Cost: Money - 10,000,000 (Or higher/lower depending on your suggestions)
Food - 1,000
Steel: 2,500 (Or higher/lower depending on your suggestions)
Keeps 1,000 tons of food safe from any type of war
Cost: Money - 10,000,000 (Or higher depending on your suggestions)
Food - 10,000 (Or higher depending on your suggestions)
Uranium (For Food Resistance Testing) - 1,000 (Or higher/lower depending on your suggestions)
Increase food production against radiation by 2.5% (Or higher/lower depending on your suggestions)
How about having Vice Presidents, Mayors etc. as buffs, they could be of great use when you have low production of food but your Vice President has like a 10% buff in food production, but Vice Presidents, Mayors etc. will change via election reset
Lets say your national currency is the Ruble, the in game count of your money is equivalent to the actual amount of the money to dollar e.g. Your original currency was ruble and you had 65,796,540.33 RUB and you decided to change your national currency to dollar, if you do so, the 65,796,540.33 RUB you had will be converted to $1,000,000 based on real life exchange rate
Wouldn't it be cool if you could make colonies
For example: you won a war, there is a chance that you can colonize the nation you battled with
This could be handy for: resource grabbing e.g. you need some iron but the continent you are on doesn't provide it but the nation you fought with has it
The approval rating of a colony describes how much people will be willing to rebel against you