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NeXaXeN

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Posts posted by NeXaXeN

  1. This is paradoxically more irritating because now I'm getting a captcha every 8-10 pages regardless of what I'm doing. I understood the need for captchas for baseball, declaring war, and doing a bunch of trades but now that it's everything it's a pain.

     

    I can confirm. I just got captcha'd checking my nation page. :huh:

  2. Previously you could generate about $1,000,000 every 15 minutes. If people are just getting free money from baseball, there's no incentive to actually play the game, buy credits, or do anything but click the damn "Host Game" button.

     

    The few Credit sales that come from people purchasing OBL logos is nothing compared to the amount that people spend on cash every month. I'd gladly lessen the number of logos that are made if it means people are still redeeming Credits for money.

     

     

    Payout reduction is fine, but upping the captchas again is a bit much. I'm getting captchas every three or so games.

  3. I like the idea of colonies as a sort of post-Project project for those nations who've already built all the available Projects. Maybe make a prerequisite for colonies being that you have built all the available Projects as only large nations could support a colony to start with.

     

    You could build different colonies for different purposes:

    a) A Resource colony would give you the mines (wells) worth of the max available for one city. Example: An OIL colony would give you resources equal to the output of 6 oil wells, since that's the max a city can make.

    B) a MILITARY colony could increase the build cap on a specific class of troop. Example: A Foreign Air Base would increase your airplane cap by 5 air bases worth of planes, as that's the max a city could produce.

    c) etc.

     

    Finally, I don't want to sidestep the world market--colonies should be a back-up failsafe for getting resourcing when alliances power-pinch resources with inflated prices and market cornering. As such, I think that each colony should have a daily colony upkeep above and beyond normal production buildings (the cost of protecting, administering, and shipping in the goods to the motherland).

     

     

     

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