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AiOS

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Posts posted by AiOS

  1. I think this would be reasonable... but the market for stuff like nukes would be insanely high, like higher than credits high, because people would want to make a profit over the amount of money they spent for the nuke, not to mention money they spent to buy the resources to buy the nuke, so I don't think that would be a huge problem. And it would be realistic; in WWII, the US sent the other Allies resources and weapons and tanks and stuff before they joined the war. There are other examples too, but this post is getting long. Anyway, I think it's actually a good idea.

     

    I don't think you should be able to buy soldiers, though. I mean, really.

    I totally agree with you on the nukes. And soldiers. I purposefully lelt them out of the trade part, but did include a simple 300 soldier capacity per city as a basic "barracks" a newbie could use before buying a real barracks. (Guess that's not really needed to make this work though. More a little freebie there.)

  2. If you don't prepare properly or are caught with your pants down, you must pay the price.  You shouldn't be able to pay a price to get you out the shit!

    I'm trying to have a serious discussion of a particular game-mechanic, specifically the simulation of real-world weapon trade. There is no difference between weapons and regular commodities except the restrictions on warehousing/storage, and actual trading of weapons. The restriction on warehousing/storage is specific to needing to build a factory to first produce, THEN store the weapons. While in real-life, many many many nations, do not develop or build their own weapons, but instead buy them.

     

    My proposal first addressed basic weapons trading, then addressed the issue of warehousing/storage for non-producers with a natural storage capacity per city.

     

    Besides, small nations purchasing weapons before an unwarranted attack from a larger raider would be "preparing properly."

     

    Please, constructive criticism only.

  3. bvFf1B8.png

    200x200px-ZC-a7103689_dolan-donald-duck-

    Proudly a member. Thanks for taking the time to note it.

     

    This is strictly a game-mechanics issue. One I think members of other alliances would find interesting. Besides my nation isnt one that believes "neutrality" equates to being or needing to be "weak," quite the opposite. :)

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  4. This would mean rich nations would have an insane amount of nukes.

    Coz you can only make 1 nuke a day. They would buy unlimited nukes a day

    The nation producing the nuke of course is losing a nuke for (hopefully) a profit.

     

    Just to point out, I'm not making a suggestion for an increase in production rates or capacities. So yes, theoretically a rich nation can give other nations lots and lots of money to buy their nukes, but how many nukes can they produce to sell? Still just one per day each, so the rich buyer needs lots of nuke missile suppliers.

     

    Not to mention, selling nukes should be viewed like in RL, really not-so-good behavior of a civilized state. But what's you're option in the real world? What if North Korea decided to start selling nukes to any other country?

    • Upvote 1
  5. PROPOSAL

     

    1: Conventional weapons (tanks, aircraft, and ships) may be bought and sold freely on the Global Market just like any other commodity. (EDIT: Note soldiers may not be traded.)

     

    2: Missile and Nuclear Missile weapons may be bought and sold via private trade. (EDIT: Note purchasing nation still requires the projects that build/launch these systems in order to store and use/launch foreign missiles.)

     

    3: There is a natural storage capacity in each city for 300 soldiers, 25 tanks, 2 aircraft, and 1 ship. This is natural storage capacity only and does not confer any ability to produce these weapons.

     

    4: Each new Barracks, (tank) Factory, Air Base, and Dry Dock purchased as infrastructure serves to augment a city's natural storage capacity (+3000 soldiers, +250 tanks, +18 aircraft, and +5 ships), plus allows the nation to self-produce the particular weapon system at current production rates.

     

    5 (maybe, maybe not): Each city's natural storage capacity is tied to overall infrastructure, so that more infrastructure or land confers a proportional increase in natural storage capacity. (EDIT: Counters the overall purpose of this proposal, which is basically to help expand the defense options available to newer and smaller nations, and can really snowball-benefit as a nation grows.)

     

    REASONING

     

    As in the real-world, nations should easily be able to purchase weapons they can't produce themselves from nations that can produce the weapons. To facilitate this ability, several tweaks are needed, specifically, a low-level natural storage capacity in each city in order to warehouse any foreign weapons purchased. Currently the only storage/warehousing available is tied to factories that produce the weapons.

     

    Even nations that can produce weapons can benefit by using the proposed system to purchase weapons beyond their current production capacities. Great, especially during times of emergency.

     

    This would better reflect real-world simulation in that it would acknowledge and make possible international defense trading.

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