T Servo
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Posts posted by T Servo
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Yeah, what did you have in mind? Something like the language/religion sections?
Yeah, I don't know if there would be a way to make it more interactive than that. I had thought about maybe a spot to show how many or what percentage of that party is representing the governing body. Or show the percentage of membership of that party within the country.
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The ability to choose a capital would be great. There should be a small commerce bonus for the capital, like 5% or something. I am not certain why the capital should be more vulnerable to damage though.
A commerce bonus on the capital would certainly be incentive to develop more than other cities.
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Can we get a slot for political parties in the factbook?
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God damn it. I was just making a calculator to determine how many spies someone had.
Everyone has 50 spies now.
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Just saying "this is annoying" isn't helpful to what he doesn't like.
Shove it you condescending ass. What I don't like is the rules of the game changing as I play.
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This is annoying.
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A system could work I think, maybe not just on an individual basis, but revenue or nation strength. But some function that allows the alliance leaders to decide their own taxation system would be great.
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Well, the idea shot down actually argues that the leader should be able to tax individual nations at different rates. I'm saying being able to tax nations higher or lower based upon their nation score would be nice for more even alliance growth, not singling out individual people for "punishment."
I have a lot of support for this idea. It would also allow a more political aspect to arise within the inner workings of any alliance. Especially if its a democratic alliance.
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I'll contribute to this discussion with this very useful addition; I want something that lets me start a city on the moon.
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I do not want to shoot you down, but ...
this has been proposed before.
Haha, I suspected as much. Was there a verdict? Did people not like the idea?
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Don't know if anyone has proposed this before.
A useful and strategic tool (especially in alliance maintenance) would be if nations would be allowed to provide military assistance to other nations. This could be in the shape of sending soldiers, tanks, ships, planes, etc. to the other nation to be included into their military. Obviously there should be limitations about how many one can send, for example, you can't send troops to a nation that doesn't have enough barracks to house them, etc.
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Does (s)he know that they have received this much attention?
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Welcome to PaW abd Orbis.
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I like most of the updates. However, not a fan of seeing how many times I log in.
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Its part of the game. However, I do get some schadenfreude when I watch a nation that is a chronic raider (always at all times in 5 wars), then they finally get hit back. They throw a little hissy fit, then become inactive.
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Good idea kurdanak, I would like to see that.
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Yeah! UWII is a footnote in November activities!
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This would be a good idea, as long as the alliance has the option to opt in or out of it.
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National project name: Space Program
Small description: The final frontier shall be ours for the taking
Project effect: Unlocks space race/Satellites
Resource cost: 500 steel, 2000 aluminum, 1000 gas
Cash cost: $150 million
National project name: Moon Colony[unlocked via SP]
Small description: Lets setup a colony on the Moon!
Project effect: Does whatever a moon colony does(maybe a "special" city that cannot be attacked/built up but provides a small amount of citizens and income?)
Resource cost: 250 steel, 1500 aluminum, 1000 gas
Cash cost: $150 million
National project name: Mars Colony[unlocked via SP]
Small description: Colonies on the Moon are great but you know what's better? Colonies on Mars!
Project effect: Does whatever a Moon colony does but is way cooler (see above?)
Resource cost: 1500 steel, 750 aluminum, 3000 gas
Cash cost: $250 million
National project name:Assist the Global Positioning System[unlocked via SP]
Small description: Nation launches their own satellite to assist with the GPS.
Project effect:Global Citizen income increases by .001% per satellite added(all nations)(Global boost of .01% soldier efficiency to all nations who assist with the GPS?)
Resource cost: 50 steel, 200 aluminum, 350 gas
Cash cost: $35 million
I lke this idea, especially the ability to create untouched cities. However, maybe, if others have moon or mars colonies, then those colonies could be touched through an invasion.
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That first point I like very much.
Morgan, he isn't talking about adding improvements, but rather adding a citizen happiness based on existing mechanics/improvements.
As for the proposed I have to say:
- Maybe we could expand the happiness to be more than cosmetic and affect production rates/money earned
- Tax rate and income should, of course, balance each other out just as the policy changes do
- Take away infrastructure just for smaller nations
- Or don't because it could help balance out pollution that naturally comes with extra infrastructure
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"...sheepys rule involving tanks and infastructure which is a horrible rule favoring the bigger alliances in my opinion"
What rule are you talking about here?
UPN doesnt do that:P
And UPN has done this....
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Spies are awesome in war, and a must have if you've got a navy. Ships are expensive and easily destroyed.
I am sorry, I don't quite understand this....How do spies protect your ships?
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Does anyone know at what stage certain improvements are profitable? For example, I assume a city with 200 infrastructure would not benefit financially if they invested in a mall or stadium. Is there a generally understood infrastructure level that should be reached before getting a certain commerce based improvement?
Capital bonuses
in Game Suggestions
Posted
lol. Must have misread, apologies.