Mohammad
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Posts posted by Mohammad
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all good sugestions
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not instantly, it could be after a day or two with that crime rate
as for Syria, it started due to existig unpopularity of thge ruling alawite religous group, an dthe abthist poitical ideology due to them cracking down on dissnet, torutue of political prisionoser, and for elitism
the arab soring then unleahsed this in darea
after a few soldiers defected the FSA formed and civil war
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as for approval rates i woudl assume Alex would reset them so you do not have -600 approval rate
crime rates rarley go over 10% so it is not "stupidly easy", and besides i did not mean that the naton would collapse, just that a city would rebel, Syria did not happen cause of a bunch or robbers on the streets, it happend casue of the robbbers being thr rulers
anywyas what what you put as the threseshold,
and the point of rebelliosn is for them to happen, they will nto ruin your nation, but they will be good flavour mechanics that can allow for more reaisim, perphas espionage could plant rebels and cause a rebillion
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how about limting only attriton/ordinary wars, sicne those are the ones that are sued in actual wars, and increaseing amountof raid wars to like 7, so you can haev 5 A/O Wars but you can have up to 7 R wars.
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Approval rating should be tied with crime rate, if crime in a city goes above 10%, or if approval rating goes below 25% then a rebellion occurs, which in my mind would just be a city that forms its own nation away from your and declares war on you. If your approval stays below it for 3 days another rebel nation will popup. And if the rebellion is destroyed then you get your city back, but if the crime rate goes above 10% then the city will rebel again.
In effect if you have 30 cities, then one city breaks away ,then you can crush them within the day, however this will make you have to fight on one more front, so it is good in cases fo large wars, an enemy will lose their cahs and will have to fight their own population.
other small notices
1) this "rebel" nation cannot be declared war on, its name will literally be "Rebel Nation of X"
2) this rebel nation takes whatever resources its city's share is, (30cities then one city gets 1/30th of the resources and cash you have as well as armies, even those not stationed in the city)
3) in the war you will not have resistance, only the rebels will have resistance
4) casualties for the rebels will include civilians
5) if you do not fight the rebels then a state of war will remain until you defeat them
I guess it would be a good system, but should only be for nations with 4 cities or more, it would be unfair to a 2 city nation to fight another nation on equal footing
do you think this is a good idea, or is it too harsh? too lenient? comment below
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Blitz currently only benefits you in the first 24 hours of switching, so for the other 4 days, you get ZERO benefits. I was thinking of 2 alternatives
1) u get the 10% bonus for the first 24 hours of every WAR
2)You get 7 MAPS when you declare or fight a war but so does your opponent (reverse fortified)
basicly option 1 gives you a bonus in the early stages of a war, so you can beat a similar or stronger action
and option 2 allows for the good ol' Air+Gorund, or Sea+Gorund combos,
suggestions?
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ther should eb an insurgency lie opiton
you could spend munitions, gas and food and cash on supproting an insurgency in oen of the enimies cities, crime could affect this
liek 2.5% would spwan 2.5% of ur amry as insurgents and they take over that nation
however it woul dhave to be crazy expensive
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i like it, but it should also be like, revolt in city 5 if your AR goes down the drain, the AR needs to be rebooted so that it actually matters
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just make it so that you get a small bounus that is insignificatn, like each approval point is one dollar per day wether negitive or positive
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I think all units should have AA points except nukes. Aircraft should be able to hit missiles and even target improvements, like nuclear reactors, or drydocks
Missiles should have some AA points, like say one missile is worth 25 planes or whatever, it would actually make it justifiable to buy missiles
And ground units should be able to Occupy a city if they win a battle or multiple battles based on city count.
For example, a nation with 25 cities is fighting another nation with 25 cities. If they defeat the enemy in a ground attack, then they should be able to occupy an enemy city.
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i support
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I like the idea of the max amount you can put into the bank, like 50% of your money during one day or something
But I think wars should have varying degrees of victory,
a 100- 0 war is not the same eas a 4-0 war, if you lose barley you should get more beige time, while if you were beat without giving a fight you should have less time.
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I think that there should be a coup mechanism,
If the members of an alliance do not like the leader then they should have an ability to remove him
IDK how this can be done but it is an idea
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but hen you get 200 score and your nation ha snot grown thus making you i the range of stonger antions?