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Smokey1

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Posts posted by Smokey1

  1. 1 hour ago, Zaxon said:

    Okay so this has been about 2 weeks in the making so there is quite a bit of info to run thru here so bare with me.  I’ve added some of my Photoshop work here to give a better visual understanding of what everything might look like and save me lengthy explanations.  

     

    Let me just throw this out there and say these new projects are operating under the assumption we change how Project slots are calculated in a post war era. 

     

    So let me show you my new projects and I’ll explain them 1 by 1 . 


     

    4 New Projects

     

    DGXpX6A.png

     


     

    *Green Technologies (modified)

    Okay Firstly I changed the way Green Technologies works and reduced it's cost as Green technology was somewhat overpowered. 



     

    Mining Consortium

    I took the production reduction from GT and added it into this project which is the entryway to 2 of the 4 new projects. 



     

    Terrestrial Mining 

    This is made to be more accessible to smaller nations because it only requires Mining Consortium. However it gives access to fewer resources and a lower tier.



     

    Space Mining

    This is obviously keyed for larger nations given the number of project requirements. It gives access to a higher tier of resources and larger numbers in total.  




     

    Luxury goods

     

    onTNRYg.png

     



     

    The way I envision luxury goods working is as a special consumable material that gives your nation a bonus effect but is consumed automatically over time. It can only be obtained via mining either on Earth or in Space. Thus it is a non trade-able resource. 

     

    There are 4 types and 5 tiers so each type gives a different bonus effect while each tier gives a higher bonus effect. The added bonus is that multiple luxury resources of the same type stack on each other's effects. 

     

    Population size has a direct effect on the consumption rate of luxury goods. 


     

    Earth and Space will have access to slightly different scales of resources available.



     

    Mining Operations

     

    Dcw3Cuo.png

     


     

    The new page will be the new access point for buying mining vehicles as well as going to the Mission control pages. You need to purchase vehicles in order to start mining operations. You need Trucks for land operations and Satellites for space operations



     

    Trucks

     

        MUaLduV.png

     


     

    You can buy a max of 3 trucks which have a resource cost of 300 Oil + 300 Iron + 100 Gasoline  + 100 Munitions per truck to build but a financial cost to launch in missions. They also have cargo capacity which can be expanded by maxing out trucks. 



     

    Satellites

     

    v8oUOGj.png

     


     

    You can buy a max of 3 satellites which have a resource cost of 500 Bauxite + 300 Aluminum + 100 Uranium per satellite to build but a financial cost to launch in missions. They also have a cargo capacity which can be expanded by maxing out satellites. 

     


     

    JUNIVGa.png

     

    QYESsA6.png

     

     

    Mission control Terra / Space

    Mission control is where operations are organized and launched. Firstly the number of vehicles used is directly related to cost. 

    2,000,000 per truck

    5,000,000 per satellite


     

    Risk Level has no bearing on cost but will affect the chances of losing vehicle shipments. It also affects getting common to rare resources as well as the length of operations.You can lose vehicles in operations.

     

    Low risk = chance of getting low to moderate resources with the least risk.

    Medium risk = chance of getting moderate resources with moderate risk

    High risk = chance of getting hi-tier resources but high risk


     

    Operation Cycle

    Land Mining Operations take 5-10 days

     

    Space Mining Operations take 7 -14 days


     

    In both cases you will receive notification updates at each step in the process of which they are 6. 

     


     

    Earth Luxury Resources

     

    BOjtbMr.png

     


     

    [Earth]  Rare Earth Elements | Precious Metals | Gems

     

    [More common] - Cerium - Neodymium - Erbium - Thulium -  [Higher Rarity]

    [More common] - Silver -Palladium - Gold - Platinum - [Higher Rarity]

    [More common] - Opal  - Sapphire - Emerald -  Ruby -  [Higher Rarity]

     

    On Earth tier 1 to tier 4 resources are available and thus three tier 1 resources are unique to Earth.



