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Callum

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Posts posted by Callum

  1. A project that allows the construction of a special Improvement in each city that renders nuclear fission impossible.

    The improvement shall
    -Protect the city that its built in from Nuclear weapon detonation, im sure the missile itself can still beanbag an old lady.
    -Prevent the use of Nuclear reactors in said city.

    Each Jammer built will increase the chance of your own nuclear missiles failing to detonate when launched at another nation, having all your cities protected will leave your stockpiles completely inert. 



    Yeah i was rewatching gundam seed, sue me. 


     

    • Like 1
  2. 8 minutes ago, Jacob Knox said:

    It's not meant to have a purpose outside of mindless gambling to pass time and I'm pretty sure Alex kept the stakes low on purpose. Furthermore, I know at least two people have won the big jackpot and I know of someone who has lost a lifetime of $8 billion to keno. So... yeah. I don't think it needs to change.

    If it has no point get rid of it. 

    your latter point isn't reflected in the leaderboards, so im inclined to believe you are mistaken.  as the current highest win is 240m and the most lost is funnily enough, also 240m.

    Which as previously stated, maybe 2 weeks of revenue. if The stakes are intentionally supposed to be worthless, then at least let us play several games in a single click.

    play 10, 25, 50, 100 times. so im not sitting there watching paint dry.

     

  3. As of right now it serves literally zero purpose. in the how many years since it was updated. nobody has won the major prize. which is the only prize that could be considered noteworthy. The second highest prize has been won a handful of times, and is about a weeks income, hardly worth the bandwidth used to display the page. 

    Its not fun to sit there and click a button 1000 times just to be at the same finical level you started at. You either need to to be able to bet in higher amounts, or the prizes need to be worth something. 

    There's currently no risk, no reward, and most importantly no fun. may as well just get rid of it entirely. 

    • Upvote 2
    • Downvote 2
  4. what it says on the tin.

    Not sure about you guys, but im very bad at war. and i'd like some visual representation.

    3 image/names that will be used per city for
    80-100% - Primary state 
    50-80% - slight damage from war
    0-50% - for when youre getting zero'd

    PNWSUGGESTION.png.acf6c119f3f60044e2c589cc80122e1c.png

    Game would dynamically switch to the appropriate name/image

    example
    First city, undamaged would have image A, and be called "Blue zone"
    Second city, slightly damaged would have image B, called "Yellow zone"
    Third city got rocked, it gets image C and would get name "Red zone"



    Purely visual in function for a little role play.

    • Upvote 3
    • Downvote 1
  5. if anything, it should be a attack type (ie fortification)

    something something, 10% to prevent/break blockade on own nation if attacked by naval units. is used up on successful prevention.and/or is removed on use of navy  by mine deploying nation.

  6. I'd be against any form of arbitrary limiter for how many one can receive per day. It'd be redundant at that point. no different than naturally creating them.

    however. limiting the success of being reinforced should be a thing.

    examples:

    Being blockaded should prevent any and all transfers of units.

    Having a chance of complete failure based on the number of nations currently at war with. (say a 10% chance of failure, so it'd still be possible, but highly unlikely.) and the other nations would all receive a message that their units intercepted the convoy from X nation.

    Percentile losses of units based on how many "superiority's" nations have against you. say 2 nations you're at war with have both ground and air against you. you'd lose 40% of any inbound unit transfers.

  7. On 7/18/2017 at 9:15 AM, Alex said:

    I will note as well that Gray nations are already untaxed, so moving all your inactive members into a 100%/100% tax bracket won't accomplish anything.

    Will this be shown in anyway? like an automatic tax bracket of 0% / 0% inactive bracket that they get thrown into, or is it a case of just paying attention of whose active?
     

  8. Don't get me wrong Wisd0mTree, im well aware of how petty im being, But as far as im concerned most of the items he offers as a subscription. should be "X credit per change" things.

    X$ a month just so Sheepy will allow me to use an image hosted by a separate company. is nothing more than a money grab. he realized he could potentially make more money changing the system in place under the guise of correcting an error. such underhand tactics dont make me want to give any more money to such a questionable company. especially when he's allegedly given up on P&W to make another NS game.

  9. 4 hours ago, Alex said:

     Which isn't happening because they've been able to keep most of the benefits without paying for them as-is.

    I'd completely forgotten the cover image was VIP. mostly because you could never justify paying for it as a subscription.  its a one off purchase no different than the flags. you want to change it? buy another credit and do whatever.

    well two can play at that game if you want to be sponger, i'll just have to turn on ad-block. as you offer nothing in return for my ad revenue.


    If nothing else its commendable to you can find more ways to lock this already bare bones games behind more paywalls. I look forward when you start putting infra caps on non-vip.

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