coal: 10,000

    o   Military Salvage

    §  Effect: When you declare an attack and are victorious, recover 5% of lost steel/aluminum from units in that attack.

    Cost:

    Cash: $20,000,000

    Aluminum: 5,000

    Steel: 5,000

    Gas: 5,000

    o   Fallout Shelter

    §  Requirement: Research and Development Center, Clinical Research Center

    Effect: 

    -Reduces damage from nuclear missiles by 10%.

    -Reduces fall-out length in a city by 25%

    -Maximum radiation impact on food is 90% (can always produce 10% of food)

    Cost:

    Cash: $25,000,000

    Food: 100,000

    Lead: 10,000

    Steel: 10,000

    Aluminum: 10,000

    • ·         Push for consistency across the game in using Leader Names by default everywhere (instead of sometimes nation name, sometimes leader name)

    • ·         Allow commas and $ in number inputs (they will automatically get filtered out. WARNING: In some countries, decimals and commas are used alternatively. For example, “one thousand” gets written as “1.000,00” in some places. If you had entered this previously, you likely would have returned an error message – this will automatically filter out to “1.00000” now. If you try to enter, say, “one million” as “1000000,00” you will really be entering the number “one hundred million” or “100000000”). In Politics and War, commas always operate as cosmetic number separators, and decimals indicate a fractional amount.
    • You can also use k,m,b to be used to send cash/resources (e.g. 1m instead of 1000000 to send 1 million).

    • ·         Alliance trades (or Market Share trades) will now be included in the Global Trade display but with a separate indicator to let you know that the trade offer is part of your internal alliance market

    • ·         Nations in alliances that have a treaty to your alliance will appear with an indicator or color on the market to show "ally" trades

    • ·         Alliances can now create embargoes which will automatically apply on behalf of all member nations. Please note: Alliance members can opt out of any individual alliance embargo in the Alliance Embargoes section of the alliance page.

    • ·         You can now upvote alliance advertisements directly on the Player Advertisements page

    • ·         There is a new treaty option between alliances, the Non-Proliferation Treaty or NPT. This is based on real-life NPTs (see Wikipedia article here). If an alliance has this treaty with another alliance, member nations will not be able to build nuclear weapons. This does not stop a nation which already has nuclear weapons from building them, nor does it stop nations from building the Nuclear Research Facility, the prerequisite to building nuclear weapons.

    • ·         Village made some nice optimizations to the Treaty Web page letting you filter out types of treaties and such, as well as which alliances you want to be included in the display. Please note: If you try to show too many alliances, it’s going to break and not show anything. It’s just a limitation of the treaty web software.

    • ·         Baseball earnings are capped at $2,000,000 / day. This is due to people likely using scripts/bots to automatically play baseball games. Revenue is increased by 25% per game.

    • ·         Baseball players will age out ~29% slower than previously

    • ·         Players can have at most 3 active buy offers and 3 active sell offers for a single resource. (Credits excluded)
    • If a player attempts to post a 4th trade offer for a specific resource, that trade attempt will fail and the nation will need to select which trade offer they want to delete.
    • This does not impact private trades or shared alliance markets, only global market trades. 

    • ·         We will shortly have a new Discord validation bot live in the P&W Discord Server. By adding your Discord username to your nation page, you can link it to the new Discord bot and get 60 days of VIP for free. This is mainly to encourage new players to use Discord, but we have reset it such that if you have done this in the past (old bot) and received 60 days of free VIP, you will be able to do so again and get 60 more days of VIP for free. You can use this bot in the #botspam channel with a command like “/validate YOURNATIONID”. For example, for my nation (https://politicsandwar.com/id=6) my nation ID is 6 and I would do “/validate 6”
    • The new bot will also automatically remove everyone’s VIP role in the Discord server if your nation does not currently have VIP (or your Discord account is not linked) but it will also automatically add the VIP role to your Discord account if you have VIP in-game (This gets triggered every 15 minutes or if you run the validate command)

    • ·         The Discord ID of nations will be stored and retrievable in the API as well

    Here are some changes that we are working on which will be coming soon:

    • ·         Navy upkeep reduced by 10%

    • ·         Munitions usage in naval battles reduced from 3 -> 2.5

    • ·         Gasoline usage in naval battles reduced from 2 -> 1.5

    • ·         If a nation in active wars deletes, the nations at war with it will get to loot it sequentially in priority based on resistance remaining

    • ·         Beige rework – will be deployed on the test server for an extended period to gather lots of feedback from players

    • ·         Tutorial rework

    • ·         Series of upgrades to the PWPedia

    • ·         For the bulk  improvement import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier.

