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Fox Fire

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Posts posted by Fox Fire

  1. I think I know the issue. Look at the end of the address bar and left to the star there should be a shield. Click on that and click ''Load unsafe scripts'', then wait to it reload and it could solve it.

     

    EDIT: It's not harmful.

    I'm using a phone, so I don't think I have that option.

    And the map is broken for me too.

  2. Yellow is the coolest color in Orbis. This makes your question irrelevant. :D

    Yellow is cool, but.... Needs moar Orange.

     

    While orange is a great color, yellow gave us a bigger bonus, for now. Once orange fills up a little more, we'll be back

    Wait... I thought the color bonus increases with less alliances on said color... Did I miss something?
  3. I like this.

    I'd personally add this:

    Make an actual skill tree, and perk requirements for certain perks.

    IN other words:

    Make it so you have to have a certain perk/s to get better perks. But also make certain perks become unavailable depending on what perks you've chosen. Thus, as you progress with perks, more will become available, and others will become unavailable depending on which ones you've picked.

     

    This would force nations to be diverse and eliminates the chance of it becoming cookie-cut.

  4. http://politicsandwar.com/forums/index.php?/topic/2258-nation-customization-perks/

    Go check out this thread. Perhaps its time to start thinking about implimenting it. It was fairly popular then.

    Now there's an idea. The only issue I have is that's it's still dependent on your nations size. Simmaler to improvements. I'm talking about something that would be be dependent on cash. A good thing to throw money at to increase your military/economy/etc. Something that do doesn't rely on how much infra you have, but only, how much you're willing to spend.

     

    There's more in warfare. You can help and be helped by alliances, but like I said, I want this game to be more tactical, be harder, because attacking with units and seeing winning information is boring, especially with big games.

     

    How dare you say a n-word :(

    Hence this post.
  5. This game is about strategy in warfare, economics and politics, not about size. But I would like to decrease the advantage war range score from 75% to about 50%.

    No, there's actually very little strategy in warfare. Which is exactly whole !@#$ing point.

    I know how the game works, noob. But thank you for the enlightening information.

    Now please quit contradicting yourself and just STFU, because the point I'm making is clearly way over your head. :)

  6. This game isn't about SIZE, it's about strategy. As Sheepy stated ''Politics & War is not your run-of-the-mill nation simulation game. Its dynamic mechanics and scenarios are always forcing you to think about each decision carefully before making the final call. Many variables come into play including your nation's crime rating, happiness rating, environmental quality, economy rating, and much more. You are truly in charge, with the ability to make decisions like your national flag, tax rate, and which laws should and should not be passed. Construct cities, build factories and great stadiums, make your nation a great hub of culture and build a grand theater or perhaps a university instead. The options are limitless.'', this game isn't like attack-destroy type of thing.

    Hmmm.... Did you miss where I said I've been here a while?

    I think you're still missing the point I'm getting at.

  7. Larger nations will obviously be able to field larger armies, but all nations have ranges in which they can declare so it's not like a huge nation can declare on a small one. And as for military build up, well of course a nation that spends more time preparing for war will be more likely to win. That's like, a given and how it should be.

    Yes Yes, but the point is, technology and advancement is always a major factor in war.

    Consider Germany in WW2, or the death toll on both sides in Vietnam.

    I'd like to see something other than the size of my nation/military play a role in warfare.

    But I had a feeling everyone would argue against this since it was yours truly who made the post.

    So consider it, or don't.

    *waves*

  8. This game is 2 months old (excluding beta/alpha), and you want technology. If you talk about technology like Civilization V or Empire Earth, I don't think so. This game is *military-based* and isn't with two genres. It isn't fast-paced, like other games. There's another post, to explain that this game is slow-paced, and the last ''technologies'' would take weeks to complete.

     

    EDIT: You're back to see this game once again, but your final post was on September 05, then to May 05. Are you sirius?

    This game may have a lot of warfare..... But that's just one more reason to add another level to it.

    I'm aware that it's slow paced. I've been lurking around here since PaWs infancy, before there was even a mod team. Its progressed nicely but I still can't believe this hasn't been added.

     

    "Welcome back, yet again, Fox!"

    "Oh thank you. No applause necessary. :)"

  9. Military purchase is improvement base, the more military improvements you have the more units you can buy at once before the pop limit kicks in.

    I'm well aware of that. But that's not really my point.

    I just can't find interest in this war system without another level of strength being added. Virtually every game except PaW has at least 2 levels to military strength, besides size.

     

    Also, why can't I change my forum username anymore? :(

  10. There is only one level to the war system. Size.

    The war system in this game just sucks. The attacker always has has the advantage because the only factor determining your chance of victory is size. To add to that, you can only recruit a certain amount of soldiers per day, so if done right, you can pretty much guarantee your victory from the first attack. To then add to that, the.more attacks you win, the more advantages you receive.

    This is the most boring and one sided war system ever.

     

    This game needs something added to it.

    I'm talking about some type of technology/research/etc. Something to add a whole new level of strength to warfare. It can even be something completely unique, just something.

     

    Other than this extremely annoying, game ruining fact, PaW is a great game.

     

    Consider it.

  11. *cough cough* Umm, Mexico has guns banned. :D [sarcasm]I like how that works. [/sarcasm]

    They aren't banned, but not many can actually get through the process of legally owning one.

    On the other hand, I'm sure the vast majority of Mexican gun owners are owning illegally.

  12. Not true. Mexico allows its citizens to own low caliber firearms for hunting and self protection, but only after applicants have been vetted by the Ministry of Defense. The system is by no means perfect but it's more tightly regulated than those of its immediate northern and southern neighbors. Both former and current presidents Calderon and Peña Nieto have appealed for the US to do more about limiting the flow of firearms from the US into Mexico.

    Umm.... In America, we don't have citizens taking over towns with machine guns to fight off cartels.

    But you do in Mexico.

    Some gun regulation.

    • Upvote 1
  13. So I was going to bring this up earlier, but not got around to it.

     

    When I created my nation, I initially named it: "Union of Soviet Socialist Republics."

    But apparently, even though this name was too long, it still let me submit the form and create my nation with that name, only to find out after viewing my nation that the name was cut in half.

    So I was then forced to use my only name change to avoid having a nation that sounds illiterate.

     

    So yeah. Could this be fixed?

    • Upvote 1
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