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Changes to war types


Raphael
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Current:

Ordinary: In an Ordinary war, you will do 50% of potential infrastructure damage and take 50% of potential loot. Defenders will be able to do 50% of potential infrastructure damage and take 50% of potential loot.

Attrition: In an Attrition war, you will do 100% of potential infrastructure damage and take 25% of potential loot. Defenders will be able to do 100% of potential infrastructure damage and take 50% of potential loot.

Raid: In a Raid war, you will do 25% of potential infrastructure damage and take 100% of potential loot. Defenders will be able to do 50% of potential infrastructure damage and take 100% of potential loot.

 

Suggested:

Ordinary: In an Ordinary war, you will do 50% of potential infrastructure damage and take 50% of potential loot. Defenders will be able to do 50% of potential infrastructure damage and take 50% of potential loot.

Attrition: In an Attrition war, you will do 125% of potential infrastructure damage and take 5% of potential loot. Defenders will be able to do 125% of potential infrastructure damage and take 5% of potential loot.

Raid: In a Raid war, you will do 5% of potential infrastructure damage and take 125% of potential loot. Defenders will be able to do 5% of potential infrastructure damage and take 125% of potential loot.

 

 

 

Result: Wars are more damaging when people want them to be, raids are less risky for both the raider and the raid target. Basically just give a reason to pick a type of war that gives you a bonus to what your goal is.

 

 

 

 

edit: Jesus I must be out of date with my BB code. Lemme fix it.

double edit: screw it, guess it'll be white background. Sorry fellow dark theme users.

Edited by Bartholomew Roberts
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