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Senatorius

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Posts posted by Senatorius

  1. 2 hours ago, Adrienne said:

    Furthermore, using a handful of raiders joining an alliance that literally also hit our sphere as evidence of Hollywood aggression against you is laughable. If it were some great Grumpy plot, hitting our own sphere wouldn't exactly be the goal. Individuals act as they want to act and you're spinning garbage out of literally nothing.

     

    Orbis: Grumpy needs to split! We should dogpile them.

    *Grumpy players get bored and leave

    Orbis: Grumpy players are ghosting! We should dogpile them.

     

    Still at least stuff is happening.

    • Haha 3
  2. 2 minutes ago, Deulos said:

    Terrible decision, Ogaden. You're just supporting your own demise by defending TKR. 

    Probably not.... Arrgh doesn't really defend anybody. They raid wherever there is nations with inactive players and money to be taken off them. If TKR becomes full of plump semi afk players then Arrgh will raid them too.

    • Like 1
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  3. 4 minutes ago, Sweeeeet Ronny D said:

    I actually agree with Adam here, I used that same stat like a week or two ago, and after I thought about it, I was like... well we should be higher because we are all old as shit and have seen many wars.  tho comparing it with other "whale alliances" they dont come close to our number despite having a smaller sample size.  I also believe in our entire history, we have only skipped one major global, and that was when we were less than a year old and had like 15 members.

    You are still the best tho Hodor!

    You also turn away a lot of players that would bring the average down. No one in Grumpy wants to get into a war to find out some guy on his 10th city grant doesn't want to fight. It is why they are in Grumpy.

  4. 11 minutes ago, Emperor Adam said:

    It's a function that completely tears apart your "lol just catch up??? Incompetent econ???" narrative.

     

    If (lets roughly estimate) 25% of the year for most aas is war, compared to roughly (generously) 10-15% for Grumpys whales.... how do you feasibly expect us to catch up? Not only do you have more revenue by means of cities, you're also interupted significantly less.

     

    The exponential cost slows you down a bit, but pretending it balances anything is below you and you're smarter than that claim.

     

    As for "always picks easy fights", you do. There isn't any difficult fight for you in orbis. Some will take a bit longer to win, but in current state Grumpy will always win. And you'll always grow exponential faster.

    It isn't incompetence for econ.... most other alliances want to tax the bigger nations for small nation growth. That is fine but usually that means that your big nations are not going to grow as fast. Lets be honest if you are going to be a big nation and are going to be taxed then you want to get some good value alliance members. I can only think of a couple of alliances that use that sacrificed growth well.

    • Upvote 1
  5. 1 minute ago, Emperor Adam said:

     

    Is it incompetence or is it a bunch of pseudo-pixelhuggers pretending they enjoy fighting while sitting in a safety net that even NPO in it's prime barely scratched?

     

    Things to think about.

    It is about not paying to grow some small nation that logs on 12+ hours after being attacked. It is about knowing that peeps will log in come blitz. Mass recruitment alliances will always struggle to retain big nations if they make big nations pay to grow some nation that wont even show up for the war.

    • Upvote 1
  6. On 2/19/2020 at 3:01 AM, Alex said:

    I hear you all, and to be honest, I didn't expect this much negative feedback. In hindsight, trying to help these investors out and make sure that they didn't lose all of their money because of the NPO moderation decision was not worth this hassle.

    I hope I've made it clear that this was a very atypical incident, and I have no intention of doing this again.

    Sheepy, I think you meant well but we have all been hurt by the NPO cheating so unless everybody is going to get compensated singling out the bankers is very unfair. Remember when you said there was no way to undo the damage done by the cheating??? Why are you trying to help some but not others?

    I do think this reflects part of an ongoing issue that involves the rather underhanded strategy of admin manipulation that is involved when people are privately messaging you. It most definitely feeds into NPO accusations that suggest that certain older players have more weight in the say of admin decisions than appropriate. 

    This situation reflects an ongoing problem in which admin decisions are made in the dark during a conversation between the admin and a party with an invested interest that is putting forth an agenda and possibly only half the relevant information. This isn't the first time. Remember when NPO messaged you and attempted to get clearance for what was effectively cheating when all the facts came to light? Remember when Seb attempted to convince you that his attacks on Grumpy's bank wouldn'tbe slot filling and get you to sign off on it?

    I don't think this is something you can fix or make fair because unfortunately now the only real options are cash for everyone hurt by NPO and removing the money sent to bail out banks because any other option is unfair on your players to whom you said you couldn't couldn't undo the NPO cheating and by extension that you couldn't compensate them for their losses.

    I say this because I do think NPO in a blind rage have stumbled upon a truth... you can gain advantage with a private message to the game admin or at the very least perhaps mitigate some damage. Ultimately this issue will harm the game NPO is right about that and you do need to address it. 

     

     

    • Upvote 1
  7. Online games tend to have a problem of trying to balance making the game easier for casuals vs not upsetting the hardcore players who love beating casuals. PnW is no different.... wars in PnW are fun if you are highly active and are in the right alliance and able to have some imput in what is going on. If you happen to be less active and less connected or in an alliance that doesn't dominate in your tier wars can result in getting sat on for weeks at a time. 

