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IsaacAttack

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  • Leader Name
    IsaacAttack
  • Nation Name
    New Republic of Texas
  • Nation ID
    373071

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  1. Hey there, mates! First I want to start by saying that my point of this idea is to bring new players attention and keep them playing. There's different games in the world. Multiplayer and Solo. Politics and War is a multiplayer game and since all the nations and alliances are in one server, this game could get way fun with more players to compete, allied and socialize. Besides, I would like for PnW to prosper economically even more. Saying this let's continue. Tourism Agency could be located in the project catalog. The way this project works is related only between nations. This project increase revenue per city after the tax bracket of the alliances and it's anti bot since the second party has to accept. A new catalog has to be created call Tourism. In this catalog it will show user name, nation name, government type, social and economic scale by score range of the author. The mechanism it will show in the next example below: (author) Democracy +Liberal +Moderate (user1) Communism Democracy +Authoritarian +Far Left (user2) Federal Republic +Moderate +Moderate Link1: Democracy = Communism Democracy | Scale Match: None/None | Revenue: 3%/7% per city. Link2: Democracy = Democracy | Scale Match: 2/2| Revenue: 3%/3% per city. (If user has the same government, social and economic scale. The revenue wont be the profitable.) Link3: Democracy = Federal Republic | Scale Match: 1/1 | Revenue: 5%/3% per city. Link4: Communist Democracy = Federal Republic | Scale Match: None/None | Revenue: 2%/4% per city. Link5: Communist Democracy = Federal Republic | Scale Match: 1/1| Revenue: 4%/4% per city. (Example between link 4 and 5:user1 switch one scale category to favorite user2.) Note: No matter if users want to change government type to get the best deal, it will always benefit more one than the other. I know a lot of members believe the that's why we have color block, but let me proof you the cons. Cons: No, interaction between users that are not in the same alliance. Alliance take your money through taxes. If nation turns to gray user lose revenue. Forcedly need to match color. Color Block are good for alliances and nations, but my goal is here to bring an idea to only help nations. To finish, this project could only be available from city 10 and above. Nations can link only with one nation for a period of (168 turns). If one party wants to cancel it can be done by using a credit. This will be the last time I post this idea and I hope I was more clear in explaining. In my last post, a lot of users didn't understand. That's why I decided to do a second post. My intention is not to annoy anyone is just to help with this particular idea. Thank You for your attention. Sincerely, President of Orbix.
  2. Crypto we can just ignored. I'm interested in the Tourism Project.
  3. The tourism project is not an alliance thing. Its a nation thing. Alliance are excluded from here. I know I mention social policies and government typos, but that was just an idea another idea could be color block. This project could work for example: I have Constitutional Republic and You have Communist Democracy. Then our revenue per city increases for some % in this less say 2%, but if another user has Federal Republic and I decided to link with him until our contract finish the revenue could go 4%. Now the social scale and economic scale could take part of this to decide also the changes. That way users have infinite search up finding the best bet up. Using the same example, maybe It's convenience for me to close a deal with the nation that has Federal Republic, but for the nation is better convenience to link with a Democracy nations, but social and economic scale could take an effect in revenue with the Federal Republic nation if we have some agreement to change some policies.
  4. Hey there, I'm just a player of Politics and War. I have 2 suggestion for the game if your interested. Tourism Project: Proposal: Introduce a Tourism project in Politics and War where nations can engage in tourism activities with others, both within and outside their alliance. Mechanism: Small nations can link with 3-5 nations, while larger nations can link with 1-3 nations. The key aspect is that the boost in revenue per turn depends on the linking nations' government types and policies. Incentive: The variation in boost percentages encourages nations to actively seek better deals, promoting diplomatic interactions beyond mere alliance considerations. Purchase System: Make the Tourism project available for purchase using credits, restricting boost benefits to users who have purchased the project. If both linking nations have the project, they both receive the boost. Crypto: Concept: Introduce a new dynamic by incorporating 10 cryptocurrencies into Politics and War, each with fluctuating values similar to in-game resources. Purpose: The cryptocurrencies would not have a direct utility but would serve as an additional element for players to engage in speculative trading, adding an economic dimension to the game. Entertainment Factor: The introduction of these virtual cryptocurrencies aims to keep players entertained and engaged, offering a new realm for strategic decision-making and financial maneuvering within the Orbis world. I had this in mind and just wanted to shared.
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