Jump to content

Woot

VIP
  • Posts

    305
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Woot

  1.  post your stories about Zoot! How has he helped you? How has his light saved your entire miserable, filthy existence?!

     

    Zoot drew me a picture once.

     

    MyU17SH.png

     

    I'm behind this 100%. Zoot is simply too pure for this world, too perfect.

    • Upvote 1
  2. Summary of changes:

     

    1. Maximum military and recruitment ability is based entirely on population. 1 city with 4000 infra has the exact same military effect as 4 cities with 1000 infra. Military contributes almost nothing to score, score is mostly infra and cities now. Score = cities*20 + infra/40

     

    2. Recruitment slowly adds up turn by turn instead of resetting once per day.

     

    3. Recruitment capacity stops stacking up once it reaches 2/3rds of your max mil. All units build at the same speed when you have enough improvements, 1/36th of their total cap per turn.

     

    4. Tanks cost 0.1 steel and 0.1 aluminum, planes cost 5 aluminum. Most nations field smaller armies now, for example a 1500 infra city only makes 750 tanks. Most nations also need fewer improvements now, only 2 or 3 to max out their recruitment in a category. 

     

    5. A reduction in war slots is mentioned it in the video - it was added to the test server, but later removed. 

     

    6. Wars expire in 3 days, and a new war can be declared against the same person after 1 day.

     

    7. Nations now generate short lived 'control points' proportional to score that increase alliance income and are looted on beige. These points are divided by alliance score so bigger alliances need more points for the same benefit.

     

     

    I've been active on the test server for the last month, fighting a guerilla war against NPO who had total control there for a while. The test server is a strange place and it's hard to compare it to the real game, but here are my thoughts

     

    1. Infra=military power now. This is obviously a huge boon to big whale nations, and gives nukes and missiles an important military effect.

    Alex probably hoped this would solve complaints about score once and for all - after all, if score=infra and infra=power, then score exactly represents power and every fight is fair.

    However, this is open to an obvious exploit - it's possible for a nation to delete their infra while keeping their big military. If I max my military at 10 cities x 1000 infra, and I delete my infra, it doesn't cost me much, and I can go murder some 3 city nations that I'm somehow in the range of now.

     

    2. I understand the idea behind this. In the new system we won't have to set our alarm clocks for update and crash Alex's server doing a thousand purchases and attacks at the same instant. My main complaint is that the optimal war strategy now is going to be logging in every 2 hours so that I'm always topped up with as many units as possible, which is a lot worse for my health than the daily update.

     

    3. This is a big change. It makes it easier for defeated nations to bounce back in the middle of a war or right after one.

     

    4. Armies are incredibly cheap now, and smaller for most of us.

     

    5. I'm glad the reduced war slot idea seems to have been abandoned, it killed the fun and the power of coordination in alliance wars and made numbers count for very little.

     

    6. Wars are shorter now.

     

    7. This is supposed to benefit alliances that fight a lot, especially small ones. I like this, I think it's a fun idea. 

     

     

    My overall impression: I like control points, but the rest of these changes combine to make war pretty miserable. Armies are small and worthless and easy to replace, individual wars are short and indecisive. The only way to to beat the enemy is to grind their infra down, which is hard to do with a small army in a short war, and you can only go so far because anything below 1000 infra they can rebuild cheaply. "Winning" an alliance war means driving your opponent down to 1000 infra while you sit at 2000 infra and stare at each other across the vast gulf of score. The current system is decisive Napoleonic battle and the new system is muddy industrial trench warfare. 

    • Upvote 6
  3. The Space Race was not a literal race to some finish line. It was about capability, like an arms race. And after a few years of catching up, the US was capable of doing things that the Russians could not. That made us the winners.

     

    You want this thread to be about listing arbitrary collections of 'firsts' and achievement trophies and arguing about how shiny the trophies are who has the most of them, but that's not what the cold war or the space race was really about.

    • Upvote 4
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.