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Kastor (Old Account)

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Posts posted by Kastor (Old Account)

  1. Guardian Retains top spot as UPN Plummets.

     

     

    NOTE: As a test for progression, the amount needed will go up on Mondays, and stay the same on Fridays, so what I graded you on Monday will be the same Criteria I grade you on Friday.

     

    1. Guardian 100(+0)

    2. Seven Kingdoms 98(-2)

    3. Green Protection Agency 95(-1)

    4. Terminus Est 95(+4)

    5. Asgard 92(+0)

    6. Dutch East India Company 88(+1)

    7. Rose 81(-12)

    8. Earth Systems Alliance 80(-1)

    9. Brotherhood of Clouds 75(-4)

    10.Socialist International 72(-16)

    11.Viridian Entente 71(-11)

    12.The Elysian League 71(-17)

    13.The Syndicate 68(-11) 

    14.United Purple Nations 61(-21)

    15.World Wrestling Federation 61(+3)

    16.United States of Terra 59(-10)

    17.Celestial Union 55(+8)

    18.The European Empire 41(-19)

    19.Arrgh 32 (-16)

    20. Mensa HQ 27(-9)

     

    Biggest Drops:


    United Purple Nations (-21)

    The European Empire(-17)

    The Elysian League(-17)

     

    Biggest Gains:


    Celestial Union (+8)

    Terminus Est (+4)

    World Wrestling Federation (+3)

     

    Last Friday's rankings.

    1. Guardian- 100
    2. Seven Kingdoms- 100
    3. Sigma- 99
    4. Green Protection Agency- 96
    5. Rose- 93
    6. Cornerstone- 93
    7. Asgard- 92
    8. Terminus Est- 91
    9. The Signal- 91
    10. The Elysian League- 88
    11. Socialist International- 88
    12. The Dutch East India Company- 87
    13. Guerrilla Republik- 87
    14. United Purple Nations- 82
    15. Viridian Entente- 82
    16. Earth System Alliance- 81
    17. Brotherhood of the Clouds- 79
    18. The Syndicate- 79
    19. United States of Terra- 69
    20. The European Empire- 60
    21. World Wrestling Federation- 59
    22. Black Knights- 54
    23. Arrgh- 48
    24. Celestial Union -47
    25. MensaHQ- 36

     

    Part of the Calculation


     
    The calculation takes into account: Soldiers, Tanks, Planes, Ships, Missles, Spies, Infra, Land, and Cities. I've decided not to take GDP or Population into account, but thats just me.
     
    Keep in mind this is an example. <3
    I decided that there should be 5 spies to every nation, and that this category should use 10 points, so I took an alliances and times its members by 5, using VE as an example:
     
    5 x 109 = 545 they only have 326. Difference is 219, x 2 = 652 and round to the nearest 100, then base score.
     
    So VE got 7 points for spies, as 652 rounded up is 700.
     
    This calculation isn't perfect, but I plan to perfect it by next friday.

     

    • Upvote 3
  2. I agree, Sheepy should put a stop to this.

     

     

     

     

     

    Yeah, with a population of 10 how do they have 3000 soldiers?

    This just dosen't make sense, even if they had successfully received those orders

    Your raps suck more cock then you do.

    All anyone ever says is boo.

    Stop raping all the god damn time.

    If you wanna crack bad jokes, go to vine.

    And, take snoop outta your avatar,

    Cause with him there, you go to far.

    • Upvote 2
  3. Per Sheepy's request I've edited the list. Edited from my previous list are in red.


     


    Military: I've kept Military the somewhat the same, but made it better.


     

     

    Military Upkeep -5%

    Munitions Used -10%

    Military Costs -10%

    Resource Used -10%

    Recruit 50% More units per day

     

    Trade: I honestly thought Trade was fine, but I've added a bit.

     


    Farms Produce 5% More food

    Resource Improvment Upkeep -10%

    Manufactured Resource Upkeep -5%

    Raw Resource Production +15%

    Manufactured Resource Production +20%


     


    Commerce: Probably gonna make Ashland rage when he sees this.  :P


     


    3% Population Increase

    Commerce Upkeep -5%

    Commerce Improvements cost 20% less

    5% Commerce Boost in all cities

    Gross Expenses -3%

     


    Development: 

     

    Land Costs -10% Less

    Improvements cost -5% Less

    1 Free Improvement Slot per city

    City/Projects costs -10% Less

    Infrastructure costs -15% less


     


    War:

     

    Gain 10% More Loot in Ground Battles

    Additional Offensive War Slot

    Start with 1 Extra MAP per War

    10% Bonus to Military Combat Values

    Only 2 Defensive War Slots instead of 3

  4.  

