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Dubayoo

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Posts posted by Dubayoo

  1. 2 minutes ago, Bhuto said:

    forum always contains some trolls if there are quality posters then no one gives a damn about the trolls imo

    Not sure the forum's ever really had "quality." 

    What does happen sometimes is old players from long ago who established the original alliances have a large following, so they get a lot of likes for no good reason.

    Those old players are a lot of the problem - they hug their pixels as whales and troll the entire game merely from existing and doing nothing.

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  2. What hyper-active Discord servers are you talking about? o.O

    The forum's just loaded with sarcastic trolls who enjoy getting things wrong to get under others' skin, so nobody posts to begin with since that's asking to get trolled.

    It's the same problem as ever on PnW - everyone counterattacks, nobody attacks.

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  3. 9 hours ago, Leopold von Habsburg said:

    KT please crush this rebellion as soon as possible. We don't need this spreading and the Enterprise getting any grandiose ideas for independence. 

    Hopefully, Enterprise will know better after seeing what happened to TKR - even after graduating, it still screwed up.

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  4. This disagreement is about common sense.

    I mean I guess you could say PnW lacks common sense.

    No argument there.

    7 hours ago, Akuryo said:

    No he wouldn't, and Alex admitted such when it happened. Even if the bank had been deleted with the nation instead of moved.

    Go back to be quiet irrelevant trash with the rest of your alliance please, the lot if you lack the capacity to discuss this.

    If that's what you think Alex said, then you really didn't read between the lines.

    The only trash here belongs to you for either lacking deeper understanding or not appreciating what's understood.

    If you don't get it, then you're unworthy of enlightenment.

    If you don't appreciate it, then you're too hopeless to bother.

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  5. 1 hour ago, Akuryo said:

    Sure you do. I did when I couped pantheon. Can't hit a nation that deleted and rerolled lol.

    The player behind a nation committing suicide is still circumventing. Admin would be more than justified to restore the bank.

    The game isn't real life, but it is semi-realistic. A nation that destroyed its own rule of law would leave its inventory behind which fellow alliance members should be able to retrieve.

    Admin could search bank transactions by nationid too to see where resources were sent if the bank was looted to restore them.

    The bottomline is play the game for what it is, not what it's not. Don't make PnW a real life affair.

  6. 2 hours ago, Radoje said:

    However, the player that couped Pantheon was not in violation of any rules, just like you pointed out. Pantheon is fully responsible for their own alliance, they promoted that player to the heir role and having that player in the heir position was their own fault, for which they got punished. If that player goes into VM and their alliance dies, this is no one else's fault but theirs. I think in this scenario, letting this play out would've been the better choice for the game, as this was not the first time Pantheon has made this mistake, and I can bet a lot of money that it won't be the last. I can understand why players would get ticked off when Alex undo's mistakes a specific alliance makes. If they have to re-make their whole alliance because of this, than so be it, because they learned their lesson and aren't getting any special privilege. 

    Very strongly disagree.

    If you go into VM, you're no longer playing the game for a temporary period of time. Suffering is fine if that suffering can be responded to within the gameworld, but VM cannot be responded to.

    If you play the robber in cops and robbers, then you have to be able to be held accountable once you rob someone. Disappearing from the face of existence is not maintaining presence in the game where the account is held.

    If you want to dodge accountability, then you have to hide within the gameworld, not beyond it.

    To give a comparison, I play another game called RenaissanceKingdoms.

    In that game, you can revolt against a town and loot the town treasury.

    You can also send your character into retreat. People do that when they need to take a break from the game.

    Anyone who goes into retreat to dodge getting arrested by the county bailiwick after revolting is punished for obviously using OOC mechanics to dodge IC accountability.

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  7. Going into VM is the equivalent of being inactive.

    Having an inactive leader makes alliance administration nonexistent.

    If you're going to play the game, then play it. Don't phase out into an untouchable dimension. You don't get to coup and then go, "Nanana poopoo, you can't touch me."

     

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  8. 4 hours ago, Spaceman Thrax said:

    I mean.

    With the resistance mechanics being what they are, you can beige people, taking cap infra off all of their cities, without necessarily needing a large resource commitment.

    The problem is that most resources just aren't super necessary. Short of abruptly deleting some obscene amount of everyone's stockpiles or majorly overhauling the war systems, I think this is just how it's going to be.

