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Moloko

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Posts posted by Moloko

  1. Why would I want to play any sh¡tty game being peddled by some autist plastered with ponies. 

     

    I bet that game is full of nasty mean degenerates like you who think the holocaust didn't happen and who aren't politically correct! 

  2. Wtf. This is a horrible idea. Why do you wanna jump straight to that? I can imagine a ton of things that would need to develop before we could ever get to that state and honestly for that to really work you should have the option of becoming a terrorist state instead of a nation or a nation that supports terrorists. But still, why do we have to jump to the post 9/11 bs? I know there was terrorism before but not enough to justify throwing it into the current system. Shouldn't nations develop and get more complicated, which causes political tension which would lead up to hiring mercs or other nations to start a war or start one yourself? If you're gonna have terrorists, they should be an actual person, that way it's not just a bs number for one guy who has a hard on for counter insurgency/terrorism.

     

    OR you could implement spies and there could be spy wars or such but I can't imagine why other than to sabotage infra, at this point.

    But there already are players who are playing as terrorists. And they're all Bloc. 

  3. One day Marshal Tito shall rise from the grave to punish Jugoslavia for falling apart. Until then their only punishment shall be bad music. 

     

    My obsession with them is mostly related to the murderous vortex that consumed the 90's and all the propaganda of that era, but Turbofolk is also fun, if only because of how terrible it is and all the connections it has to crime and the war. 

     

    https://www.youtube.com/watch?v=DwomXpUNi5s

     

    ---

     

  4. The Serbs without a doubt are some of the best rappers in the world, but that goes in hand with being such a hilariously violent race of people. 

     

     

    It's no lie when they say Tupac is still alive in Serbia. His heritage still shines through in the recordings of rural prodigies dropping some mad rhymes like bombs. 

     

     

    Turn on the subtitles for both songs since the lyrics are really great. 

  5. It would help if you explained how the shares are valued and how that value would go up or go down.

     

    Who owns these commodities? Is it you? Your alliance? 

     

    Basically just what is the purpose of this and how does it work and how do the people putting money into it get money out of it?

     

    I might be interested in buying in if you're more clear on what this actually is. 

  6. On a slightly separate note, I'd like to chime in and mention my grievance with the overzealous locking of topics, which mostly seems to be performed by Unkajo. 

     

    It seems incredibly unnecessary to do this when there might be more to be added to many of these topics, even more so when most of the time even many recent threads and still potentially active threads are locked off with no cause given. On a forum with a community as small as this, working to make sure new topics stay high on the list really doesn't seem like it'd be a problem, nor should it be always necessary to quickly lock a thread after somebody bumps one that's a couple of weeks old. 

     

    Personally I just don't think it should be the job of a mod to decide when a discussion is finished with when there's no harm being done by it otherwise. 

    • Upvote 1
  7. To me it sounds like the solution should simply be to make soldiers more valuable, perhaps having the soldiers you recruit and thus your manpower being tied directly to your population. 

     

    If such a system were in place it would also make a pacifistic style of play make much more sense, in which many people would be led to keeping a standing army only for defense, as the consequence of losing several thousand men in a war would cut into your tax base and thus break into your revenue collection. 

     

    Of course if this was implemented it would make an even stronger argument that the reward of winning a war should be greater than it is now, disregarding how the whole war system should be overhauled to be more interesting and involved than it currently is. 

  8. Adding to what Obongo said and to what was suggested in another thread, it seems like the best way to handle monetary reparations when the defeated country doesn't have the cash available is to have it be eaten out of the next revenue they collect, perhaps along with the money that would usually be seized in battles as well. 

     

    It seems like it would make more sense that 10% of land is taken and something closer to 1/4th or 1/3rd of cash is seized either from the what's on hand or revenue. 

  9. The greatest problems of the future? 

     

    1) Autism

     

    2)SHTF

     

    There's a solution that'll save everyone if we're smart. 

     

    buythecrate.jpg

     

    That's 20 Nuggets, straps, and bayonets for just over $1000. For $1000 you could arm 20 people to fight big gov, zombies, Chinese, or Chinese zombie government autists. 

     

    But if you get some buddies and pool together about six or seven thousand dollars you could easily attain enough rifles and ammunition to supply a hundred men. 

     

    Not to mention how in some places in this country you can buy an NBC resistant bunker for the same price as a house, probably with a few acres of farmland too, where you can grow your beets and park your BMP-2. 

     

    Did I even mention that you can buy a BMP in running order for about $40,000-$50,000. There's people in Bulgaria selling T-72's as well. Maybe if you had a workshop and a mechanic, you could get the cannon working. 

  10.  

    I'm noticing a surprising amount of opposition to the, "winning wars" idea. Not to be brash but this is politics & war afterall...

    As you point out (unbrashly imo), it's politics and war and, while bandits can turn a profit at first, once they become politicized, plundering is no longer a very profitable option. 

     

    What does "politicized" even mean in this context? 

     

    Involved in alliances? 

     

    A high score with multiple cities and a large military capacity? 

     

    Sh;tposting on the forums? 

     

    I don't see how any of those should make war any less profitable, when being in one of the top 8-10 alliances more or less gives you free reign to raid anyone in your range who's in an alliance around or under five member more or less inconsequentially, and maybe it's differing on the 100+ score, but I can imagine that in the 25-100 range where there's active players who still don't have an endgame military, it would make sense that raiding would be much more likely to deliver results than raiding a mostly inactive nation in the 10-20 range. 

  11. I feel like out of all of these doing something to improve the current way that wars are handled is the most pressing. 

     

    Having a both an end-state and something in place to make sure that the winner of the war gets something in the way of resources, money, or infrastructure/land should be a part of that, as right now they're more or less destruction for the sake of just destroying another nation with any benefit for the winner rarely to be had. 

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