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popnfrresh

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Posts posted by popnfrresh

  1. Spy offense is way too overpowered now.

     

    Twice in the last 2 wars, I have been spied 4x and had all my spies killed off. Then all the nukes were killed off. Then all the missiles. 4 spy assassinations and you are utterly defenseless for the next month. Not only that, but you are utterly offenseless for the next month as well.

     

    Something needs to be changed so 4 spy assassinations to you are not crippled.

     

    Reduce the amount of assassinated spies.

    Change to spy offense and defense. Spies, and Counter-espionage.

  2. @metro. Nailed it. MOD's close this thread. Metro has solved the problem.

     

    Solution - Use spies better.

     

     

     

    Seriously though. Returning to max spies, or having defense against spies needs to be improved or changed. There should be no reason why 4 attacks can cripple you for a month.

  3. There is no reason why someone with a full set of 50 spies should be able to be spied 4 times and have 92% of the spies destroyed.

     

    Now, you are utterly defenseless, and it takes 25 days to rebuy up to max level.

     

    Something here needs to be changed.

    • Upvote 1
  4. Spies aren't being used in war. They are being used to troll people. I lost at least 3 spies today and the Brotherhood isn't at war with anybody. This is an issue because then I have to spend my money on building more spies then on my brothers and my cities. I feel its wrong that one spy can kill two spies. Sheepy you gotta see this mechanic is getting abused for petty reasons and we can't even see who is killing our troops and destroying our units. I declared the founding of my Navy awhile ago on this forum, because I didn't even consider spies as a mechanic people used. Silly me. I lost the ship I built. And now someone is messing with me and my alliance. I find it completely uncalled for and ridiculously childish. iljohn says change the system, I agree. I don't know how we should change the system maybe limit the number of convert missions if that isn't already a thing or make spies slightly cheaper to build and more expensive to use, or just lessen the chance of success for a spy to be killed on both sides. Also what intel are they trying to obtain you can see everything I'm doing pretty much. They aren't spies they are saboteurs. They only destroy crap.

     

    Maybe divide Spies and Saboteurs. Yeah have Saboteurs be hella expensive like 50k-75k and make spies around 25k. Spies can be used to gather intel and be used to defend against Saboteurs/Terrorists(the ratio of success would fall to you Sheepy). Saboteurs would be for destroying troops, killing spies and destroying ships and tanks. Make sense? I think it would help stop trolling, not completely but it might help.  

     

     

    I like the spy/sab split. Makes it usefull to defend.

  5. Military counts should be hidden except for espionage cases. You should be able to run espionage missions to see the military counts.

     

    1. Spy recon - Low % of military revealed, average % success

    2. Spy Infiltration - High % of military revealed, Low to average % success

    3. Spy plane - Middle % of military revealed, middle to high success - cost resources to send. ( Gas )

     

    4. Spy satellite project - middle % of military revealed, 100% success - cost resources to build and operate ( money, Gas, Electricity) 

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