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Posts posted by Aisha Greyjoy
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If breaking it out, I think its fair to tax finished goods(gasoline, steel, aluminum, munitions) and raw goods at different rates.
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As an aluminum producer, I did try to organize an aluminum cartel. Utter failure. If the prices are too high, someone else will come in and buy it cheap and sell it cheaper then your cartel price. If you keep prices too high, people will say "Let's not focus on air forces, its too expensive", and you'll have to decommision some aluminum factories as demand withers(but prices might remain ok).
One way to implement this despite the limitations might be to allow players to join a cartel, and the cartel can set price restrictions that you must follow in the cartel. Joining or leaving a cartel cancels all world market orders for you. Cartels should be an entirely in-game entity, I don't want to have to join a cartel forum in addition to my alliance forum, so we need a basic "vote on prices" mechanism and "elect officers" thing.
The cartel would have no normal way to enforce its prices on non-members save warfare, a sphere ordinarily reserved for alliances on mass scale. Maybe give the cartel an embargo feature, where any nations selling outside its parameters can be embargoed, and all cartel members are forbidden from trading with those nations?
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Now listen, you rich people, weep and wail because of the misery that is coming on you. Your wealth has rotted, and moths have eaten your clothes. Your gold and silver are corroded. Their corrosion will testify against you and eat your flesh like fire. You have hoarded wealth in the last days. Look! The wages you failed to pay the workers who mowed your fields are crying out against you. The cries of the harvesters have reached the ears of the Lord Almighty. You have lived on earth in luxury and self-indulgence. You have fattened yourselves in the day of slaughter. You have condemned and murdered the innocent one, who was not opposing you. - James 5:1-6"
I think the teacher was a good-minded free market wanna-be 1%er Republican who wanted to protect the children from communist propaganda like that.
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Another method is to sell off soldiers to reduce your score, then hit your target...
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There haven't Dragons in Westeros in a very long time. Dragons are for pathetic underachievers who wish they could conquer but instead have to beg their giant reptile pets to do the work for them.
We need less dragons, to the extent that less then 0 is even possible!
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Because religion embodies complex metaphysical concepts that young children are not properly equipped to process rationally. It is not unreasonable to say that their texts should be reserved for people whose critical thinking skills are more developed.
The Christian Bible tells us to be like children and think like children.(matthew 18:3)
To be more on topic, however, I think any kid who wants to read in school should be praised, be it a bible, the anarchist's cookbook, an army field manual, poetry, whatever. Pretty much any non-porn reading should be praised.
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I would say let the politics mature a little bit before adding this. Give the players 3-6 months to get going.
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Sounds alot fairer to me.
I agree. This sounds more fair.
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I completed the tutorial(nice runthrough btw). I didn't notice I had extra money. I ended it with 142k after buying 500 land and 100 infra an a barracks, an oil power plant, an oil well and a farm.
Non-Alliance Politicking (Big Idea Thread)
in Game Suggestions
Posted
Could we start slow...perhaps have each color elect 2 Senators and each continent elect 2, and as long as the elected guys stay on their color(ie, not beiged), its a 1% income increase. So we all vote our 4 best military nations to try and get a 4% bonus.
Then we can add actual power later. SLOW is how I want to see big things implemented.
Being beiged kills the seat for that election cycle, so if yellow africa gets pwned hard, I get a 0% bonus for the rest of the cycle. It does provide some incentives to elect active, strong nations from well-connected alliances.