     

    Space Luxury Resources 

     

        U2HBfCy.png

     

     

     

     

    [Space]  Rare Earth Elements | Precious Metals  | Gems |  Rare Gases  

     

    [More common] - Neodymium - Erbium - Thulium - Promethium - [Higher Rarity]

    [More common] - Palladium - Gold - Platinum - Rhodium  [Higher Rarity]

    [More common] - Sapphire - Emerald -  Ruby - Diamond  - [Higher Rarity]

    [More common] - Helium-3 - Neon-21 - Krypton-85 - Xenon-129 [Higher Rarity]

     

    In Space tier 2 to tier 5 are available as well as Rare Gases which can only be found in space. This gives Space 7 unique resources.




     

    Stock Market

     

    Oh baby this is probably my oldest idea that I finally got around to fleshing out. So let me say there were several versions of this I had originally but I’ve gone with the second iteration here.

     

    The stock market will allow you to invest in currency indexes so in my example there will be 10 indexes A -J. You can edit your nation to tie your currency to one of the indexes. Visually you can have any currency you want: the dollar, euro or custom money but the index will be what is relevant. 

     

    gsC4nkU.png

     



     

    How Currency Indexes work

     

        K69g9ST.png

     

     

    Current $ = The value of each share of an Index

    Change $ = The direct cash drop or rise in value in a period of time of said shares

    Change % = The percentage drop or rise in value in a period of time of said shares



     

    Think of indexes of being like color spheres you can switch to one and then all nations that are on that Index will affect the base score. 

     

    People can nominate and name their index similar to color spheres as long as it starts with the corresponding letter the index is on. 

     

    The basic idea is that growth activity will positively raise the index while stagnation or loss will cause it to decline. 

     

    Positive growth :

    • Buying cities and land

    • Selling & buying goods

    • Producing basic rss & refined

    • Growing your GDP 

    • Buying military units (tanks, planes, ships, missiles & nukes) 

    • Winning wars (scaled by loot gains) 

     

     

    Negative Growth:

    • Being inactive for several days

    • Taking massive damage (Infra or military losses)

    • No power in cities 

    • Losing wars (scaled by loot lost) 


     

    Also Trade between groups on different indexes will affect both indexes. So if someone on C trades a lot with people on B & D those index will reflect that interaction positively 




     

    The rules on indexes & investing

     

    GsD49Qt.png

     

     

    Portfolio cost = The initial amount spent buying shares. 

    Portfolio value = The current value of all shares you owned


     

    As with all new mechanics there have to be measures to add balance and protect from abuse. 

     

    1: Firstly changing Indexes can only happen once every 5 days similar to other policy changes.

     

    2: You must sell off all stocks before changing Indexes. 

     

    3: If you buy shares in a stock you must wait 48hrs before you can sell any shares from that stock.

     

    4: There is a hard limit to the total amount of cash that can be invested at around 500,000,000. 

     

    5: There is a max time limit of 60 days on all investments. After which investment will be kicked. back to your nation.

     

    6: Blockades will affect your ability to buy & sell stocks.


     

    These rules are meant to avoid people using it to hide money indefinitely or mass hop around trying to manipulate markets or short sale tricks. 

     

     

    Aside from the rules you can invest in all stocks as you see fit up to the limit.




     

    FAQ

     

    Okay here I clear up some things that I wasn't clear on. 


     

    Q1: Can you have both Terra & Space mining and use both? 

     

    A1: Yes and for larger nations it might be a must as consumption of luxury goods is based on population size. 


     

    Q2: How long will luxury goods last?

     

    A2: Depends on size of the nation but I would say a full load might last 1 - 2.5 weeks.


     

    Q3: What type of bonus will you get from Luxury goods?

     

    A3: I have some numbers but I’m still tweaking the details but in general upkeep cost reductions ,  purchase cost reduction, income & population boosts and some other effects. 


     

    Q4: Are the bonuses organized by types of material and what about Tiers?

     

    A4: Yes each type of material like say REE = Rare Earth Elements have the same bonus effect as they all belong to the same type. The Tiers affect the percentage size of the bonus effect with higher tiers having a larger effect. 


     

    Q5: So what happens if you have 2 or more of the same type of luxury do they stack ?

     

    A5: The bonus effect can stack so for example if you have Silver & Gold the bonuses would stack the same with 2 or more of any other type such as Rare Gases, REE’s or Gem’s. 


     

    Q6: How many vehicles (Trucks / satellites) can you lose on operations ? 