    • Upvote 1
  4. 57 minutes ago, Zei-Sakura Alsainn said:

    So to confirm, you are saying that nuke and missile turreting is a rules violation?

    Joe Schmo was implying that this is what you meant, and that is what you are confirming here, just Incase you weren't aware.

    So to be crystal clear, if I declare a war, with no intention of "winning" because I have zero military and can't, and intend only to toss nukes at their infra, is this a rules violation?

     

    Furthermore, if so, beige cycling is also a violation, no? Since "winning" the war seems to be defined by the game mechanic of beige here, not doing so after you've won would indicate you had no intention of winning, yes? 

     

    For everyone's sake we need to make sure everyone fully understands what this means, and for that we have to make sure we understand exactly what you're saying vs what it looks like here. Because what it looks like here is that the answer to both questions is yes. 

    I haven't issued any warnings for missile or nuke turreting, except for one which was an accident and subsequently removed. You can win a war with missiles/nukes, even if it is slow.

    To your other point, I think you are talking about when you have someone near zero resistance but do not finish the war even though you could, because you don't want to benefit your opponent by giving them beige. I generally do not see this as war slot filling, and this has been a tactic used since the beginning of the game (and technically even before the beginning of the game in CN) usually referred to as staggering. To my knowledge no one has been issued moderation points for this.

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  5. On 7/18/2022 at 6:18 PM, Joe Schmo said:

    Even then, don't think they should get mod strikes for turreting if its suddenly illegal for whatever reason, because that was unannounced. Anyways, reading up on this, seems the ones which were genuine mistakes were rolled back and the rest are literal beige baiting so 🤷‍♂️

    It's not "suddenly" illegal, these have been the rules for years.

    I understand it seems like people were doing this before and getting away with it - there have been over 1.3 million wars in the game and moderation does not go through and review each war. We only review the wars that get reported. If no one was reporting this previously, then it is likely that things were gotten away with. That doesn't mean they weren't against the rules then, though. Each warning that has been issued in the past week or two has been the result of someone making a report for war slot filling, me investigating, and following the rules as they're written to make a determination and issue a warning if deemed war slot filling.

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  6. 18 minutes ago, Schirminator said:

    To clarify, what if I have 5 nukes so I declare 5 wars. Then before I get enough MAPs to launch them, 3 get spied away. Am I at fault for the two wars that I didn't launch those nukes? I didn't intentionally slotfill but circumstances forced it to be that way. From the community reaction, its clear that this has never been called out during a global before and until now, was considered a valid war by everyone in the game.

    Another strategy that's common is declaring several wars and one-shipping those wars for nation that don't have navy and suddenly they buy navy. The original intent there was to beige but the damage is relatively minimal. Now you can't one-ship an opponent who has 150 ships so you give up on it. But is that your fault and should those people also receive warnings for slot filling? Of course not.

    I generally agree with you on this. This is where moderation discretion gets applied, and it may not always be possible to have the full context in front of me making these decisions.

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  7. 11 minutes ago, hidude45454 said:

    In all fairness, I think there's one nation where forced peace was mistakenly given: https://politicsandwar.com/nation/id=59152

    He missiled in his peaced wars (albeit those being against Arrgh), so I think there was a wrong decision made there. That being said, all the other peaces I've seen seem perfectly reasonable -- something that may help clarify these wars is to include a timestamp in the war as to when peace was manually forced, just so people know the difference between when the war was declared and when the war was peaced.

    Ah thank you, you are correct - I made a mistake here and I will remove the warning.

  8. 5 minutes ago, GoldenPope said:

    Never change Alex.

    Since you've ignored my entreaties on discord for 3 days now despite multiple pings.

    Please see the four below wars that you personally marked as slotfilling despite people making attacks. 

    "I'm the one that issued all of these warnings" - Thank you for clarifying. Finally. 


    https://politicsandwar.com/nation/war/timeline/war=1381198
    https://politicsandwar.com/nation/war/timeline/war=1381200
    https://politicsandwar.com/nation/war/timeline/war=1381206
    https://politicsandwar.com/nation/war/timeline/war=1381210

    Edit: Congrats you finally got me to create an account on the forum- since I've been ignored on other mediums. 

    I wasn't online over the weekend, and going through a very large backlog of DMs and tickets on Discord now. When I get on P&W, I typically do the following:

    In-game messages -> Player Reports in-game -> Forum -> Discord Tickets & DMs

    So I am not ignoring you, there is just a very large volume of things for me to attend to, and I have not even seen your pings yet.

