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Posts posted by Memph
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46 minutes ago, Vanek26 said:
I haven't been a member of Guardian for all 15 years, but I was there at the beginning as an ally.
One of the best communities around.
Also I feel so fricking old.
I still remember logging into the high school library Windows 2000 computers during lunch break to message our protectorate in IRC to log in and deal with the rogue and avoid causing a global war because this was in the days before most people had smart phones or laptops.
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Guardian: strength in unity
On December 7, 2007, a baby Guardian was born from the merger of Genesis and Mutual Defense Coalition. From our birth on the moon, we have journeyed across many different planets, before finally coming down to Orbis in December 2013, which we have called home ever since.
To celebrate the occasion, we've prepared a history of Guardian, covering all the major games we participated in prior to P&W.
Feel free to join us on our lawn this evening and to share in the 'member berries.
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This mechanic just gives the losing side the opportunity to fight back if they are determined and well organized, which I think is good for the game. Allowing for guerilla tactics is always a good thing. If the losing side can only watch their infra burn while they're getting rolled for weeks I think a lot of them would quit. As SRD said you can only do 15city down decs if you're losing and have low infra and low military.
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Basically, for the next two days, I should have had either my defensive slots full of 3 dead guys, or (since they seem inclined to beige), 2 days beige with my 2 remaining defensive wars (which may well become additional beiges, we'll see). But I shouldn't have to be dealing with new opponents (Bopolo), that only happened due to the MAP glitch.
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https://politicsandwar.com/nation/war/timeline/war=1429008
So I was pinning my 3 attackers who had no ground or air. Since I was winning and no-one new/strong could declare on me, I wanted to take advantage of that and hit a new opponent. Only thing is I had to do so before day-change, since that's when my opponents could beige me (the only thing they had on me was ships, which was enough to beige). I had the ability to beige them, but decided not to, to avoid opening up a new defensive slot.
We decided to hit Fostraque at 5:59pm game time. I get my war dec page open, find out one of my team-mates already declared, declare, and then find out somehow I got beiged. Turns out Kadalle was able to naval strike me twice (8 MAPs) when he only had 4 MAPs saved up.
Now instead of having 2 days beige at day-change and no new defensive opponents, giving me a chance to smack around Fostraque, I have no beige and got immediately slotted by a big boi, making my offensive war significantly more difficult to win, and also making it more difficult for my team-mates (Blande and Romax) to win the wars they launched on Fostraque at the same time.
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GGO mid tier da real OP
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https://politicsandwar.com/nation/war/timeline/war=1398402
Had 12 turns, did 3 GAs, still had 6 MAPs left instead of 3, and was able to do a naval strike and still have 2 MAPs left after doing 13 MAPs worth of attacks.
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Looking forward to an exciting war in the c5 tier!
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Does this include CoA, Alpha and AFT? They're pretty buff in the whale tier.
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Stats for the Stat God
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Happy birthday, here's to six more years.
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In places like the war timeline, banking, revenue page, nation stockpile toolbar, trading page, data visualization page, project page cost info, military unit cost/consumption info, city improvements page... the order that each resource appears in is inconsistent. It would be more professional looking and user friendly to just pick one order and stick with it across the whole game. The trading and data visualization page in particular seems really random, but the fact that the resources appear in different order on the war timeline page (loot taken vs resources consumed) should be cleaned up too.
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On 6/14/2021 at 8:32 PM, Etat said:
Not so sure you can generalise on this issue given the tiering differences between alliances within spheres. Even within TKR, having a good spread across most tiers, doesn't support the war-count to down-declare connection.
After putting the requisite effort in for the standard OWF fallacy fraught argument, my 5 minutes of subjective, blurry-eyed, under-caffienated research shows the top 5 TKR members by war count is:
Indger 10c (a very hard pressed tier)
Johnson Boris 9c (as above)
Blink 33c (ok maybe this guy)
Joe Schmo 3c (clearly not down-declaring on many folk)
Bigmorf 23c (this guy is shady imo, don't trust him or his numbers 😂)
I believe this absolutely proves me right in all things, and am willing to die on this hill so long as I don't need to respond to anyone who disagrees.Likewise for Guardian, out of the 11 nations we had <20 cities at the start of the war, seven were in the top 100 nations for most wars. Our other nations that made the top 100 were more typical of downdeclarers. Many of them were not in a good spot at the start of the war, but Roasis let them rebuild and they were wrecking havoc in rounds 2-3.
#16 Carycyn - 42 wars (16c at start)
#28 Zolgar - 36 wars (16c at start)
#33 Cthulhu - 34 wars (30c at start)
#37 Molang - 33 wars (17c at start)
#44 Roman Von Sternberg - 32 wars (16c at start)
#57 Zukran - 31 wars (27c at start)
#58 Kinns - 30 wars (19c at start)
#72 Kalupses - 28 wars (16c at start)
#77 Charles Bolivar - 27 wars (28c at start)
#100 Caesar Gorandius - 26 wars (16c at start)
Our <20c tier wasn't just doing easy raids on inactives either, there was quite a bit of conventional fighting from them too. In fact five of them did over $1billion net damage.
Roasis did not have a single <25c nation that did over $1b net. The only nations they had that did >1b net were 3 upper tier nuke turrets and one upper tier nation that managed to loot an offshore.
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22 minutes ago, Kung Shake Sao said:
I was expecting Roasis to change its name to the Johnsons. Or like Fart.Inc or something.
Should've renamed to Michael Packard Coalition imo.
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4 hours ago, Sweeeeet Ronny D said:
Mbaku, dont worry everything you said is correct keep on believing all of this and stick to these strats going forward, they will serve you well.
Air strikes are so ridiculous, my opponents keep getting immense triumphs and killing mass amounts of planes even when they have less than I do.
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Congrats on 5000 posts.
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5 minutes ago, Viselli said:
I lost 90 million and it says all my cities are unpowered even though I have the resources to power them.
Because the bug made you lose all your money which causes your power plants to go un-powered. I think everyone lost power.
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When the war was happening, a lot of Coalition A nations weren't buying resources, either because they had stopped fighting conventionally and were mostly raiding, or because they didn't have any money for buying stuff or were under blockade. Coalition B nations also didn't need much resources to keep Coalition A pinned in the later stages of the war. So demand was actually quite a bit lower than it would be in a shorter war, and supply was relatively high thanks to the GPWC tax farms.
Now, most nations have rebuild their infra, so they're producing a lot of cash, but a lot of them are still working on rebuilding warchests, so they're buying a lot of resources and can afford to pay a higher price.
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There was a nation that was set to Guardian applicant status before the wars were declared, but our bank still got looted yesterday and this morning.
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NPO haven't declared an offensive war in over a week. Seems legit.
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I was already regretting peacing you guys out so I'm glad you broke the NAP for us so we wouldn't have to.
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A Very Grumpy Retirement
in Alliance Affairs
Posted
Stay Grumpy my friend.