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Posts posted by Village
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I tested a bit, it doesn't look like anything on our end, I think it's an issue with your phone's autocomplete or something (only way I was able to reproduce it). We don't control the editor really anyway, the most I can do is update the version of the editor we use.
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Should be all fixed up now!
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9 hours ago, herr oof said:
@Village since nukes are that destructive (intended to be that way) soo yeah. maybe a little of them would you consider with making their chance smaller (since i am bad at putting them) but i dont know
The VDS chance already got increased slightly in the last update, I don't think we have any plans, desire, or reason to add any other chance outside of the project ones.
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Sounds like it'd be interesting, I've put it on my list and I'll bring it up with the design team in the future.
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Just change around the improvements in your city to have the economic and military ones you're looking for, that's the only level of city specialization the game provides at the moment.
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Just now, Avatar Patrick said:
These are pretty good ideas for the most part. Would we be able to keep the achievements we already have as well?
Yup!
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2 hours ago, Lordygon said:
Why is the "Beloved" achievement present two times on the spreadhseet ?
Whoopsie, all fixed up. Also neat idea for Rick Rolled!
2 hours ago, Union of Khulna said:I think you should receive more money for landing on mars than landing on the moon, but other than that it looks good!
I'll take a look at that, I kinda mentally made a few example reward "tiers" and used the same "tier" for both achievements.
1 hour ago, Lysander said:I'm hoping this will open the gateway to do stuff, I had this exact post in mind when I designed this one!
1 hour ago, Lord Tyrion said:Why are you trying to move to 2.5x change without addressing the other issues that will stem from it? Also, no change won the vote and of the people who voted for a change, most of them picked the lowest change option presented. You should do what you said and do another poll for 1.75x v 2x v 2.25x v 2.5x. You even said this in your response. Why is this being rushed and pushed through?
Exactly what Krampus said, the result of the vote was for change, so (as I stated in the thread later on) we picked the change that was most popular. I also never said I would do another poll, I said it was an oversight to not include those options and that I'll rectify it for the next post. In any case, that's not the subject of this post.
1 hour ago, Shwin said:I think some achievements involving treasures could be cool. Like an achievement to hold/spawn a treasure, one for stealing a treasure, one for holding more than 1 treasure, and a rarer one for holding all 30 treasures at some point.
Agreed, I'll be sure to add a bunch!
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- Popular Post
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Hey everyone, Village here with August new content proposal the first!!
The Goal
- To make achievements more fun and meaningful!
- To enable and encourage achievement hunting, both for prestige and for the rewards associated, thereby driving activity into the game as players grind for various achievements.
The Idea
- Redo the entire achievements system to have significantly more achievements, expose all the possible achievements, and even give rewards for some achievements (i.e. the $200,000,000 money looted achievement will give you $2,000,000 as a reward)
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In addition, the game will now have a new pages for showing a nation’s achievements, showing your achievements, and a leaderboard of earned achievements
- As well, this will come with new fun stats like the rarity
Below I’ve linked a spreadsheet with all the achievements currently issued in-game (due to the nature of the current system, I have no way to pull up if there’s achievements that no one has received yet). The achievements highlighted in orange are special achievements that will not qualify for rewards and have been issued for things like donation awards, test server tournament rewards, bug reports, and helping the game.
https://docs.google.com/spreadsheets/d/1Sns6he60Y1Jkj8_nVutCPrcmKDWszBCRf2c-Vyw0Ot8/edit#gid=0
We’re looking for feedback from the community on what new achievements to add, potential rewards for those achievements, potential rewards for existing achievements (I’ve penciled in a few ROUGH numbers for some achievements, not every one will have an associated reward), as well as any other feedback or ideas as to the proposed changes or other changes that could be made to the system. 🙂
Have a great day everyone!
P.S. Given the results of the previous poll regarding city timer and updeclare ranges, we're currently planning to move ahead with a 2.5x modifier and city 20 pending Alex's approval. These changes can already be found on the test server if you'd like to play around with and break them.
