Jump to content

Arash

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Arash

  1. On 4/15/2018 at 8:09 PM, Azaghul said:

    If nations on beige automatically accepted any peace offers for any wars, that would remove a lot of the situations where people would abuse it.

    1) It would give people who are loosing a war to a beiged nation an out.  It would keep beige from being something someone uses to avoid being countered while they war still in a competitive war against an active opponent. 

    2) It would stop a lot of the war slot filling where nations avoid attacking someone because they don't want to add to that nation's beige timer.

    this is also a good idea, though i have not seen it happen before. usually, beiged nations are almost wiped out so they can't really win wars, also i think beige timer should be dependent on nation size, as a larger nations take longer to come back from 0. 

    the issue of down declaring is also something that deserves a thread and suggestion box of itself

  2. On 4/11/2018 at 8:39 PM, ϟħ̧i̧₣ɫ̵γ͘ ̶™??? said:

    beige is only induced on defensive wars, being on offense doesn't beige you.

    1
     

    this is a good idea, beige only happens on defensive wars, but don't nerf it, cause nations need time to rebuild or they are out with first war lost!

    also, you need more incentive for attackers to beige the enemy, 10% loot especially in alliance wars doesn't mean much, and it's better to keep a nation down than to get that money 

    On 4/11/2018 at 7:08 PM, Alex said:

    there can't be an incentive to "want to be beiged" or for real attackers to not want to Beige. 

    by increasing the loot, or doing improvement damage to beiged nations, you can reduce the incentive to get one's self beiged. also, increase the incentive of beigeing someone. 

    fixing both issues. w/o taking the much needed time to replenish armies away from the losing side imo.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.