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Kastor (Old Account)

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Posts posted by Kastor (Old Account)

  1. Once upon a time ago, The Legacy Group existed, it was a marvelous alliance, and I'm excited to bring it back to existence. It was a great alliance back in its day, and I hope to bring it back to its former glory. All are welcome to join.

     

     

    ~Kastor

     

    Our IRC channel is #tlg on coldfront!

    • Upvote 1
  2. Did it really need a post like this because one guy (and a medium to small sized one at that) went rogue? I mean when smaller alliances do this everyone shits on them for making a big deal of it, so here I am, standing up for the little guy (not you kastor). Man the !@#$ up.

    just go ahead and !@#$ up their whole top tier.

  3. Partisan, you are certainly entitled to your opinion. The question isn't really who was a bigger threat as you've indicated here. It's more a matter of seeing the warning signs that GPA was no longer neutral and holding them accountable for their actions.

     

    I do want to point out that Guardian did not claim to be neutral. Therefore, we made choices in the game that stunted the growth of our nations in order to engage in all aspects of the game.

     

    GPA grew unchecked with no one questioning their commitment to neutrality. Then we started to see GPA bulking, there was the whole Green Enforcement Agency thing and Grillick conducted spyops, which by all definitions I've seen is not neutral behavior.

    By this logic, Guardian has claimed to be paperless but now has a protectorate, should we gather 7 or 8 alliances to hold you "accountable" for your actions?

  4. I think a name is needed. I think this should go down in the record books anyway. Who cares if they didn't declare officially? It our job to record Orbis for the future people that join. So lets go ahead and put it in. 

     

    I like Mensi war.

    • Upvote 2
  5. It doesn't appear I can get a break, It looks like I get stuck working on vacation too. What a drag, at least I can step away at anytime for as long I want or need too.

    It's funny how your picture is of an honorable Marvel character and you're the exact opposite of what that character stands for. 

    "A pretty big claim"

     

    I just use him cuz he's hot.

  6.  

    So over the course of the last couple of months, the spy system has come under some heavy critique, and rightfully so in many aspects. There have also been quite a few suggestions to fix the system, and to enhance it making an even more interesting and viable use.
     
    Spy damage is unbalanced. Currently, spy attacks are completely unbalanced. Spy attacks against ships & planes far outweigh the damage against soldiers & tanks. One sucessful spy attack against ships can destroy 5 ships, a full drydock worth. That's $250k damage right there. Compare the damage to that against soldiers, one full barrack of soldiers is only $6k. The balance is tilted heavily in favor of use against ships, missiles, etc.
     
    To combat this unbalance, on the radio show we discussed a possible idea. When targeting things like soldiers and tanks, a sucessful spy op would create a deficiency in their fighting ability. Something like "You successfully attacked the soldier's supply lines. For the next two days, fighting efficiency for soldiers is reduce by X% while they recover from the losses." Or something like, "You successfully sabotaged your target's tanks. For the next X days, your opponents tanks available for attacks will be halved due to repairs."
     
    Also there could be other forms of spy attacks added. Destruction of land due to poisoning/scorched earth to reduce food outputs. Attacks on commerce efficiency, production efficiency, revenue generation, etc. The spy system is literally limitless for the ways it can be creatively implemented. For every facet of the game mechanics where some sort of roll/chance can be encountered, a spy attack could be created to sabotage this.
     
    Another major gripe that has been brought up time and again, is that spy actions should not be readily available. It makes it simply too easy to scrape for data and find out who killed who's units with spies. Another idea that was brought up on the show was hiding all successful spy attack results. The only way the information would be available would be by a successful spy op against a nation targeting spy intel.
     
    This would create another avenue and layer to the spy system. I could target XYZ's nation witha spy intel op, and learn the attacks, targets, and results of his last three spy ops.

     

     

    Liking this. But I don't think spy attacks should target effecienty, it just creates too many problems. But I don't have a problem with them taking out...say 3/15 ships for repairs.

  7. uhh.. whats the point of it... its like the same thing as holding on to money, and if raided you still lose money.

    My original idea was to make them non-raidable. But I dont want to raid someone and have them throw it all in their warchest.

  8. From what I remember, it's quite the contrary - you can't keep your hands off of it. <_<But anyways, why exactly would this be necessary? Why can't one just manually save a certain amount of money/resources for war? If someone has problems saving money, why would they store it in their "warchest" instead of just spending it like they did before?

    There is no saying if they will/won't. But its easier to store resources for war, to hide from spy attacks. To know what you can sell and what you can't sell. It would make it easier for a nation.

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