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6 hours ago, Sam Cooper said:
Village are you going to consider the fact that there are more people in favour of increasing the range than against it? but the way this poll is posted there won't be any change because the votes in favour are scattered between 4 different options while votes against any change are consolidated into one option. And why is "no cap" even an option when it is so impractical that you cannot implement it even if it somehow wins the poll?
I am yeah, should probably have mentioned it in the post (I'll be sure to do so in the future), but my plan was to tally up the votes for change and the votes against change, if a change is voted for then pick the change that had the most votes as the one to move forward with. If anyone has other good ideas for the future then please let me know. As well, I mostly added no cap for posterity across the various suggestions I've seen for it, although in hindsight I probably shouldn't have included it.
5 hours ago, im317 said:if it were up to me i would do another poll with
no change
2x
2.25x
2.5x
and maybe even another poll with less options after that
We might end up doing that, I'm not sure yet and that's going to depend on the outcome of this poll first.
3 hours ago, Malakai said:@VillageHave you considered making it so that a nation at war experiences a boost in moral or patriotism and gets a military production boost? Think of the rallying of the entire nation behind one cause after Pearl Harbor; women filled the roles of men to produce tanks, bombs, etc. for the men on the frontlines; not to mention the expansion of the workforce after the war ended. So what if a nation in a defensive war gets to enlist/build +X% more military units than they would in a normal build up process. You could take it a step further to increase the bonus X% for every defensive war they are engaged in.
I haven't no, but it sounds like an interesting idea. Would you be able to make a post in the game suggestions forum so folks can comment on it if they wish and it doesn't get lost?
23 minutes ago, Lord Tyrion said:If you are seriously going to consider changing the updeclare range then you need to re-look at multiple other factors, such as nation scores to begin with and the potency of nukes/missiles. Recently I couldn't even get in range to downdeclare a counter on a person 5 cities above me that had almost no infra and max mil. That is a problem. But the bigger problem with expanding your updeclare range is people with very little investment (low infra/military) can more easily nuke people who have expensive infra cities. And the whales can't downdeclare and counter or cycle these people. So if you want to expand the updeclare range, then you need to re-look at what nukes and missiles can do. I would suggest if you have all three of GS, AS and Blockade on someone that their nation is effectively occupied and they can't launch any further nukes/missiles (at least do it for defensive wars only then). You need to prevent a mechanism where low cost pirates just nuke destroy expensive stuff of others when they are defeated militarily and this would only make it easier.
That's a fair point, in particular for the score section I know we'd like to do a score rework at some point (I don't have a timeline on that though sadly), as for re-evaluating nukes and missiles, personally I'm not so sure on that one, I definitely see what you mean about harpooning up as a low tier pirate though.
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9 hours ago, Kosta said:
- Locked permissions: Our current government hierarchy has locked permissions for some reason. Four of the nine positions in the Control panel have locked permissions that cannot be changed. Two of the ranks at the bottom don't even display on the front page and are pretty much useless. Please fix.
That's intentional, the four ranks are the default base ranks you can't edit beyond the name, and anything below position level 3 is a member rank and doesn't show on the nation page.
I'll put this on the list as something to maybe consider in the future, but I think a lot of it is still mostly just flavor on top of an already existing system, alliances aren't presently meant to be giant democratic entities, they're meant as basic hierarchical structures that the playerbase can then fill in on their own. The dual control system is interesting for sure though, and probably would help things. That might end up getting done separately I'm not sure.
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Just now, im317 said:
231 nations can hit the current top nation. exactly how far of an up declare do we really want? you can get to that range with 33+ cities if you actually bother to have military and some infra. even the smallest % increase in the poll gets us very close to having 1000 nations that can hit them. at 250% it actually gets to where the nation with the most cities could hit them with 0 infra and 0 military just due to city and project score. 2.5x should be the largest increase i this poll not the smallest
I should've included a 2x and 2.25x option yeah, that's my bad. The goal isn't to reach a set number of nations able to declare, but to eliminate situations where the nation cannot reasonably be hit.
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Just now, im317 said:
cant you also declare on nations up to x ranks higher or lower then you?
You can, but only 10. Meaning it's basically useless unless you're in the C50s area trying to declare on someone else is your area. Even if that was expanded to something like 100, it's not guaranteed to fulfill the criteria, it goes from a certain fix to a circumstantial one completely dependent on your own place in the rankings.
