Lupin III Posted October 31, 2019 Share Posted October 31, 2019 taxes, Taxes, TAXES, TAXES Hello! Nice seeing you looking at this. Going away from all the huge game changer suggestions I've been seeing the past few weeks, this suggestion is more of a minor edit that can help (or not) those who wish to use it. It's very simple and I'm not sure anyone has suggested it before, but here's my pitch: -> Split up the resource tax rate instead of having it put collectively This idea is based on the fact, that perhaps someone can utilise it to micromanage a specific resource, or customise an alliance economy further. To all those who don't understand, basically, when creating an tax bracket you'll have the option of selecting an individual resource, instead of all of it collectively. So for example: You make the general resource tax 0% but create another individual rate for coal being 100%, this would tax only coal and nothing else. I'm not sure how it would be formatted within the game to keep it as easy and simple to use as can be, but I'm sure if this is ever implemented (Or not) someone will figure something out. Really this is just a simple suggestion of an edit, that maybe someone can use. Thank you! Nice seeing more tax suggestions 5 Quote Link to comment Share on other sites More sharing options...
Guest Elijah Mikaelson Posted November 2, 2019 Share Posted November 2, 2019 then what happens when they swap from coal to iron? I was in Rose Econ and i know full well that if they taxed coal 100% you would all swap to something not being taxed sop how does that help? Quote Link to comment Share on other sites More sharing options...
Lupin III Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) 2 hours ago, Elijah Mikaelson said: then what happens when they swap from coal to iron? I was in Rose Econ and i know full well that if they taxed coal 100% you would all swap to something not being taxed sop how does that help? I think you missed that it was an example, I mean, perhaps even you could use that to shift alliance members onto other resources. But again, as I described in my post, it's supposed to be a flexible way for alliances to micromanage individual resources as they want. Interesting question, but I think you are right in saying that if most people had an option to switch from 100% to 0% or something lower, they would and they do now too, by switching alliances. Although we might be at war with NPO I commend them for having a cool community to handle an 100/100 economy. Edited November 2, 2019 by Robert Taber Quote Link to comment Share on other sites More sharing options...
Bob Neutron Posted February 10, 2020 Share Posted February 10, 2020 I think is a quality suggestion. Why? If people have improvments that refine resources as improvments that produce resources then it can be useful as if this person was taxed using the current resource tax then this person's raw resources would be taxed which means less resources refined which means less refined resources for the alliance. With a tax system like this then alliances could only tax refined resources and not raw resources. In general, good idea. Quote Link to comment Share on other sites More sharing options...
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