    • Upvote 1
  8. 2 minutes ago, Khai Jäger said:

    Do say. So we can break the rules of the game now?

     

    So your whole issue is that you perceive it as breaking the rules?? If it turns out that Alex did approve of it then you don't have an issue??

    I still think that Alex made the wrong call with it but my position is that I think most alliances would have done the same thing if they too had Alex approval and that is based on previous statements and actions by other alliances.

     

    • Upvote 1
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  9. Genuinely serious and not just on this matter, the thing is broader than just this. Why do both sides here only cry about fairness when they have lost out? I am yet to see even a hint of it this whole conflict except with possibly the withdrawal by tS who's best interests were served by continuing to fight with an overwhelming coalition but felt that it was unfair or deceitful. Both sides reserve the right to look after themselves despite the affect on the game as a whole... and for the record I fully agree here that Alex made the wrong call on this one but a call was made (a rule was set) and the alliance did what was best for them... and damn the enjoyment of everyone else. Standard PnW.

  10. Isn't it Coalition B's stance that an alliance isn't supposed to be concerned about what is fair and only concerned about what is in the member's best interests?

    If Alex gives it approval, then it is in the games rules but complaining that an alliance works for its best interest within the games rules odd considering that NPO etc have consistently said that fairness is not their concern.

    People need to make up their minds either we play realpolitik or need to be good sports.

    • Upvote 7
    • Downvote 8
  11. 2 minutes ago, Frawley said:

    Direct quote: "I guessed you had heard"

    I think the question was more about the 'frick with plans' by going to war than the guessing we had heard about the plans. Who hears that they are going to potentially be attacked and thinks I need to attack the other alliances that will be on the defensive..?? If I cripple Chaos then BK will find it some much harder to roll us?? Is that a strategy that NPO has ever considered?? Would you do that??

  12. 1 hour ago, chanel said:

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    ^the racist war dec by this person, who used to be named WHITE POWER ranger in caps

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    KT member at time of posting 

    v4ycOvI_d.jpg?maxwidth=640&shape=thumb&f

    kv5chCG_d.jpg?maxwidth=640&shape=thumb&f

    is this a record for slurs in a PnW server's public channels?

    oh and dont forget all the blatant racism Iron Guard members posted in the KT server and who were protected by KT.

    oh and Thalmor's racist bounty

     

     

    please dont compare kosmo calling you out to prejudice against KT.

    Hang on is this on PnW's discord server?? Genuine question... I don't spend anytime on it. If it is then who is the mod for that server???

  13. 9 minutes ago, ShadyAssassin said:

     

    image.png.4eaca2f60df13dd67f2e08c408008b6e.png

     


    The people who accept the Nova deserters should know that they are accepting cities built through cheat monies and should be ashamed

    And that they are giving the entire game an easy CB against them....

  14. 1 minute ago, Vack said:

    There's no straightforward or clean way to resolve this, so I understand Alex's hesitation to do anything more punitive. However, fact remains that a bunch of people have benefited from the exploit. This cheat, either by design or by accident, may well have emboldened NR to hit Panth, and it's benefiting them against KETOG. Imo something more has to be done, deleting some NR cities or some of their bank equivalent to what they received from the cheat.

    Yeah what about the Panth members who massively lost out due to this bug??

    • Upvote 1
  15. On 5/3/2019 at 12:42 PM, Prefontaine said:

    Just because something is popular doesn't make it a good idea, and just because something is unpopular doesn't make it a bad idea. You introduce an idea that is going to increase costs, of course it's going to be unpopular. 

     


    Take this thread for example. Free money, all upvotes. 

     

    Though the difference in votes could also be based on the merits of the proposed changes. 

    I voted yes for the second proposal because I want new players to grow and ideally have a chance of one day being able to be the biggest and baddest nation out there. The extra cash in the second proposal is negligible to me but significant to a new nation.

    The first proposal I am not a fan of because of retroactively changing rules in any game and without the retroactive part the proposal is terrible for the new player.

     

  16. 3 hours ago, Azaghul said:

     

    A resource cost that increases exponentially with infra level, and resource upkeep for commerce improvements, would more organically grow in impact as average nation age and size increases.   The more people grow, and the more profitable commerce and more infra become, the more demand there is for those resources.  

     

    ^^^ 

    Sheepy:

    if you want to make it fair to the people who haven't already built these city levels versus those who have you can require the next city to have a retroactive amount to build the next.

    ^

    This ties into a larger problem of enabling new players to engage and compete in the game which should be encouraged. A player starting today should be able to catch up to a whale for the game to be fun. Retroactively charging players however undermines the choices they made while playing the game. It is better to boost new players than to nerf older ones. 

    You could tie resource costs to the next tier of cities 40+ (unsure if anyone has reached that yet but start the increase at a new unreached level) that will tale longer to have an impact but truly be fair.

    The difficulty of retroactively in the name of fairness is that it fails to actually be fair... some alliances choose to tier rather than build cities. It was a smart choice but needs to be considered when desiring to close the gap between city counts. 

     

     

     

     

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