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RobinHood

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Posts posted by RobinHood

  1. Man what a lot of positive progress over the past year, It’s always nice to see what’s being worked on and released soon. If a road map with hard fixed dates with content releases doesn’t get more people donating and becoming super contributors I don’t know what will.


    Great job! I’m looking forward to next year already 🙂

     

  2. 2 credits for 30 days of $8m a day.

    so basically 8 days of log in to generate the 64m which covers current credit prices. So 22 days of free $8m a day. 
     

    Not really sure why this is needed other than a way to inflate credit prices as everyone who can will do this.

    Just make it $6m a day for the first year and think of a better use for credits 

    • Upvote 3
  3. On 1/18/2023 at 3:56 PM, Prefontaine said:
    • Changes to Pirate Economy Project: Pirate Economy now provides a 5% bonus to loot from ground attacks.

     

    • New Project: Advanced Pirate Economy
      Requirements: Nation has won or lost 100 combined wars.
      Requirements: Nation has Pirate Economy
      Cost: $50,000,000
      Aluminum: 20,000
      Ammo: 40,000
      Gas: 20,000  
      Effect: Nation has an additional offensive war slot. Nation gains 5% more loot from ground attacks. Nation gains 1.1x modifier to their loot (edit from feedback) from defeating a nation and the defeated nations alliance bank.

    Love this! Just for clarity, would this mean a total of 7 offensive slots if I buy both projects?

  4. Surely running out of food during a war should prevent the player from using his soldiers, I mean they have an upkeep.. so why are you able to ignore the upkeep and carry on fighting?

    Either remove the upkeep or prevent them being able to do ground attacks with soldiers. Surely this makes sense?

     

    • Like 2
    • Upvote 2
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