     

    A6: All of them if you are very unlucky but 1-2 might be more normal with 3 being a bad case of the Mondays : ) 


     

    Q7: Can you reuse vehicles or do you have to buy new ones each time?

     

    A7: You can reuse them though originally I had it differently.


     

    Q8: Is there a difference in risk between mining Earth and Space ?

     

    A8: Yes mining in Space is slightly more risky than on Earth but comes with more bonuses like higher tier resources being more accessible and more resources in general.


     

    Q9: Can you sell individual shares in an individual stock or do you have to sell them all?

     

    A9:  Under your My Portfolio you can click on the individual stock and it opens a page for that stock that allows you to sell off as many shares as you want. It would also have more data on that individual stock performance. 




     

    Q10: Are you really a robot?

     

    A10: Yes and I have been programmed with a very particular set of skills; skills I have acquired over a very long time. Skills that make me a nightmare for people like you.... goodbye !


     

    Final Thoughts:

     

    • I had an idea of lowering the investment cap to 250m then VIP status to allow you to make larger investments up to 500m

     

    • My original idea for the stock market was to allow you to invest in luxury stocks that would have a unique form of influence based on a number of ingame circumstances. Now try saying that fast 3 times :D





     

    Please feel free to comment on ideas & suggestions or questions.


     

    Forward all complaints and criticism to Alex tho to maintain alpha dominance. That’s a pro move right there.    














     

      











     












     

    I like some of your idea's but it's to much in one go for people to actually read.  people =lazy and lazy = low IQ 

  2. 5 hours ago, Polar Bear ArcticExplorer said:

    You're right. As a proud member of (Insert pixelhugging alliance here), I really hate how much my score has dropped. I'm a trading nation only, and I'm very very distraught over how people have declared on me when I do not want to be associated with my alliance. I further do agree that the aggressors (one of which is my pixelhugging alliance) should peace. Score means a lot to me as does peacetime. As such, with as much power I wield, I wish to be declared peaceful and neutral on Orbis.

     

    Please don't hurt my nation. Thanks.

    Don't be an idiot 

    • Downvote 1
  3. Spies kill to many spies so either increase spy buys to 10 daily or have a maximum death of 10 spies daily (not per op) 

    Nukes are expensive and should be alot harder to destroy. Maybe there could be a project that allows you to protect 5 nukes and Missiles? 

    Spy attacks on tanks needs to be decreased possibly halved 

    A project that allows you to recruit 5 special agents that work like spies but cannot be assassinated costs 10X the cost of standard spies to buy and use but also have a increased success rate. 

    Another thing that could be pretty cool is the ability to hide the number of nukes/missoles/spies that a nation has and maybe even the ability to lie about the number of soldiers tanks planes and ship's 

    • Upvote 3
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  4. 6 hours ago, Prefontaine said:

    I think the more superiority (ground/air/sea) you have over a nation, perhaps it reduces the effectiveness of nukes/missiles. Maybe 15% for each, and then a bonus 5% for all 3 making it 50%?

    Nodbody would bother logging on while being dogpiled. More people lose interest and more people go inactive and never return. 

    • Upvote 3
  5. 7 hours ago, Lord Tyrion said:

    I've had the same concern during all wars regarding how much resistance the nukes/missiles take off.  It doesn't seem you should be able to win a war solely on nukes.  Because the game mechanics don't encourage people to win wars, rather, sit on an opponent for five days - the cost to do that may be eating 4 nukes, even though you have an opponent completely zeroed - and then you could lose a war that you're trying to have expire.  That seems wrong - so if we're going to have to eat nukes to sit on somebody, at least don't let them win the war. 

    Separately though, I think if you have an opponent on GC, AS and Blockade your opponent should be considered occupied and not be able to build/launch nukes or missiles against you (and maybe the trade off would be a smaller percentage of success if they do build them and launch them).  Understandably the risk of not allowing nukes/missiles to be built if occupied is that there wouldn't be much cost for people winning wars to just sit indefinitely on an opponent, so that would need to be factored in somehow.

    Well I can't say I'm surprised to see you have this opinion. I still remember you asking me to nuke you after you declared a raid on me. 

    Anyway I'm starting to become more of an expert on the use of nuclear weapons so hopefully I can express my opinions here. 

