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Posts posted by Name Withheld
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I thought of a tourism mechanic for the game. You would receive earnings from tourist. It would include four new city improvements and one national project
Beach Site: Would cost $10,000 15 per city Would boost tourism by 5%
Fair ground: Would cost $30,000 5 Aluminum 10 steel 10 per city would boost tourism by 10% boost commerce by 5%
Hotel: Would cost $100,000 30 Aluminum 70 steel 7 per city boost tourism by 15% boost commerce by 10%
Casino: Would cost $300,000 80 Aluminum 50 Steel 5 per city boost tourism by 20% boost commerce by 15%
The max tourism you can have per city is 100% but with the International Airport project it would increase to 120%
The International Air port project would cost: $10,000,000 2,000 Aluminum and 1,000 steel 1,000 Gasoline
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I have a few ideas for national projects
Mars Colony: Show your nations power and colonize Mars, has no effect on your gameplay
would require Missile launch pad, Space Program, Moon Landing, Green Technologies and Mass Irrigation
Would Cost: 10,000 Oil. 100,000 Gasoline, 1,000 Aluminum, 1,000,000 Food and $1,000,000,000
Olympic Stadium: Would Increases profit from stadiums and allow an additional stadium in each city
Would Require 10 cities
Would Cost 1,000 Steel, 500 aluminum, $15,000,000
National Granary: Triple farm production but increases upkeep
Requires: Mass Irrigation
Would Cost: 250 Steel, 500 gasoline, $10,000,000
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I have some ideas of cosmetic effects that national projects like the propaganda bureau and trade center
The propaganda bureau would cause citizen approval to double. Like if you win a war it would case your approval to go up 6 points rather than 3.
The trade center would case your GDP to skyrocket.
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I always wanted an Olympic Stadium which would increase profit from stadiums and allow an additional stadium to be built in each city
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Cheaper Land Project/Domestic Policy
in Game Suggestions
Posted
Rather than reduce pollution by 1% it should stop farms from producing pollution