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Kemal Ergenekon

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Posts posted by Kemal Ergenekon

  1. Alliance Categories:


     


    Best Fighters: Dio


     


    Worst Fighters: Hard to tell


     


    Most Surprising Entry: CKD


     


    Best PR: Rose


     


    Worst PR: BK


     


    Playmaker (In other words, who had the largest impact):


     


    Most Improved: Pantheon


     


    Failed to Meet Expectations: BK (they still didn't counter alliances who attacked Mensa, xdxd)


     


    Best DoW: CF


     


    Best Blitz: Hogwarts


     


    Worst Blitz: SK


     


    Player Categories:


     


    Best Fighter: -


     


    Most Friendly: -


     


    Most Salty: Roquentin


     


    Best Rookie (for those who popped their war cherry): -


     


    Best Troll: kitteh


     


    Best eLawyer: the snek


     


    Community Categories:


     


    Best Post: -


     


    Funniest Post: -


     


    Saltiest Post: pick any Roquentin post


     


    Best Propaganda: CF


  2. I don't expect everyone to be an active on the level of Mensa. Again, it is always better to attack first regardless than be on the defensive if there is a risk of losing. "How dare they attack us and risk losing when we wan to roll them?" is basically the same thing you said last time.

     

    I don't think I ever talked about our activity, and we don't generally only bring people who happen to be super active. We are a genuine mass alliance and that comes with its ups and downs. There are alliances on our side like Lordaeron who are more active and alliances that are less active. It's not the same as Syndisphere where most of the core alliances are more active on average. I was talking about the war as a whole and not just us.

     

    Basically, this is just a typical hyper dismissive Kemal post, which missed the point entirely. Whoosh.

     

    "I don't think I ever talked about our activity"

     

    Then what is this?

     

     

     

    I'll repeat what the main differences are
     
    1. Most substantial nations are lethargic and only playing because they have been around for a long time and it is a pain to get them to do anything due to them no longer wanting to fit it in.
    2. Most players in mainstream alliances are inactive as well.
    3. I don't want to commit the time to trying to move inactive players around when most of the coalition will be uncommitted to the cause in any remotely even war and not help us get things done, which became increasingly the case in the past 4 years.
    4. I don't claim it's dynamic or interesting or brag about it.

     

     

    You admit that you do not want to spend the time to make your own alliance members more active, which implies you think they are inactive. But now we are leaving Roquentin Blameshifting Phase I (blame alliance members) to Roquentin Blameshifting Phase II (blame allies). We will soon reach Roquentin Blameshifting Phase III: blame enemies for literally killing the game.

     

    Never disappoint, pal.

    • Upvote 2
  3. Roquentin, please...

     

    Are you Clarke? Or maybe Clarke's sister? This "my members are inactive and they suck, that's why we lost" crap is really getting old. If you did not think you were going to win, why did you attack in the first place? The answer is that you believed you could win, and you lost. And now you are blaming it on your members instead of your blocs inability to manage the war. Shameless.

     

    Isn't NPO basically active players from another game? With that background, you should be at least as active as Mensa. You are just bad at inference. Your 9-city strategy is BS with the current score system, and that's one of the reasons your alliance sucks. Not inactivity.

     

    As for "easy mode" -- against such incompetence, Mensa is playing on perma-easy mode. We are just here for the salt story, xdxd.

    • Upvote 4
  4. I, for one, am enjoying this war. I also thought that Syn-OO had to break up somehow for the game to survive. That is not an issue here.

     

    The issue is that BK did not have the decency to cancel the MDP they had with us before the attack. That's just cowardly.

     

    That is all.

    • Upvote 3
  5. The issue was the memory allocated to the database wasn't appropriately capped, which has been resolved.

     

    As for the turn update deal, I did write out a whole system that eliminated the turn update, tested it on the test server, and like basically all changes - no one liked it, so I scrapped it. It's not as if I didn't try. People complain now once and a while, but when I come up with a solution (which requires a pretty drastic change in mechanics) people complain and want it to just stay the way it is.

     

    /me shrugs

     

    Yes, this confirms what I said.

     

    I don't think anyone would be opposed to the current system being altered in a straightforward way, where what you can train increases by 1/12 of the current amount every turn, which is capped exactly at the daily maximums we have at the moment. If I recall correctly, you bundled this with other changes which people objected to.

  6. To everyone complaining...seriously? Crap is going to happen, crap is going to break, and sever hamsters are going to die...it's part of it. It's easy to sit in you lazy boy computer chair eating your pizza pocket and complain about the server going down. Servers are expensive to buy or build and requires at least a T1 line to run at top speed which is an added expense. Of course if he's using a 3rd party server which most do they charge quite a bit for the service and make you pay per space used and per user.

     

    So all that said if you were just bsing around then that's one thing, but if you were seriously upset over the outtage...next month's server rent is on you.

     

    As is revealed by the OP, the server crash is a consequence of bad hardware and bad coding. If the code did not allow things to break down, server would have slowed down, but the update would happen.

     

    Also, the spike of activity at day change is a direct consequence of how the game is designed. Alex was provided with advice to prevent this by making the troops you can train trickle up every turn change instead of day change. If he had followed that advice, the wars could happen at any turn change, and it wouldn't be such a game changer. Nor would there be such activity spikes as we have seen.

     

    So take your insults and stuff them into your pizza pockets, kiddo.

    • Upvote 1
  7. wat. Let me put this in terms you might understand. MDP = Acquaintances. MDoAP = Friends. Bloc = BFFs. BFFs come before Friends, Friends come before Acquaintances.

     

    Our BFF is at war with our Acquaintance. It doesn't matter who else it at war with them, because our BFF is fighting the Acquaintance, BK is not going to defend the Acquaintance as doing so would inherently make the Acquaintance better able to fight our BFF.

     

    MGRJTjW.jpg

    • Upvote 2
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