     

    Nukes are designed to completely destroy a city or 3 and so I believe the following changes would make things more interesting. 

    A project that allows you to double the number of nukes you can build daily. 

    Nukes using 10 maps instead of 12 (before people complain I'll explain my thoughts. You can destroy 2k infra with two naval attacks using 8 map's and a nuclear attack destroys roughly 1900 infra but have to wait 8 hours longer) 

    Nukes should destroy All improvements within the infra destroyed ( actually improvements should be lost anyway whenever you lose infra) 

    Land's should be useless for farming for 3 months. 

    I have many more ideas for nukes and Missiles but I'd end up being here all night. I know my ideas won't be very popular either but I guess that's just because people want to just win wars easily without risk of potentially losing all their military improvements and actually making it possible for an underdog to turn things around. 

    • Downvote 3
  6. 2 minutes ago, Phoenyx said:

    Clicked on Arctic Polar Bear's Nation Link and then checked out whose Alliance he was truly in. Looks like he's the leader of Chaos Est. He has both the most seniority and the highest score in it:

    https://politicsandwar.com/index.php?id=15&keyword=Chaos+Est&cat=alliance&ob=score

     

    Don't be fooled by the Alliance they put in "Alliance Name". 

    I can confirm that this is posted on behalf of MP

    • Upvote 1
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  7. 1 hour ago, Hime-sama said:

    You called your wars "Wei counters," that's both opportunistic, and hypocritical given that you are now complaining about "helping non chained allies," tell me exactly, where is your chaining treaty to a paperless alliance?

    Maybe we just both have a different definition of what a opurtunistic move would be here. For me had we been jumping into a definite winner with the odds heavy in our favour id agree like I have done with regards to tcw and upn. Either way you cannot compare us to rose. Maybe make that comparison if we ever get to more than a handful of high tier nations. 

    4 hours ago, Abbas Mehdi said:

    Considering I was part of the original tJest that compromised of barely 24 people that attacked IQ with 700 nations in it and did 45 bil damage like 3 years ago or so when plane casualties were actually high and whales could be suicides into, I can tell you that using terms like rank 9 or rank 1 or rank 62 does not exactly do anything in a game that was war ranges as a key component of its gameplay. And I know you all know this too considering you were trying to get schrute to pay up after declaring on them if they wanted to be free of your "skirmishes". If you want to raid around and have fun then by all means bro you can, wouldn't have cared at all about it. I actually like and respect you a lot Kimmy and I am all for the memeing you are doing but don't bring statistics into this that do little to back any narrative. Have your fun, do your hits and enjoy the fight. 

    24... We are 4 and we wasn't exactly dropping down on c18s. No comparison really in my opinion. I do appreciate your words though even in times of war. #respect 😁 

  8. 5 hours ago, Hime-sama said:

    So much hypocrisy, should we forget you arrived at our surprise party for Wei, uninvited? To attack our sole high tier nation, doesn't that all sound a bit... opportunistic?

    Talk about fun police, you guys are party crashers 😛

    This again..... Us joining in on half a round of a war on what was always going to be 1 clear winner isn't being opurtunistic. Us joining in on tcw sure that was opurtunistic but the difference is we can admit it without shame. Just look at the alliance rankings. Number 9 alliance asks pretty much every alliance going to help against a 4 man alliance because their members clearly don't want to assist. SF was more concerned about asking us to "join them". Let's all praise Rose for helping their non chained allies though... 

    • Upvote 3
  9. 1 minute ago, MRBOOTY said:

    I mean can you really call my attack total war though? I feel like me consensually attacking and still getting ragdolled is more embarrassing than those who got attacked getting rekt. 

     

    Long story short this war is a good thing for me because I'm getting embarrassed so badly this war that  I may be sort of up to date by the time the next one comes. 

    I have to agree with you. I got lucky being online and ready to take some planes away from you beforehand. 

    I won't say good luck but do enjoy the next few week's. 

    • Upvote 1
  10. This is a little unfair to just blame TEst. They and Tcw did request us to peace and we actually agreed to do so and I informed people to accept the peace offer from buck. The moment I said that you all started hitting random members not connected to the raid on buck so we withdrew peace. 

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