    4 minutes ago, Miller said:

    Define attacks. I’m literally sitting on someone who declared on arrgh with the explicit reason of trying to be beiged, they did a token utter failure and then sat back and waited to be beiged. Is that ok to you?

    No - and the rules explicitly state this.

    Quote

    4. War Slot Filling

    Moderation Points Guideline: 25-75
    Expiration: 2 Years

    Declaring war on a nation without the intention of fighting them is punishable by a nation strike and additional punishment for multiple violations. You are not allowed to declare war on nations to prevent them from being attacked by other nations. This same rule applies with spies and espionage operations. Knowingly participating in having your war or spy slots filled is also considered a violation of this rule.

    Declaring war on your allies is generally considered war slot filling and against the rules. In cases where relationships between nations or alliances are not clear, moderators will use their best determination to decide if nations are allied and therefore war slot filling or not. One example of this type of rule-breaking behavior would be leaving your alliance to declare on someone in your alliance or a nation in an alliance allied to your alliance, and then rejoining your alliance.

    Moderation discretion must be applied when interpreting and enforcing this rule. One example of behavior violating the rules would be declaring war on a nation and sending attacks with minimal units, or using 'Fortify', to appear to be fighting a war, when in reality the attacker has no intention to engage in a real war and is attacking with the purpose of preventing other players from being able to attack the target or to otherwise benefit the target nation.

    War Slot Filling violations will generally result in the war in question being manually peaced out by a moderator.

     

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  9. 5 minutes ago, WarriorSoul said:

    Respectfully, I feel like this completely does away with some real misery-mitigation techniques players have been using forever. It is absolutely miserable to be on the losing end of a war like this, and players routinely try and provoke beige so as to be given a chance to simply not give a shit for a few days. As far as I can tell, the point of moderation should be to force players to comply with good and common sense rules, not to force them to grit their teeth and bear arguably the worst part/time of the game.

    If you’re bent of following the letter of the law here, I would instead suggest changing the letter of the law to better reflect the way the players of your game have long chosen to play it.

    If we don't enforce the rules this way, it sets up a really stupid incentive structure.

    If this wasn't war slot filling, you could have alliance A at war with alliance B, and let's say alliance C is allied to alliance B. Alliance C dumps their treaty with Alliance B and declares war on Alliance B en masse and fills all their slots, but does no attacks. That would ruin the war for Alliance A basically.

    You could never be a victim of an alliance war, by having an "enemy" (who is actually an ally) "beige bait" you in perpetuity, filling all of your slots. You could have invulnerable, unraidable alliance banks. Letting people war slot fill just doesn't make sense and will ruin the game.

    I do agree with you that we could reconfigure the beige system to be better, and we have been discussing that for years at this point. It's near impossible to get everyone to agree on an update to the system. The dev team does have a new system in mind that we generally all agree would be an improvement, and are working on implementing that on the test server so that everyone can play around with it and we can get real feedback before launching it in the actual game. But I strongly disagree that allowing war slot filling would be a net benefit to gameplay.

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  10. I'm the one that issued all of these warnings, and to be very clear, even any attempt to do an attack I have given the benefit of the doubt on and not issued a warning. It is possible that there were nations who received war slot filling warnings that had wars where they did missiles/nukes, but it would clearly state in the warning that it wasn't for those wars but for ones where they had been at 12 MAPs for at least a couple of days and had not done any attacks.

    Quote

    It's been said that this is because they aren't doing attacks, aren't choosing/capable to win the war, and are just wanting beige, but it should be noted that nations who did do attacks have also still gotten warnings.

    Unless I made a mistake on a warning, this is 100% not true.

    It's also worth noting that on all war slot filling violations or multi reports, aside from a few instances, I have been making all of these decisions myself. At some point we will probably get to the point where I feel comfortable letting the hired moderators make these calls, but to date I have been making these decisions personally.

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  11. 16 hours ago, Darth Tryptophan said:

    Whenever you try to embargo someone it says "Google couldn't verify the request was made by a human." Yet a recaptcha does not appear ANYWHERE on the page. What is wrong with your game @Alex? And why is embargo now guarded by recaptchas....

    That's us testing the reCAPTCHA v3 which does not require a checkbox, it just checks in the background to see if you're a bot or not.

    I have decided against rolling it out sitewide, even though it would eliminate the need for checkboxes, because of this issue: sometimes it hits false positives and it's confusing because you didn't even know there was a captcha.

    If you run into this issue, just refresh and try again and it should work.

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