     

    I'm not quite sure what you're trying to say, but it sounds like you agree the supply of product vastly outnumbers its demand.

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  9. 1 hour ago, Auctor said:

    Problem with expecting a war to reintroduce scarcity is that for market prices to be higher, you also need a lot more cash rolling around. A big war scenario is more likely to result in high profit things for that cash to be spent on rather than resources at this stage of the market.

    If the margin was wider, I would agree, but the margin's been low for a long time which suggests there's already a ton of cash rolling around in competing to flip resources. The lower the margin, the more cash there is chasing smaller profits.

    I'm not sure I agree with what you say about big war scenarios either. People seem to be hugging their infrastructure tighter and tighter as they build higher and higher, banking is somewhat volatile, and recruitment efforts are lacking in finding quality candidates to invest grants in for taxes.

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  10. 2 hours ago, Kriegskoenig said:

    Bwahahahaha.

    I like.  I'll buy stuff on the cheap all day.  The only folks really hurting will be the pirates, bank thieves, etc who have no revenue and rely on sales.  The rest of us can make an enormous warchest and prepare for Warmageddon, a 200-day war to end all wars...by taking us all to ZI.

    Boss, you're in Polaris.

    Everything you buy gets wasted since you can't even handle pirate raids.

    1 hour ago, Justin076 said:

    Better question, how high will prices have to go before you'll shut up about them? Stop complaining before the Sheep man intervenes. 

    Idc about the specific price level.

    The game needs regular inflation so future generations of players are constantly supported in selling their products. Otherwise, the game stagnates from old players just sitting around and doing nothing.

    Sheepy should intervene with some formula that makes stockpiles depreciate everyweek based on your percentile in the game to discourage saving and encourage spending. Your percentile could equal the percent of 2% that you lose everyweek. I say 2% so the median player loses 1% per week of saved resources.

    We need to remember this is a game, not real life. Saving resources to afford a retired lifestyle of luxury doesn't apply here.

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  11. 2 hours ago, Akuryo said:

    Did you ever notice that the author - leader and founder of an irrelevant trash alliance that never did anything; gave better ratings to OTHER trash irrelevant alliances who never do anything than ones who do, well, anything?

    Even though his real motive was just to piss people off, of course.

    If you want to be serious about it...

    ...the problem is the oldest and biggest players in the game expect the younger and smaller players to make something happen for them. This is despite how the older bigger ones can mop up the remains with ease.

    Zhen is a smart player who knows his limits. He doesn't bite off more than he can chew like what TKR did in the last war, and he's gotten protection from BK.

    This is despite his involvement with micro drama in the past.

    He knows what he can and cannot do. It's not a trash move to have self-respecting poise in refusing to create opportunities that others will exploit instead of appreciate.

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  12. 22 hours ago, Shiho Nishizumi said:

    You can question whether there's a reason to justify their existence, but you're misrepresenting those three instances.

    Pantheon seems to be an alliance that strictly cares about self-defense.

    It doesn't target anyone unless the target's easy pickings.

    22 hours ago, Darth Ataxia said:

    Aren't you in Yakuza?

    I'm in Zhen's alliance, yes. He's been a noteworthy leader since he started Zeon.

    I joined him for the same reason I joined Roz in Roz Wei.

  13. 9 hours ago, Shiho Nishizumi said:

    Before I proceed to answer, just for clarification's sake:

    CoS' case was during the Nothining.

    IR's was when they tried to steal Panth's bank.

    BK's refers to GGF/ToT.

    Correct?

    For clarification's sake, I genuinely don't see value to Pantheon's existence. This wasn't a joke remark.

    It's a gentle giant carebear alliance that doesn't have a reason to exist in PnW.

    Perhaps it would have value in other games where cultured civility mattered, but this is not that game.

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  14. Never really got why Pantheon even exists. You don't do anything other than just being there.

    You might be friendly, but the game's called politics and war, not politics and happy happy joy joy kumbaya rainbows and unicorns.

    You ganged up on CoS.

    You ganged up on Imperium Romanum.

    You downdeclared on Nordic Sea Raiders.

    You got declared on in the Silent War and beaten.

    You ganged up on Black Knights.

    You abandoned TKR.

    Seriously, what's the purpose of your existence?

