Jump to content

JadenStar10

Members
  • Posts

    1192
  • Joined

  • Last visited

  • Days Won

    16

Posts posted by JadenStar10

  1. 1 hour ago, Prefontaine said:

    I hope everyone is well post new year. I'd like to announce changes coming to the game, with a targeted release date of the end of February, 2022. Content largely comes from previous threads like this one. Lets get into it.

    1. Expanded Rolls for Alliance Leadership
      • This will allow alliances to have several different ranks and more customization with permission sets for leadership in their alliance.
      • The testing is just about finished on this, if you want more information I believe it's still live on the test server.
    2. Treasure Trading
      • Treasures will now be tradable through a direct trade offer.
      • Some stipulations include:
        • Nations being unable to trade for a treasure if they already have one.
        • Treasures cannot be traded while an active war is in place
      • Some notifications to prevent exploiting new players that get a treasure will also be included.
    3. City impact on score is being reduced from 100 -> 75 for any city beyond the first.
    4. Credit purchasing caps are being increased from 10 -> 20 per month
    5. Three new Projects are being released and their info is as follows:

    Government Support Agency

    • Improves Domestic Policy Effect by 50% (5% -> 7.5%) (1% -> 1.5% for open markets)
    • Costs $20,000,000 - 200,000 Food - 10,000 Aluminun

    Research and Development Center

    • This project provides two project slots (net: one additional project slot)
    • Costs $50,000,000 - 100,000 Food - 5,000 Aluminum - 1,000 Uranium

    Resource Production Center

    • Every Turn the nation gets 1 raw resource for each raw resource they can mine besides food (based on a chart found Here) This bonus increases for every 2 cities they have up to 10. This Project no longer functions above 15 cities. 
    • Costs $500,000 - 1,000 Food

     

    Some notes about the last one one, how the breakdown works:

    1-2 Cities : 1 Raw Resource(s) Per Type
    3-4 Cities : 2 Raw Resource(s) Per Type
    5-6 Cities : 3 Raw Resource(s) Per Type
    7-8 Cities : 4 Raw Resource(s) Per Type
    9-10 Cities : 5 Raw Resource(s) Per Type (maxes at 180 raw resources per day)

    • This project should not be able to be purchased by anyone with 16 or more cities
    • If a player has this project and buys their 16th city they should receive a notification stating “Your Resource Production Center Project has stopped functioning. It is recommended you destroy the project and replace it with a more useful one.”
       

    Address Commodities!!!!

    • Upvote 2
  2. 2 hours ago, zigbigadorlou said:

    Zero military. They really don't teach you kids anything in school these days do they. 

    ZM: zero military

    ZI: zero infrastructure

    ToA: treaty of amity

    LMK (let me know) if you need any other jargon explained, and prepare yourself for the inevitable ZM 🙂👍

     

     

    ik all of this. I didn't know ZM in specific though, haha. Zig I will ZT you if you are mean to me again 😠 

    Already got ZMed 😔
    image.png.29468ea20a15412292295edbd7de4666.png

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.