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Posts posted by Fox Fire
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Verdina looks the same to me...
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Been reading this but Im not sure if I like it yet. Nor do I have any input this far.
But this is a pretty unique idea. Keep up the brainstorming.
/me lurks
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Actually, the laws aspect was easily my favorite aspect of PT.
Id like something simaler to that. It added a whole world of custom domestic choices.
I know we don't want to copy another game, but if we could have laws added, I may just have to convert to Baa'ism in RL.
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ENTJ
Extravert(11%) iNtuitive(62%) Thinking(1%) Judging(44%)
* You have "slight" preference of Extraversion over Introversion (11%)
* You have "distinctive" preference of Intuition over Sensing (62%)
* You have "marginal or no" preference of Thinking over Feeling (1%)
* You have "moderate" preference of Judging over Perceiving (44%)
Meh. Sounds accurate enough.
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Nice pips.
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Id prefer this be a donation option.
Now I know you probably want to punch me for saying that, but I like how you aren't allowed to move around.
That, or make it so you can only move once.
Just my opinion...
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This is actually the best point made in this thread.
Not only that, but you can't circumvent the restrictions because there is no market. As long as an open market exists, there will be ways to get around aid caps. I'm beginning to believe that (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) managed to maintain balance with growth because it didn't include a market. Other games that have attempted it always seem to run into the same issues. I hope a reasonable solution can be found here.
Because in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) there are caps on both the number of aid slots and the amount that you can send in those aid slots.Neither of these caps exists here. Thus this suggestion.Merely copying (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)'s system would be a last resort, I hope. Better to be original and solve the problem than to be derivative about it.This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?
Good pointing out Reagan.
Edit: Me and somebody else were actually just discussing how the market is useless right now. Everyone wants to sell and nobody wants to buy because everyone is gaining resources and nobody is losing anything.
Maybe we should abolish the market? Its not like its really "needed" as we can all do business with private deals. Sure the market is convenient, but Reagan has a good point. These markets always fail.
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I got half way through and was like...
"Dude its 5:30am, I've had 2 hours of sleep... !@#$ these questions."
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" 1) Get rid of bartering so all trades will involve money."
I was rather enjoying that part though.
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Because in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) there are caps on both the number of aid slots and the amount that you can send in those aid slots.Neither of these caps exists here. Thus this suggestion.Merely copying (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)'s system would be a last resort, I hope. Better to be original and solve the problem than to be derivative about it.This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?
In cases like this, I find that copying games isn't so much copying. Its merely taking inspiration from.
Almost all these games were in some way inspired by eachother. That being said, PaW is nothing like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways). Its pretty unique and even with caps like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), would still be just as unique.
But hey, if someone can find a better option that won't ruin peoples gaming experience, Im down.
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Also, another, much more simple solution is to limit the amount of aid you can send/receive in x amount of time.
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Im not so sure this is an issue as much as it is actual gameplay and strategy.
Technically, all nations are new. Some alliances have more buying power. So? Its not unfair. Its strategy.
This kind of penalty doesn't exist in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and we see nation boosting there all the time. Nobody complains about that there, why here?
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I think this is more of a suggestion.
(moved)
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IDK. I personally dont care. But it was annoying a friend of mine, so I thought Id add it in.
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whole game is a joke
Best picture yet. lol.
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Thats some pretty sexy artwork there.
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Ahhh. I just tried it.
2-18.
Can we increase that? say 2-25?
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Think we have our name.
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Who said Steve? Theres already a planet Steve so that automatically loses.
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So. I just got 2 people to join PaW. Upon making their nations, they brought up 2 main things.
One desperately wants a Theocracy option as a government type. I think its a good idea.
Another was trying to set his nation ruler title and got sick of not being able to se it to what he wanted. Originally, he wanted "Somethingrediculouslylong," but there was a character limit. He tried several things and eventually gave up and set it to "Supreme Evil !@#$."
So this last part is a suggestion/question.
First, what exactly is the character limit? And can/should it be increased?
I know this probably doesnt all belong in the same post, but its 2am and Im tired.
Change the boards' default font face
in Suggestions Archive
Posted
I can see it now via screenshot.
I agree. Should be changed.