     

  15. On 2/27/2019 at 4:10 PM, Azaghul said:

    1) Even the "large" offers aren't that large.   On the steel market right now, there are only 2 offers worth over $60,000,000.  3 for Aluminum, 4 for Gasoline.  None of any of those 3 worth over $300,000,000.  My next city is going to cost 1.16 BILLION, which is probably more than the total value of all the current trade offers for any single resource.

    2) When you're trying to flip, it's about how much you can flip at what marginal percentage difference.  Spending 5 mill to buy 10,000 food at 50 PPU and selling it for 60 PPU gives the same profit as using that 5 mill to buy 5,000 food at 100 PPU and selling it for 120 PPU.  My experience is that start getting significant diminishing returns on market trading once you're trying to flip more than 10,000 or so of any resource (100-200,000 food) because it starts taking a lot longer for it to be accepted.  

    I used to flip around 10 million worth of food at a ~5% margin a couple of times a day on most days and make a nice profit of around 1-2 million.  I started getting diminishing returns when I tried to do more than that, it would flip less often.  That was when my nations income was around 5-10 million per day and so it provided a significant boost.  Now I earn 20-30 mill per day and it's not worth the effort.

    In theory, what you say is true, but the size of the offers we see on the market vs the income and stockpiles of most mid to large nations makes it a negligible factor.

    For all but very small nations, their real life willingness to post tons of offers over the course of a day is far more of a limiting factor than building up the capital to do those trades.  We'd have to see exponentially higher prices for that to start being a serious consideration.

    3) That's not how most people make money off the market, in my experience.  As you say you get undercut pretty quick when you post a large offer that is much higher or lower than the standard price.

    To be clear, I'm saying market moves happen from people who buy or sell what's already posted.

    Yes, there's diminishing marginal returns because there's a lot of hypercompetition on the market. That's why major market movers are key. They trade with whoever's on the margin and then dive deeper into whoever's beyond it. That's when your long-term flippers come into play who make big posts behind the margin.

    The third point was made to point out the abundance of potential market participation which isn't observed until arbitragers try to play. There's a lot of hidden supply out there which isn't revealed.

     

     

    On 2/27/2019 at 8:32 PM, Buorhann said:

    No, just no.

    If any thing, new comers have it pretty easy nowadays.  The market is cheap for them to keep up, while they can either focus on growing based on Commerce, Resources, or Raiding inactive nations.

    Newcomers don't buy resources. They sell resources. Why would cheap prices help them?

    19 hours ago, Radoje said:

    Newcomers aren't supposed to compete on the market, since they feasibly can't. Go raid and than ask your alliance for grants. In 3 months you'll be at 14 cities and able to build manufactured resources, this isn't 2016.

    I'm talking about raw sales of resources, not flipping, for newcomers.

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  16. On 2/27/2019 at 10:47 AM, Noctis Anarch Caelum said:

    During war people are buying up & producing resources for war. Now during peace they’re buying & producing to sell & people don’t need to buy as quickly when not at war.

    No matter how long the war lasted, would revert closer to what it’s at now after regardless. A constant state of war would be only way to keep the market as it was with bigger spreads.

    After a long war, people rebuild their warchests while the supply for product is incredibly low. Price doesn't crash because people don't have much product to sell.

    On 2/27/2019 at 10:49 AM, Shadowthrone said:

    Being someone who’s been playing the market for years, the prices especially in refined resources are above average that I’ve usually sold at, or around about the same. The market has had certain specific fluctuations on/off but mostly have stood around the present prices since at least te Econ change. 

    Moreover, I’ve always flipped and te profit margins haven’t been as great as early to middle 2017. So this problem isn’t new as much as something that’s existed for a couple of years now if you want to consider it as such.

    Competition has increased and it’s been a while since I’ve tried to corner a resource market, but I really don’t see it being any different than before or inherently bad. If anything the lower prices help nations not on 100/100 cheaper access to the market and stock up, which maybe a positive?

    Really not sure I agree here. Prices are way below usual across the board. Steel is at least 3000 a piece, aluminum floats around 2500, gasoline is between 2k and 2500, and munitions float around 2k.

    If you're talking about the extreme beginning of the game, fair enough, but that's when there was a lot less cash in the world to spare on product.

    Yes, competition is increasing. That's the problem. People are competing for margins more instead of using the resources they're competing over.

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