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Fox Fire

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Posts posted by Fox Fire

  1. ENTJ

    Extravert(11%)  iNtuitive(62%)  Thinking(1%)  Judging(44%)

    * You have "slight" preference of Extraversion over Introversion (11%)

    * You have "distinctive" preference of Intuition over Sensing (62%)

    * You have "marginal or no" preference of Thinking over Feeling (1%)

    * You have "moderate" preference of Judging over Perceiving (44%)

     

    Meh. Sounds accurate enough.

  2. Id prefer this be a donation option.

    Now I know you probably want to punch me for saying that, but I like how you aren't allowed to move around.

    That, or make it so you can only move once.

     

    Just my opinion...

    • Upvote 1
  3.  

     

    This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?

    Because in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) there are caps on both the number of aid slots and the amount that you can send in those aid slots.Neither of these caps exists here. Thus this suggestion.Merely copying (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)'s system would be a last resort, I hope. Better to be original and solve the problem than to be derivative about it.
    Not only that, but you can't circumvent the restrictions because there is no market. As long as an open market exists, there will be ways to get around aid caps. I'm beginning to believe that (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) managed to maintain balance with growth because it didn't include a market. Other games that have attempted it always seem to run into the same issues. I hope a reasonable solution can be found here.
    This is actually the best point made in this thread.

    Good pointing out Reagan.

     

    Edit: Me and somebody else were actually just discussing how the market is useless right now. Everyone wants to sell and nobody wants to buy because everyone is gaining resources and nobody is losing anything.

     

    Maybe we should abolish the market? Its not like its really "needed" as we can all do business with private deals. Sure the market is convenient, but Reagan has a good point. These markets always fail.

  4.  

    This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?

    Because in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) there are caps on both the number of aid slots and the amount that you can send in those aid slots.Neither of these caps exists here. Thus this suggestion.Merely copying (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)'s system would be a last resort, I hope. Better to be original and solve the problem than to be derivative about it.

    In cases like this, I find that copying games isn't so much copying. Its merely taking inspiration from.

    Almost all these games were in some way inspired by eachother. That being said, PaW is nothing like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways). Its pretty unique and even with caps like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), would still be just as unique.

    But hey, if someone can find a better option that won't ruin peoples gaming experience, Im down.

  5. Im not so sure this is an issue as much as it is actual gameplay and strategy.

    Technically, all nations are new. Some alliances have more buying power. So? Its not unfair. Its strategy.

    This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?

    • Upvote 1
  6. So. I just got 2 people to join PaW. Upon making their nations, they brought up 2 main things.

    One desperately wants a Theocracy option as a government type. I think its a good idea.

    Another was trying to set his nation ruler title and got sick of not being able to se it to what he wanted. Originally, he wanted "Somethingrediculouslylong," but there was a character limit. He tried several things and eventually gave up and set it to "Supreme Evil !@#$."

    So this last part is a suggestion/question.

    First, what exactly is the character limit? And can/should it be increased?

     

    I know this probably doesnt all belong in the same post, but its 2am and Im tired.

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