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Posts posted by Kemal Ergenekon
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Can you create the following city level data?
Player ID, City ID, Player Account Creation Date, City Creation Date.
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7 hours ago, James II said:
Spying a nuke away and killing someones spies should not be *basically* guaranteed. Sure you might miss one, but that's about it. That does not aid in creating dynamic game play, nor is it remotely realistic.
If you remove the ability to use spies to sabotage nukes, then spies become *completely* useless. That makes the game less dynamic. It would be equivalent to removing spies altogether, because they aren't remotely useful for anything else.
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Lol. So 2 days of 100% protection for your nukes, and reducing 1 more nuke kill every 2-3 days is insufficient protection? Give me a break.
Spies have 3 main uses:
1) Kill people's nukes
2) Kill people's spies
3) Protect your own nukes from others' spies by reducing their chance of success as long as your spies live.
If the spy rebuild rate is going to be increased, it needs to come coupled with a higher chance of sabotaging nukes when the opponent has more than 2-3 spies. Else, nukes will be invincible until they are used.
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3 hours ago, Sir Scarfalot said:
No, it's not an exploit, it's a rational decision that still costs those that do it dramatically. Actually fortifying on time like I described is actually extremely difficult and requires literally perfect play for days. This is the best possible solution, going any further opens the door for permafarming, which is a considerable problem that needs to be avoided.
You are entitled to your own false opinion, of course. The fortify option before the update allowed nations with zero military prevent getting looted whenever they wanted. You want to loot someone's resources? You cannot, no matter how strong you are militarily. Beiges only happened if one side was inactive, or wanted to get beiged on purpose, which usually happened after they hid their resources somewhere else. Now they still have access to the same strategy, but at least they won't be able to switch after fighting a little or lobbing a nuke, and they will have to be active enough to use all of their MAPs in time.
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This is a good update. The infinite fortify to avoid beige for sure was more of an exploit than a strategy, and made no sense. I wouldn't mind it being further weakened since, as demonstrated above, if you always fortify on time, you still can avoid beige.
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The only thing that can be said for certain is that now the wars will be costlier:
1) More slots needed to achieve same production -> More infra per city needed -> Infra rebuilding costs go up -> Infra rebuilding takes longer
2) Less production of resources overall -> Smaller warchest development given the same amount of time -> Warchest rebuilding takes longer
So this update will encourage either snoozefests or shorter wars.
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Oh my god, this thread.
If there was a program that could convert forum threads to videos, this thread would become a porn flick. The title would read "Young Korean Woman Commits Suicide by Bukkake."
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Please raid us. I am bored already.
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To be fair, this is right by coincidence. The physics of car racing are symbolic of team management...
...especially when you consider how F1 is only contested by one or two teams every season. Some teams start ahead and they stay ahead. Other teams can't even compete because year after year, not only do the teams with the initial points lead stay in the lead, but the companies with the best performance also maintain their revenue streams and sponsors. This is why Williams and McLaren have fallen out of the running and why Lotus has disappeared. It's also why Mercedes has jumped back on top after being absent for so long by recruiting Nico Rossberg and Lewis Hamilton, and why Vettel still succeeds after leaving Red Bull for Ferrari that hired Michael Schumacher back in the day.
On the other hand, it also explains why this game direly needs a server reset. Compare F1 to other sports that have salary caps while the season resets every team's record year after year like American football, baseball, basketball, and hockey. The sports remain competitive and expand their fan bases.
You cannot reset gudness.
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I mean, BK didn't do too terrible this past war (Neither did NPO) even though they took a lot of damage. So I'm just trying to figure out what the expectations were that they failed on achieving and how that was any worse than other alliances involved.
I don't think they did terrible either. But I think their past reputation was stellar (I remember lots of people claiming BK fought better than Mensa in some past wars), hence the high expectations.
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How is BK winning "Failed to Meet Expectations"?
People regarded BK very highly when they were on the Syndisphere side, but they failed to deliver as much as people have expected when they switched to IQ. In fact, IQ must have thought that BK's switch was sufficient for a victory over Syndisphere given that they attacked.
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Somehow this isn't quite as salt filled as I would have hoped...
Then you must have hoped for something saltier than the Elemental Plane of Salt. Just imagining what you might have hoped for made my blood pressure shoot up. Dio protect us.
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How would you ban roquentin from NPO? I mean, <logic of brainwashed slaty incompetant NPOer who totally cant play the game and blindly listens to the leadership> aside, im pretty sure he is the emperor.
I didn't say how or whether it was possible. The chances are the same as you gitting gud: 0%.
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If Mensa HQ ever signs with NPO, the first condition would be the permanent ban of Roq.
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I agree with Roq on this one. There's a lot more fighting left to do. We all want to see how this ends.
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I love how you ignored all the facts inconvenient to your narrative here.
Let's show the real story
Fixed for you.
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I made this 8 months ago, but luckily it is still as relevant as it was back then, xdxd.
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Why Germanische rather than Deutsche?
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>checks forums after a long while
>IQ still being IQ
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Whales gonna whale.
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Double post because why not.
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Orbis growth rates throughout history
in Game Discussion
Posted
Thanks a lot! I will try to see if there are any differences in growth rates across cohorts.