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Specific types of aircraft and other units


Manager
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I think it would be better if we have different types of units in tanks, aircraft and ships. For example an F-22, F-15 type of aircraft etc. And an ability to choose what ships would we want to build ( corvettes, aircraft carriers, frigates etc. ) These would add more fun in battles. Of course their price must ne according to their battle qualities. Also it would be better if bomber aircrafts would be added ( e.g B-1 Lancers etc. ) for offensive air raids and could be escorted by other fighters ( F-15 and others ) upon their discretion. Here are the list of planes that would be cool to be added and made available to purchase/produce: 

Fighter aircraft

- F-14 

- F-22

- F-15

- Mig 29

- Su -57

And many more specific aircrafts

Bomber aircrafts

- B-52

- B-1

And other specific aircrafts

 

Ships:

- frigates

-aircraft carrier ( must contain atleast 50 aircraft for more naval battle effectiveness )

- submarines

- battleships

- supply ships

 

Those are my suggestions to make wars even better, also trading these weapons might be a good thing as well. If you have more suggestions feel free to reply to this thread.

 

 

Edited by Manager
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2 minutes ago, Manager said:

I think it would be better if we have different types of units in tanks, aircraft and ships. For example an F-22, F-15 type of aircraft etc. And an ability to choose what ships would we want to build ( corvettes, aircraft carriers, frigates etc. ) These would add more fun in battles. Of course their price must ne according to their battle qualities. Also it would be better if bomber aircrafts would be added ( e.g B-1 Lancers etc. ) for offensive air raids and could be escorted by other fighters ( F-15 and others ) upon their discretion. Here are the list of planes that would be cool to be added and made available to purchase/produce: 

Fighter aircraft

- F-14 

- F-22

- F-15

- Mig 29

- Su -57

And many more specific aircrafts

Bomber aircrafts

- B-52

- B-1

And other specific aircrafts

 

Ships:

- frigates

-aircraft carrier ( must contain atleast 50 aircraft for more naval battle effectiveness )

- submarines

- battleships

- supply ships

 

Those are my suggestions to make wars even better, also trading these weapons might be a good thing as well. If you have more suggestions feel free to reply to this thread.

 

 

Why we would need this?

How much would it cost?

And how to balance it?

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5 minutes ago, Migraine d'al Braskia said:

Why we would need this?

How much would it cost?

And how to balance it?

We need this for the war part of the game to have more diversity

The price of the plane would be depending on their effects on the battlefield, for example, an F-22 would cost 10,000 in game money because it is more effective than the F-14 that would cost 5,000 in game money for example.

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2 hours ago, Manager said:

I think it would be better if we have different types of units in tanks, aircraft and ships. For example an F-22, F-15 type of aircraft etc. And an ability to choose what ships would we want to build ( corvettes, aircraft carriers, frigates etc. ) These would add more fun in battles. Of course their price must ne according to their battle qualities. Also it would be better if bomber aircrafts would be added ( e.g B-1 Lancers etc. ) for offensive air raids and could be escorted by other fighters ( F-15 and others ) upon their discretion. Here are the list of planes that would be cool to be added and made available to purchase/produce: 

Fighter aircraft

- F-14 

- F-22

- F-15

- Mig 29

- Su -57

And many more specific aircrafts

Bomber aircrafts

- B-52

- B-1

And other specific aircrafts

 

Ships:

- frigates

-aircraft carrier ( must contain atleast 50 aircraft for more naval battle effectiveness )

- submarines

- battleships

- supply ships

 

Those are my suggestions to make wars even better, also trading these weapons might be a good thing as well. If you have more suggestions feel free to reply to this thread.

 

 

Also aside from that, it might be better before unlocking those aircrafts, we need to buy research point first, here is an example on it:

Aircraft                     points to unlock

a. AH-64                 50 pts

b. F-5                       100 pts

c. F-14                      150 pts

d. F-15                        200 pts

Something like that and so on and so forth. If you have any suggestions. Feel free to reply.

 

Credits to one of the co-members in my alliance for the research idea.

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1 hour ago, Manager said:

We need this for the war part of the game to have more diversity

The price of the plane would be depending on their effects on the battlefield, for example, an F-22 would cost 10,000 in game money because it is more effective than the F-14 that would cost 5,000 in game money for example

Yeah, diversity is cool but you can't just program more things for the sake of diversity. We need to know how they work and how they click with the rest of the game. Explain to us like we're five years old.

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3 hours ago, Migraine d'al Braskia said:

Yeah, diversity is cool but you can't just program more things for the sake of diversity. We need to know how they work and how they click with the rest of the game. Explain to us like we're five years old.

For example, different types aircraft have a different maximum infrastracture damage in per type. More advanced bombers ( airstriking infrastracture in this case ) have a higher chance of inflicting heavy infrastracture damage upon the enemy. In case of fighter aircraft, advanced fighter jets could inflict heavy losses to the other nation's air force in case of an air battle if the aircraft used to attack was far more superior than that of their opponents, and that's when diversity and tactics would come to play.

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TL;DR AT BOTTOM

 
 
1
 
 
1
5 hours ago, Manager said:

--snip snop my [AMENDED] is a rock--

This sounds an awful lot like the military perks suggestion by Viselli. To help summarise why I dislike both ideas, let me quote the great god Sheepy:

 
 
 
Quote

Again, the idea isn't to actually change how the game is played at all, just simplify things and help newbies help themselves.

It seems like Alex is trying to make the game a little easier for these noobs. Adding a whole bunch of confusing mechanics is not going to help with this. That's why I think we should simplify ideas like these. Here's something I posted on the military perks suggestion thread a while back:

 
 
 
Quote

I disagree. Right now, Alex is focusing on making the game intuitive. If we really want this, maybe having it in sets would be better. For example, Comms and Flamethrowers could work together - they both make them more powerful. There could be blocs like "Power," "Efficiency," "Defense," and so on. If we have it like the way you've proposed, it could quickly become overwhelming to new players.

Simple, intuitive blocs like this will help newbies find their way around and discover their playstyle.

 

TL;DR: Too complicated for the noobs. Building off the built-in, non-functioning Perks system with simpler ideas and "skill trees" (maybe - on the fence about this one...) will be better for people who have just started up their nation.

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Inhabitor of Forum Games & Spam. I live there. It's my home.

 

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I like the idea of new units, I don't think adding bombers or submarines will make new player cry naked in the corner of their room. Just make things simple, balanced and don't add 15 different types of planes.

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