    This is an interesting modification to the perks I suggested, and something I'm open to, except for a couple of these. First, the military option for "Resource used -10%" I'm assuming you meant gasoline?

     

    Next, increasing weighted average income by $0.50 perk is going to make everyone change their policies from what they actually want them to be to what's most beneficial for their nation, which I don't agree with. Policies should stay purely cosmetic and not affect gameplay, which means we can't tamper with average incomes.

     

    I think changing 3 defensive war slots to 2 is far too powerful to have as a perk.

     

     

    I mean the amount of resources used to create the military. Like Tanks would go from 1 steel to .90 steel. etc.

    I don't follow, the $0.50 perk wouldn't affect policies, but if needed, I'll come up with another perk.

    I strongly disagree with that statement, you said the whole idea of these would to make difficult choices: " will force some tough decisions" and this is one of them. This perk is honestly, the only thing I'd go for in the War slots(maybe an extra MAP) otherwise that, I wouldn't even think about going into the war perks, but that makes me wonder if its worth it, to protect myself over getting something else. Thats why I added it, so now, even nations that have nothing to do with war will think about going the war route.

  5. Liking these, but think it should be recruit 50% more units per day to make the military tree worth it. 

    Thats what I thought, but I didn't think anyone would be on board with that idea, saying it was to OP.

  6. I think Military and Wars are quite weak compared to the others, so I've redone them, and others, added 5 more, and propose we increase the amount to 9, instead of 8. The thing I did, was nerf all the slots, then make something good at the very end, so people would have to take a pick between one or the other, the reason I think it should be 9 is you can have all of one(say Dev) and 4 of the others. I took from Sheepy's list.

     

     

    Military: I've kept Military the somewhat the same, but made it better.

     
     
    Military Upkeep -5%
    Munitions Used -10%
    Military Costs -10%
    Resource Used -10%
    Recruit 25% More units per day
     
    Trade: I honestly thought Trade was fine, but I've added a bit.
     
    Farms Produce 5% More food
    Resource Improvment Upkeep -10%
    Manufactured Resource Upkeep -5%
    Raw Resource Production +15%
    Manufactured Resource Production +20%

     

    Commerce: Probably gonna make Ashland rage when he sees this. :P

     

    3% Population Increase
    Commerce Upkeep -5%
    Commerce Improvements cost 15% less
    5% Commerce Boost in all cities
    Weighted Average Income up $0.50
     
    Development: 
     
    Land Costs -10% Less
    Improvements cost -5% Less
    1 Free Improvement Slot per city
    City/Projects costs -10% Less
    Infrastructure costs -15% less
     
    War:
     
    Gain 10% More Loot in Ground Battles
    Additional Offensive War Slot
    Start with 1 Extra MAP per War
    10% Bonus to Military Combat Values
    Only 2 Defensive War Slots instead of 3

     

  7. Let's be real here, nobody actually reads the T&C. Let's just blame a lack of common sense. <_<

    Actually, in quite a few Nation Simulators, they allow you to have more then one nation(i.e. Nationstates). When I first came to this side of the realm by joining Pixel Nations, I was surprised to find you could only make one nation, I quickly found out the reason however. :P

  8. Nation Name: Markarth

    Alliance Name: N/A - But I'm currently an applicant in tS

    Credit References: (Anyone who can vouch for your reliability): Ashland. :)

    Guarantor(s):  Ashland, Underlordgc

    Daily After-Cost Revenue: (We reserve the right to ask for a screenshot of your Revenue page) idk. 

    Did Someone Refer You To Us?  If so, Who: Underlordgc

    Amount you would like to borrow: 4.5 mil

    What Is Your Investment Plan: (this is not mandatory, but a sound investment plan will make your loan appear less risky to the Bank)
     

    I, Markarth, agree to the following if I choose to accept a loan from the Cirrus Bank:
    -Pay all interest associated
    -Repay the principal
    -Act in good faith to repay all my debts and refrain from misrepresenting my intentions or history.

    I also give the Cirrus Bank, or whoever may hold my debt in the future, the right to reclaim my debt through the use of force.  I agree to inform any alliance I may join while holding this debt of this arrangement.

  9. I like this. It would make war more open between nations because it offers something if you win. Right now UPN and VE could go to war, but it would mean nothing because they would just both lose Infra and stuff, but not get anything from it. This is a step in the right direction for making war better for the game. I like it.

  10. (1. Come up with a better name)

     

    What do you guys think about a Loan program ran through the game, where you can take a loan out from the game(up to 5 Mil). Then you pay it back by a tax of 20% on your new revenue, until you pay it back totally.

  11. When an Admin went to give me my 50k, they took all my other money away. I don't know exactly how much money I had, but it was around 95k-110k. Plus the 50k.

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