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His Holy Decagon

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Posts posted by His Holy Decagon

  1. Do others actually expect people to be dumb enough to do a direct trade when bank to bank exists? (In this specific scenario) That alone was a good indicator that this wasn’t some grand plan on TFP’s end. I guess this showcases paranoia more than anything else

  2. 13 minutes ago, Jeanne said:


    I was thinking to just fully enter the war and what not , yeah using ai to get stuff is lazy.

    But I thought a dow was a way to fully enter a war.

    my bad.

    Am such a noob for this

    It absolutely is the way for Alliances and other entities to enter a war formally. Honestly, I thought this was fun to read- don't get discouraged over this at all, and welcome to PnW!

    Also, did you know it's always a good time to consider donating your hard earned money to Alex?

    • Upvote 2
  3. 7 hours ago, George Clooney said:

    I don't see how making it more difficult for newer nations with lower city counts to approach the number of cities that older, high city count nations have is productive for the long term health of the game.  Sure it's great if you want to fossilize the existing order of things, but that should never be an objective.  Also...image.thumb.png.cd51d7b3ac743950a283b2096727541c.png

    While it's true that resource prices have been in decline for well over a year, in reality, the cost of resources on the open market are actually recovering to levels they were several years ago.  I don't see a resource inflation problem, based on the cost of resources at present.  Again, why change?  So that people who have stockpiles millions of units of resources under the current system can retain their resource advantage and increase their profits on the sale of existing stocks?  Again, not needed.


    If you believe this is all true, then why not spend some money and invest in food before it really takes off after this change? Not sure why it only has to be whales that you see as people who "could" "maybe" do well off. Can't people just buy food and invest in it? I did- I bought over 50m units and resold it for a few bil profit. Also, why is a new player supposed to even be able to catch up to someone with years of playing? There wasn't always UP, now there is, there wasn't always AUP, now there is- there are tons of "catch up mechanics" in the game atm imo, and I think this abundance and large pool of stuff to tap into is part of the root cause. It's just too easy to produce way too much stuff, and there's not enough mechanics ingame atm that act as a deficit (that's at least my thought)

    There isn't any inflation btw, it's actually the opposite- it's rss devaluation. Inflation implies that money has lost it's value- currently money is extremely strong. 

    • Like 1
  4. 1 hour ago, Anarchist Empire said:

    So really does benefit really high city count nations beyond just harder for others to catch up. Cheaper for them to get even further, more expensive for others to catch up. Why change just for more updates without adding stuff can be bad, many might have ulterior motives for what they want him to do. (Those who want to make a ton of money without worrying about anyone reaching them, this would be good in many ways for the highest average NS alliances if they can get Alex to make the game easier to win for them.)

    Please, understand that obviously that wasn't the intention lol. This is why we vet the ideas publicly- we appreciate people that can find little bugs!

    • Upvote 1
  5. 6. Extended Signatory List

    • His Holy Decagon, Undying, Cataclysm
    • Cadn, 2iC, Cataclysm
    • BettaEmpire, Milcom Affairs Head, Cataclysm
    • Saikat, Internal Affairs Head, Cataclysm
    • Keynesian, Milcom, Cataclysm
    • Seifer, Milcom, Cataclysm
    • Pigoopi, Milcom/Current IW, Cataclysm
    • Duetschlande, Former Milcom, Cataclysm
    • Boredom, Milcom, Cataclysm
    • Chad, Internal Affairs/Milcom/Current IW, Cataclysm
    • Maldives, Milcom, Cataclysm
    • Ben Zene, Milcom, Cataclysm
    • Koala, Internal Affairs, Cataclysm
    • Soeharto, Internal Affairs/Former IW, Cataclysm
    • Retr0, Big Time Modi Fan! (Inside joke- Member), Cataclysm
    • Scoria, Former IW, Cataclysm
    • Erenn, Member, Cataclysm
    • SadCat, Member, Cataclysm
    • Finrike, Member, Cataclysm
    • Bornstellar, Member, Cataclysm
    • Poseidon, Member, Cataclysm
    • Orca, Member, Cataclysm
    • Leo, Member, Cataclysm
    • Thomas, Member, Cataclysm
    • Grosskev, Member, Cataclysm
    • KingD, Member, Cataclysm
    • IndeedWise, Member, Cataclysm


    WIP, expect many more hehe. Also, good war, nice job on a quick peace to Eclipse, Syndi and the other 47 AA’s involved!

    • Thanks 1
    • Upvote 3
  6. 1 hour ago, Zoot said:

    15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. 

    Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless?

    You could be very spot on- the main mechanic I would say that people should focus on here, regarding Bountiful Harvest, is that there’s an actual secondary mechanic behind it/“built into it”.

    Without clarifying the amounts exactly, I can say that the goal of this specific project is a trade off where you are pretty sure it’ll be worth the upkeep at some infra level, but being hit by a pirate and going into war time might boost you into a spiral- perhaps food prices during war reach some critical level as you, a bystander, are forced into an economic panic (maybe, I’m genuinely not entirely sure- the intent is good, I can tell you that)

    Knowing a little more about the thought that went into it, does the underlying idea show any interest?

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