- Popular Post
-
Posts
305 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Blogs
Posts posted by Woot
-
-
- Popular Post
- Popular Post
- 32
-
I think the Syndisphere should break up into a couple different pieces.
And then those pieces should simultaneously declare war on everyone else when they least expect it.
- 2
-
They cost 25 steel and 50k ? Are they still worth it?
25 steel, 50k, and 2 score.
-
Bias in the RNG? Don't tell Sheepy about it, go get rich!
https://politicsandwar.com/casino/keno/
https://politicsandwar.com/casino/dice/
I eagerly await your success in this venture.
-
I post FOR STEVE
-
- Popular Post
- Popular Post
FOR STEVE!
- 11
-
- Popular Post
DEIC AND Nac? Both at the same time? Can the P&W server handle that kind of load?
- 7
-
"The War For NPO's Butt Cherry"
"Do you have anything to declare?"
"2Spheres1Blitz"
-
Thats because no one bothers to attack tkr.
We went out of our way to attack you last war, you must be a really big deal.
-
The Paracov War
-
-
It's never too early for one of these threads
- 4
-
post your stories about Zoot! How has he helped you? How has his light saved your entire miserable, filthy existence?!
Zoot drew me a picture once.
I'm behind this 100%. Zoot is simply too pure for this world, too perfect.
- 1
-
- Popular Post
- Popular Post
Wait, you're from PA I just noticed. Here I thought you were Canadian.
The lack of "colouring" tipped me off.
you're almost as late to this thread as Fark was to the war
- 7
-
Summary of changes:
1. Maximum military and recruitment ability is based entirely on population. 1 city with 4000 infra has the exact same military effect as 4 cities with 1000 infra. Military contributes almost nothing to score, score is mostly infra and cities now. Score = cities*20 + infra/40
2. Recruitment slowly adds up turn by turn instead of resetting once per day.
3. Recruitment capacity stops stacking up once it reaches 2/3rds of your max mil. All units build at the same speed when you have enough improvements, 1/36th of their total cap per turn.
4. Tanks cost 0.1 steel and 0.1 aluminum, planes cost 5 aluminum. Most nations field smaller armies now, for example a 1500 infra city only makes 750 tanks. Most nations also need fewer improvements now, only 2 or 3 to max out their recruitment in a category.
5. A reduction in war slots is mentioned it in the video - it was added to the test server, but later removed.
6. Wars expire in 3 days, and a new war can be declared against the same person after 1 day.
7. Nations now generate short lived 'control points' proportional to score that increase alliance income and are looted on beige. These points are divided by alliance score so bigger alliances need more points for the same benefit.
I've been active on the test server for the last month, fighting a guerilla war against NPO who had total control there for a while. The test server is a strange place and it's hard to compare it to the real game, but here are my thoughts
1. Infra=military power now. This is obviously a huge boon to big whale nations, and gives nukes and missiles an important military effect.
Alex probably hoped this would solve complaints about score once and for all - after all, if score=infra and infra=power, then score exactly represents power and every fight is fair.
However, this is open to an obvious exploit - it's possible for a nation to delete their infra while keeping their big military. If I max my military at 10 cities x 1000 infra, and I delete my infra, it doesn't cost me much, and I can go murder some 3 city nations that I'm somehow in the range of now.
2. I understand the idea behind this. In the new system we won't have to set our alarm clocks for update and crash Alex's server doing a thousand purchases and attacks at the same instant. My main complaint is that the optimal war strategy now is going to be logging in every 2 hours so that I'm always topped up with as many units as possible, which is a lot worse for my health than the daily update.
3. This is a big change. It makes it easier for defeated nations to bounce back in the middle of a war or right after one.
4. Armies are incredibly cheap now, and smaller for most of us.
5. I'm glad the reduced war slot idea seems to have been abandoned, it killed the fun and the power of coordination in alliance wars and made numbers count for very little.
6. Wars are shorter now.
7. This is supposed to benefit alliances that fight a lot, especially small ones. I like this, I think it's a fun idea.
My overall impression: I like control points, but the rest of these changes combine to make war pretty miserable. Armies are small and worthless and easy to replace, individual wars are short and indecisive. The only way to to beat the enemy is to grind their infra down, which is hard to do with a small army in a short war, and you can only go so far because anything below 1000 infra they can rebuild cheaply. "Winning" an alliance war means driving your opponent down to 1000 infra while you sit at 2000 infra and stare at each other across the vast gulf of score. The current system is decisive Napoleonic battle and the new system is muddy industrial trench warfare.
- 6
-
¯\_(ツ)_/¯
1 - UPN
2 - Sparta
3 - Fark
4 - Mensa
5 - The Fighting Pacifists
6 - BK
7 - NPO
-
- Popular Post
- Popular Post
Are they the exact NPO in test server?
Yeah, I think they started test NPO to practice fighting before their first war. Almost everyone in test NPO is from real NPO.
Now they're probably sticking around to practice with Sheepy's new war system, that's what I've been doing on the test server. I don't know how likely it is that it will ever be pushed to the main game though. I think it's awful.
- 7
-
Was expecting a war DoW 0/10 would not recommend
No, 6/10 for giving NPO members a good spook
- 2
-
The nation of Copperblazes would like to join the Super Duper Very Excellent Special Orbolypmic Games, and enter all our athletes into golf and weightlifting.
-
Make sure your internet is good enough to load our memes.
What are memes?
-
Slack
-
To crush your enemies, to see their pixels driven before you, and to hear the lamentations of their allies.
- 1
-
The Space Race was not a literal race to some finish line. It was about capability, like an arms race. And after a few years of catching up, the US was capable of doing things that the Russians could not. That made us the winners.
You want this thread to be about listing arbitrary collections of 'firsts' and achievement trophies and arguing about how shiny the trophies are who has the most of them, but that's not what the cold war or the space race was really about.
- 4
-
It's finally happening.
- 6
We did it Orbis!
in Orbis Central
Posted
I can't be mad when I get nuked. The flag is just so good.