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Khorne

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Posts posted by Khorne

  1. It's one of the best days for me too. For the first time after about 3 weeks, I got positive Net Income. :v

     

    Skrub getting a positive net income. Go get more infra rekt so you're back with me in the negative side.

    • Upvote 1
  2. I knew people would take this too seriously :/

     

    Broso (Catso[?]) you really have to understand that most of what we say, you take seriously.

     

    inb4 me taking this post seriously is his statement coming true, but in the future. :o

    • Upvote 1
  3. Well It doesnt necessarily have to be exact but making it in a more realistic environment would help. Sure the tech system is kinda stupid in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) but if you think about it reforming it is easier than you think making it less powerful but still a valid aspect in the game. It could be small in terms of price and strength for all I care.

     

    Vague statements don't really help anything. Suggest improvements upon your original idea, state how they'll improve the game, how it won't make the game unbalanced. Refer to Rush's guide if you want.

    • Upvote 1
  4. Why tho?

     

    The system works as is, no need to make more mechanics for noobs and Pixel huggers to Turtle with......

     

    Works =/= balanced.

     

    Test Changes:

     

    * Ground Control has been changed. Ground Control now allows you to destroy 3%/2%/1% of your opponent's aircraft during ground battles, depending on the victory type.

    * Airstrikes against tanks have been nerfed by half. Ground battle tank casualties have been increased significantly.

    * Air Superiority has been changed. Air Superiority now makes it so that your opponent only gets +5 resistance (instead of 10) when they fortify.

    * Naval Battles now cost 5 MAPs (instead of 4). They also destroy 15/12/9 opponent resistance (instead of 14/11/8)

    * Fortify now costs 4 MAPs to use

    • Upvote 1
  5. Hello everyone,I come here with a suggestion.Currently the only defense against air raids in the game is,airplanes1,but due to the destructiveness of the airplane,nations with smaller airforces (compared to the enemy nation) tend to get their most of their military abilities wiped out as all other units are virtually powerless against airplanes.I have a solution to this problem,Anti Aircraft artillery.

     

    Here's how it would work:Artillery units would be built using a specific building (Artillery Factories) and would be sold at a cheap price (100 per unit is a good start),and would each unit would reduce damage by a certain amount,in small amounts (like 10)2 these would be useless,but in large numbers these would be a pain in the arse to airforces,to reduce the chances of AA being abused,they would have slightly less durability than tanks,but would specifically target airplanes.

     

    1 = The only direct defense, you mean. Ground control negates air attacks by a margin at the moment. (Ground control changes are being tested in the test server atm, 3%/2%/1% depending on victory type.)

     

    2 = 10%? If so, that's a shitload of work they're doing, for a very cheap cost ($100). I would rather they do come at a somewhat more significant cost ($4,000 and 5 steel), and take down 1-5 aircraft per unit.

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