RaidOES1645 Posted April 2, 2019 Share Posted April 2, 2019 Can moral be represented in combat, ext(maybe); ( score / population*50 - AVG density*(some konstant) ), "Present Soldier's Dossing"? Where you roll a Dice with that number as a maximum before military action. If cities all had their own "terrain", changeable every 5th day(real time) to account for real-planning. This changeable terrain would determine the moral change. For Example, If the player's "Real-World" Soldiers Will fight on VAST Plains, aren't moral included in determinant-factors ish? How does the system treat engagement? Rather Sayed, what if city size strengthened the terrain bonus(penalty)`? Where defending Soldiers, tanks, airplanes even ships if right terrain would disperse on all your cities depending on factors such as.... *-* still computing *-* still.... (ideas?) Isn't one of the online browser genre's Beauty that it can be an ###l of a complex #######? (not meant to offend or harm anyone) Speaking righthfully though - Do they just wander around for Days, months til engaging in what is a turn? And even the more so... "creative", complex ish :sad: Days passed in a turn was the amount of (actions used / the amount of countries online for that turn)*30(some konstant). And we have to Think, if say 1 general assault(if so) req 3 actions, and actions gained per turn is 1 therefore 1/3 of successfull organisation (regular operation), that the more is happening, the faster time will go. This to simulate war accuracy as nothing is gained from war, only lost deemed in time. In opposite, if no wars are happening, then wouldn't production for that turn, in slower day(s) be observed as higher, rather Sayed everyone, not the players, are affected by the player's "sa#istic" decison as a ruler to force them suffering, etc. 1 Quote Link to comment Share on other sites More sharing options...
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