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Interesting idea, I've put it down on my list as a potential QoL change for the future.
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Hey, thanks for the suggestion! It sounds like it could be interesting. I've noted it down on my list of potential ideas for the future.
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- Popular Post
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Hey everyone,
My Rant (TLDR: sorry things broke)
First off, just wanted to thank you all so so so much for your patience during all the war issues we’ve been having. I’m sorry that the test server didn’t get everything, in the end it looks like all the various MAP, superiority, declare, victory, and other random issues were all associated with one deadlocking issue. In English, that basically means that due to PHP’s non-existent default error handling, some stuff was randomly not happening and things weren’t properly being reported to myself or to you guys that something went wrong, which basically meant I got to spend weeks debugging an issue I couldn’t see or reproduce, which was...
painfullots and lots of fun!!!!The Actual Point Of The Post
In other news though, I’m back on the new content train so there’ll be some new posts about that in the coming little while, and to start off we wanted some feedback on a simple change to updeclare ranges (obviously coming out after the current war) and a change to the city timer grace period.
Updeclare Range Change
The Goal
- To prevent larger nations from being able to build their score up to a point that no one can declare war on them anymore
- Allow smaller nations to push up into higher tiers if they so choose
The Change
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Modifying the updeclare range to the community’s choice of the following options:
- No change (you can declare on nations up to 1.75x your score)
- 2.5x
- 3x
- 3.5x
- No cap
Please vote above and comment below to let us know what you think!
City Timer Grace Period Change
The Goal
- As the average city count has increased over time, it has become more difficult for new nations to grow up to what is considered a relevant tier. This is partially due to the time and financial constraints city timers impose. Therefore, the goal of this change is to reduce the effect of the time constraints and enable new players to catch up more quickly (as long as they have the money to do so)
The Change
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Modifying the city timer grace period to the community’s choice of the following options:
- No change (no city timers until you reach C10)
- C15
- C20
Once again, please vote above and comment below to let us know what you think!
Have a great night everyone, and look out for more posts ahead! 🙂
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Thanks for the suggestion! I'll put both down as things to look at, the MDMAP should be straightforward to add and I'll probably knock it off sometime soon, the extension treaty sounds super cool but would be very complicated, so is likely not something I'll be looking at for a while.
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Thanks for the suggestion! With some fleshing out that sounds like it could be really cool, I'll put it on my spitball list and we'll get to it sometime in the future when we've got time.
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Radiation is a core mechanic in the game, it's the primary balancing mechanism to curtail food production so it's not really something we want to be nerfing. At the moment I don't really see any reason why we should be re-evaluating nukes at the moment, they achieve all the goals they're meant to and do so fairly well, there's no way to avoid being nuked being unpleasant but that's just how the mechanic will work no matter how it gets balanced.
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If you need targets I suggest talking with your alliance for nations to attack since they're the ones coordinating and fighting.
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If you used tanks then you'll use munitions still. And getting hit 3 times in a row is 100% possible, there's always a chance that the missile will hit, even on the thousandth time in a row, that's simply how odds work.
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Hey, this is expected behavior for scoped keys. Scoped keys only work for API v3 which doesn't rely on those requests, by making the max requests -1 then the key won't work for v1/v2 as intended.
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Hey, thanks for the feedback! I'll put this on my list to bring up with the design team, but I don't think anything is really going to shake out. Overall, nukes are fairly well balanced and when used in warfare generally have good odds and damage, beyond which there's already projects to help mitigate some of the fallout and I don't think things should just generally be nerfed for no clear reason.
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Hey, thanks for the report! This is an ongoing issue that I'm actively trying lots of different solutions to resolve. At the moment if you encounter that error just refresh and try again and everything should work, it happens randomly which makes it really annoying.
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This looks super cool! An olympics/more sporting options is something I've wanted to add for a while now, sadly it's just not feasible right now. I've added it to the list to definitely consider for the future though!
Unique id bug
in Tech Support
Posted
The game doesn't purge some records, including the ones used for unique ID searches, so you'd just be seeing the folks who shared an ID with that nation when it did exist.